blob: 862a35b509f4017ae7e1172329ac9e1df6be3c26 (
plain)
1
2
3
4
5
6
7
8
9
10
|
attribute vec3 vPosition;
uniform mat4 MVP;
uniform vec4 vColor;
varying vec4 fragmentColor;
void main()
{
gl_Position = MVP * vec4(vPosition, 1);
fragmentColor = vColor;
}
|