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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef _CHART_STRIPE_HXX
#define _CHART_STRIPE_HXX
#include <com/sun/star/drawing/Position3D.hpp>
#include <com/sun/star/drawing/Direction3D.hpp>
#include <com/sun/star/uno/Any.h>
//.............................................................................
namespace chart
{
//.............................................................................
//-----------------------------------------------------------------------------
/** A Stripe represents a 2 dimensional foursquare plane in a 3 dimaensional room.
@todo could: it is not necessary to have 4 point members here; it would be sufficient to have one point and 2 directions
*/
class Stripe
{
public:
Stripe( const ::com::sun::star::drawing::Position3D& rPoint1
, const ::com::sun::star::drawing::Direction3D& rDirectionToPoint2
, const ::com::sun::star::drawing::Direction3D& rDirectionToPoint4 );
Stripe( const ::com::sun::star::drawing::Position3D& rPoint1
, const ::com::sun::star::drawing::Position3D& rPoint2
, double fDepth );
Stripe( const ::com::sun::star::drawing::Position3D& rPoint1
, const ::com::sun::star::drawing::Position3D& rPoint2
, const ::com::sun::star::drawing::Position3D& rPoint3
, const ::com::sun::star::drawing::Position3D& rPoint4 );
void SetManualNormal( const ::com::sun::star::drawing::Direction3D& rNormal );
::com::sun::star::drawing::Direction3D getNormal() const;
void InvertNormal( bool bInvertNormal );
::com::sun::star::uno::Any getPolyPolygonShape3D() const;
::com::sun::star::uno::Any getNormalsPolygon() const;
::com::sun::star::uno::Any getTexturePolygon( short nRotatedTexture ) const; //0 to 7 are the different possibilities
::com::sun::star::drawing::Position3D GetPosition1() const { return m_aPoint1; }
::com::sun::star::drawing::Position3D GetPosition2() const { return m_aPoint2; }
::com::sun::star::drawing::Position3D GetPosition3() const { return m_aPoint3; }
::com::sun::star::drawing::Position3D GetPosition4() const { return m_aPoint4; }
private:
::com::sun::star::drawing::Position3D m_aPoint1;
::com::sun::star::drawing::Position3D m_aPoint2;
::com::sun::star::drawing::Position3D m_aPoint3;
::com::sun::star::drawing::Position3D m_aPoint4;
bool m_bInvertNormal;
bool m_bManualNormalSet;
::com::sun::star::drawing::Direction3D m_aManualNormal;
};
//.............................................................................
} //namespace chart
//.............................................................................
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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