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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _CUI_FMSEARCH_HXX
#define _CUI_FMSEARCH_HXX
#include <com/sun/star/sdbc/XResultSet.hpp>
#include <svx/fmsearch.hxx>
#include <vcl/dialog.hxx>
#include <vcl/button.hxx>
#include <vcl/fixed.hxx>
#include <vcl/edit.hxx>
#include <vcl/combobox.hxx>
#include <vcl/lstbox.hxx>
#include <tools/link.hxx>
#include <comphelper/uno3.hxx>
#include <comphelper/stl_types.hxx>
#include <tools/string.hxx>
namespace svxform {
class FmSearchConfigItem;
}
struct FmSearchProgress;
class FmSearchEngine;
/// Dialog for searching in Forms/Tables
class FmSearchDialog : public ModalDialog
{
friend class FmSearchEngine;
// my all Controls
FixedLine m_flSearchFor;
RadioButton m_rbSearchForText;
RadioButton m_rbSearchForNull;
RadioButton m_rbSearchForNotNull;
ComboBox m_cmbSearchText;
FixedLine m_flWhere;
FixedText m_ftForm;
ListBox m_lbForm;
RadioButton m_rbAllFields;
RadioButton m_rbSingleField;
ListBox m_lbField;
FixedLine m_flOptions;
FixedText m_ftPosition;
ListBox m_lbPosition;
CheckBox m_cbUseFormat;
CheckBox m_cbCase;
CheckBox m_cbBackwards;
CheckBox m_cbStartOver;
CheckBox m_cbWildCard;
CheckBox m_cbRegular;
CheckBox m_cbApprox;
PushButton m_pbApproxSettings;
CheckBox m_aHalfFullFormsCJK;
CheckBox m_aSoundsLikeCJK;
PushButton m_aSoundsLikeCJKSettings;
FixedLine m_flState;
FixedText m_ftRecordLabel;
FixedText m_ftRecord;
FixedText m_ftHint;
PushButton m_pbSearchAgain;
CancelButton m_pbClose;
HelpButton m_pbHelp;
String m_sSearch;
String m_sCancel;
Window* m_pPreSearchFocus;
Link m_lnkFoundHandler; ///< Handler for "found"
Link m_lnkCanceledNotFoundHdl; ///< Handler for Positioning the Cursors
Link m_lnkContextSupplier; ///< for search in contexts
/// memorize the currently selected field for every context
::std::vector<String> m_arrContextFields;
FmSearchEngine* m_pSearchEngine;
Timer m_aDelayedPaint;
// see EnableSearchUI
::svxform::FmSearchConfigItem* m_pConfig;
public:
/** This can search in different sets of fields. There is a number of contexts; their names are in strContexts (seperated
by ';'), the user can choose one of them.
When the user chooses a context, lnkContextSupplier is called, it gets a pointer on an FmSearchContext-structure,
that has to be filled.
The following counts for the search :
a) in case of formatted search the iterator itself is used (like in the first constructor)
b) in case of formatted search NOT the FormatKey at the fields of the iterator is used, but the respective TextComponent
is asked (that's why the original iterator is used; by its move the controls behind the TextComponent-interface are
updated hopefully)
c) in case of not-formatted search a clone of the iterator is used (because the TextComponent-interfaces don't need to
be asked)
(of course needed : the string number i in strUsedFields of a context must correspond with the interface number i in the
arrFields of the context)
*/
FmSearchDialog(Window* pParent, const String& strInitialText, const ::std::vector< String >& _rContexts, sal_Int16 nInitialContext,
const Link& lnkContextSupplier);
virtual ~FmSearchDialog();
/** The found-handler gets in the 'found'-case a pointer on a FmFoundRecordInformation-structure
(which is only valid in the handler; so if one needs to memorize the data, don't copy the pointer but
the structure).
This handler MUST be set.
Furthermore, it should be considered, that during the handler the search-dialog is still modal.
*/
void SetFoundHandler(const Link& lnk) { m_lnkFoundHandler = lnk; }
/**
If the search has been cancelled or has been finished without success, the current data set is always displayed in the
search dialog. This handler exists to make this synchronous with the possible display of the caller (it does not
necessarily need to be set).
The pointer that is passed to the handler points to a FmFoundRecordInformation-structure, for which aPosition and
possibly (in a search with contexts) nContext are valid.
*/
void SetCanceledNotFoundHdl(const Link& lnk) { m_lnkCanceledNotFoundHdl = lnk; }
inline void SetActiveField(const String& strField);
protected:
virtual sal_Bool Close();
void Init(const String& strVisibleFields, const String& strInitialText);
// only to be used out of the constructors
void OnFound(const ::com::sun::star::uno::Any& aCursorPos, sal_Int16 nFieldPos);
/** When searching in an own thread I naturally want to disable the UI for starting the search and for setting search
parameters. If bEnable == sal_False, for all affected controls painting is turned off and shortly after turned on
again using m_aDelayedPaint. If there is a demand with bEnable == sal_True inbetween, the timer is stopped and
painting is turned on immediately. As a consequence for this intricateness there is no flickering when turning
off and on quickly.
*/
void EnableSearchUI(sal_Bool bEnable);
void EnableSearchForDependees(sal_Bool bEnable);
void EnableControlPaint(sal_Bool bEnable);
void InitContext(sal_Int16 nContext);
void LoadParams();
void SaveParams() const;
private:
// Handler for the Controls
DECL_LINK( OnClickedFieldRadios, Button* );
DECL_LINK(OnClickedSearchAgain, void *);
DECL_LINK( OnClickedSpecialSettings, Button* );
DECL_LINK(OnSearchTextModified, void *);
DECL_LINK( OnPositionSelected, ListBox* );
DECL_LINK( OnFieldSelected, ListBox* );
DECL_LINK( OnCheckBoxToggled, CheckBox* );
DECL_LINK( OnContextSelection, ListBox* );
DECL_LINK( OnSearchProgress, FmSearchProgress* );
DECL_LINK( OnDelayedPaint, void* ); ///< see EnableSearchUI
void implMoveControls(Control** _ppControls, sal_Int32 _nControls, sal_Int32 _nUp, Control* _pToResize);
void initCommon( const ::com::sun::star::uno::Reference< ::com::sun::star::sdbc::XResultSet >& _rxCursor );
};
inline void FmSearchDialog::SetActiveField(const String& strField)
{
sal_uInt16 nInitialField = m_lbField.GetEntryPos(strField);
if (nInitialField == COMBOBOX_ENTRY_NOTFOUND)
nInitialField = 0;
m_lbField.SelectEntryPos(nInitialField);
LINK(this, FmSearchDialog, OnFieldSelected).Call(&m_lbField);
}
#endif // _CUI_FMSEARCH_HXX
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