blob: 0ab01d38728ea9171aa6fc041c0ccd6f65e33d2f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
|
#version 110
attribute vec3 vPosition;
uniform mat4 MVP;
uniform vec4 vColor;
varying vec4 fragmentColor;
void main()
{
gl_Position = MVP * vec4(vPosition, 1);
fragmentColor = vColor;
gl_PointSize = 10.0;
}
|