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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: sprite.hxx,v $
* $Revision: 1.9 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _CPPCANVAS_SPRITE_HXX
#define _CPPCANVAS_SPRITE_HXX
#include <com/sun/star/uno/Reference.hxx>
#include <boost/shared_ptr.hpp>
namespace basegfx
{
class B2DHomMatrix;
class B2DPolyPolygon;
class B2DPoint;
}
namespace com { namespace sun { namespace star { namespace rendering
{
class XSprite;
} } } }
/* Definition of Sprite class */
namespace cppcanvas
{
class Sprite
{
public:
virtual ~Sprite() {}
virtual void setAlpha( const double& rAlpha ) = 0;
/** Set the sprite position on screen
This method differs from the XSprite::move() insofar, as
no viewstate/renderstate transformations are applied to
the specified position. The given position is interpreted
in device coordinates (i.e. screen pixel)
*/
virtual void movePixel( const ::basegfx::B2DPoint& rNewPos ) = 0;
/** Set the sprite position on screen
This method sets the sprite position in the view
coordinate system of the parent canvas
*/
virtual void move( const ::basegfx::B2DPoint& rNewPos ) = 0;
virtual void transform( const ::basegfx::B2DHomMatrix& rMatrix ) = 0;
/** Set output clipping
This method differs from the XSprite::clip() insofar, as
no viewstate/renderstate transformations are applied to
the specified clip polygon. The given polygon is
interpreted in device coordinates (i.e. screen pixel)
*/
virtual void setClipPixel( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0;
/** Set output clipping
This method applies the clip poly-polygon interpreted in
the view coordinate system of the parent canvas.
*/
virtual void setClip( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0;
virtual void setClip() = 0;
virtual void show() = 0;
virtual void hide() = 0;
/** Change the sprite priority
@param fPriority
New sprite priority. The higher the priority, the further
towards the viewer the sprite appears. That is, sprites
with higher priority appear before ones with lower
priority.
*/
virtual void setPriority( double fPriority ) = 0;
virtual ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XSprite > getUNOSprite() const = 0;
};
typedef ::boost::shared_ptr< ::cppcanvas::Sprite > SpriteSharedPtr;
}
#endif /* _CPPCANVAS_SPRITE_HXX */
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