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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: matchlocale.hxx,v $
*
* $Revision: 1.8 $
*
* last change: $Author: rt $ $Date: 2005-09-08 03:49:45 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
/* PLEASE DON'T DELETE ANY COMMENT LINES, ALSO IT'S UNNECESSARY. */
#ifndef CONFIGMGR_MATCHLOCALE_HXX
#define CONFIGMGR_MATCHLOCALE_HXX
#include <com/sun/star/uno/Sequence.hxx>
#ifndef _COM_SUN_STAR_LANG_LOCALE_HPP_
#include <com/sun/star/lang/Locale.hpp>
#endif
#include <rtl/ustring.hxx>
#include <vector>
namespace configmgr
{
// -----------------------------------------------------------------------------
namespace localehelper
{
// -------------------------------------------------------------------------
using ::rtl::OUString;
using ::com::sun::star::lang::Locale;
namespace uno = ::com::sun::star::uno;
namespace lang = ::com::sun::star::lang;
// -------------------------------------------------------------------------
extern char const * const c_sAnyLanguage;
extern char const * const c_sDefLanguage;
extern bool isAnyLanguage(OUString const & _sLanguage);
extern bool isDefaultLanguage(OUString const & _sLanguage);
extern OUString getAnyLanguage();
extern OUString getDefaultLanguage();
extern Locale getAnyLocale();
extern Locale getDefaultLocale();
// -------------------------------------------------------------------------
/// Type for storing a list of Locales
typedef std::vector< Locale > LocaleSequence;
typedef LocaleSequence::size_type SequencePos;
// the max value of SequencePos - marks out-of-range (Value == -1 == ~0)
SequencePos const c_noPosition = SequencePos(0)-SequencePos(1);
// conversion helpers
Locale makeLocale(OUString const& sLocaleName_);
OUString makeIsoLocale(Locale const& aUnoLocale_);
LocaleSequence makeLocaleSequence(uno::Sequence<OUString> const& sLocaleNames_);
LocaleSequence makeLocaleSequence(uno::Sequence<Locale> const& aUnoLocales_);
uno::Sequence<OUString> makeIsoSequence(LocaleSequence const& aLocales_);
uno::Sequence<Locale> makeUnoSequence(LocaleSequence const& aLocales_);
inline
bool equalLocale(Locale const & lhs, Locale const & rhs)
{ return lhs.Language == rhs.Language && lhs.Country == rhs.Country; }
inline
bool equalLanguage(Locale const & lhs, Locale const & rhs)
{ return lhs.Language == rhs.Language; }
// -------------------------------------------------------------------------
bool designatesAllLocales(Locale const& aLocale_);
bool designatesAllLocales(LocaleSequence const& aLocales_);
// -------------------------------------------------------------------------
/// result of matching a locale against a target locale
enum MatchQuality
{
MISMATCH = 0, /// match: locales do not match (must be zero!)
MATCH_LANGUAGE, /// match: languages match - country mismatch
MATCH_LANGUAGE_PLAIN, /// match: languages match - no country to match
MATCH_LOCALE, /// match: full match
BEST_MATCH = MATCH_LOCALE
};
/// compare two locales for 'nearness'
MatchQuality match(Locale const& aLocale_, Locale const& aTarget_);
// -------------------------------------------------------------------------
/// result of matching a Locale against a target sequence of locales
class MatchResult
{
SequencePos m_nPos;
MatchQuality m_eQuality;
public:
/// construct a default (no match) result
MatchResult()
{ reset(); }
/// construct a result from given parameters - use with care
MatchResult(SequencePos nPos_, MatchQuality eQuality_)
: m_nPos( nPos_ )
, m_eQuality(eQuality_)
{}
/// construct an optimum result
static MatchResult best() { return MatchResult(0,MATCH_LOCALE); }
/// has there been a match
bool isMatch() const { return m_eQuality != MISMATCH; }
/// is this the best match possible ?
bool isBest() const { return m_nPos == 0 && m_eQuality == MATCH_LOCALE; }
/// retrieve the position that was matched
SequencePos position() const { return m_nPos; }
/// retrieve the quality of match
MatchQuality quality() const { return m_eQuality; }
/// assign the given position and quality, if they are an improvement
bool improve(SequencePos nPos, MatchQuality eQuality_);
/// reset to no match or best match state
void reset()
{
m_nPos = c_noPosition;
m_eQuality = MISMATCH;
}
// ---------------------------------------------------------------------
// comparing MatchResults
friend bool operator ==(MatchResult const& lhs, MatchResult const& rhs)
{
return lhs.m_nPos == rhs.m_nPos &&
lhs.m_eQuality == rhs.m_eQuality;
}
// ordering of MatchResults - greater is better
friend bool operator < (MatchResult const& lhs, MatchResult const& rhs)
{
if (lhs.m_nPos > rhs.m_nPos) return true; // greater position is worse
if (lhs.m_nPos < rhs.m_nPos) return false;
return (lhs.m_eQuality < rhs.m_eQuality); // least Quality is worse
}
};
// ---------------------------------------------------------------------
// derived relational operators
inline bool operator !=(MatchResult const& lhs, MatchResult const& rhs)
{ return !(lhs == rhs); }
inline bool operator > (MatchResult const& lhs, MatchResult const& rhs)
{ return rhs < lhs; }
inline bool operator <= (MatchResult const& lhs, MatchResult const& rhs)
{ return !(rhs < lhs); }
inline bool operator >=(MatchResult const& lhs, MatchResult const& rhs)
{ return !(lhs < rhs); }
// ---------------------------------------------------------------------
/// match a locale against a sequence of locales
MatchResult match(Locale const& aLocale_, LocaleSequence const& aTarget_);
/// improve an existing match of a locale against a sequence of locales
bool improveMatch(MatchResult& rMatch_, Locale const& aLocale_, LocaleSequence const& aTarget_);
/// match a locale against a sequence of locales for a given quality level
bool isMatch(Locale const& aLocales, LocaleSequence const& aTarget_, MatchQuality eRequiredQuality_);
// -------------------------------------------------------------------------
/// add defaults to a sequence of locales
void addFallbackLocales(LocaleSequence& aTargetList_);
// -------------------------------------------------------------------------
class FindBestLocale
{
public:
/// construct a MatchLocale with no target locale
FindBestLocale();
/// construct a MatchLocale with a single target locale
FindBestLocale(Locale const& aTarget_);
/// construct a MatchLocale with a sequence of locales
FindBestLocale(LocaleSequence const& aTarget_);
/// is there any match ?
bool isMatch() const { return m_aResult.isMatch(); }
/// is there an optimum match (so we are done) ?
bool isBestMatch() const { return m_aResult.isBest(); }
/// get the best match found
Locale getBestMatch() const;
/// get the quality of the best match found
MatchQuality getMatchQuality() const { return m_aResult.quality(); }
/// check, if the given locale improves the quality. if it does, accept it
bool accept(Locale const& aLocale_);
/// change the target locale (and reset matching)
void reset(Locale const& aTarget_);
/// change the target locales (and reset matching)
void reset(LocaleSequence const& aTarget_);
/// reset the match result, indicating whether a match is needed at all
void reset(bool bNeedLocale_ = true);
private:
void implSetTarget(LocaleSequence const& aTarget_);
LocaleSequence m_aTarget;
MatchResult m_aResult;
};
} // namespace
// -----------------------------------------------------------------------------
} // namespace
#endif
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