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path: root/dbaccess/source/ui/browser/dataview.cxx
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/**************************************************************
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 *
 *************************************************************/



// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_dbaccess.hxx"

#ifndef DBAUI_DATAVIEW_HXX
#include "dataview.hxx"
#endif
#ifndef _TOOLKIT_HELPER_VCLUNOHELPER_HXX_
#include <toolkit/unohlp.hxx>
#endif
#ifndef _COMPHELPER_TYPES_HXX_
#include <comphelper/types.hxx>
#endif
#include <comphelper/namedvaluecollection.hxx>
#ifndef _SFXAPP_HXX //autogen wg. SFX_APP
#include <sfx2/app.hxx>
#endif
#ifndef _SFXIMGMGR_HXX
#include <sfx2/imgmgr.hxx>
#endif
#ifndef DBAUI_ICONTROLLER_HXX
#include "IController.hxx"
#endif
#ifndef DBAUI_TOOLS_HXX
#include "UITools.hxx"
#endif
#ifndef _SFX_HRC
#include <sfx2/sfx.hrc>
#endif
#ifndef _SVTOOLS_IMGDEF_HXX
#include <svtools/imgdef.hxx>
#endif
#include <tools/diagnose_ex.h>

//.........................................................................
namespace dbaui
{
//.........................................................................
    using namespace ::com::sun::star::uno;
    using namespace ::com::sun::star::beans;
    using namespace ::com::sun::star::util;
    using namespace ::com::sun::star::lang;
    using namespace ::com::sun::star::frame;

    //=====================================================================
    //= ColorChanger
    //=====================================================================
    class ColorChanger
    {
    protected:
        OutputDevice*   m_pDev;

    public:
        ColorChanger( OutputDevice* _pDev, const Color& _rNewLineColor, const Color& _rNewFillColor )
            :m_pDev( _pDev )
        {
            m_pDev->Push( PUSH_LINECOLOR | PUSH_FILLCOLOR );
            m_pDev->SetLineColor( _rNewLineColor );
            m_pDev->SetFillColor( _rNewFillColor );
        }

        ~ColorChanger()
        {
            m_pDev->Pop();
        }
    };

    DBG_NAME(ODataView)
    // -------------------------------------------------------------------------
    ODataView::ODataView(   Window* pParent,
                            IController& _rController,
                            const Reference< XMultiServiceFactory >& _rFactory,
                            WinBits nStyle)
        :Window(pParent,nStyle)
        ,m_xServiceFactory(_rFactory)
        ,m_rController( _rController )
        ,m_aSeparator( this )
    {
        DBG_CTOR(ODataView,NULL);
        m_rController.acquire();
        m_pAccel.reset(::svt::AcceleratorExecute::createAcceleratorHelper());
        m_aSeparator.Show();
    }

    // -------------------------------------------------------------------------
    void ODataView::Construct()
    {
    }

    // -------------------------------------------------------------------------
    ODataView::~ODataView()
    {
        DBG_DTOR(ODataView,NULL);

        m_rController.release();
    }

    // -------------------------------------------------------------------------
    void ODataView::resizeDocumentView( Rectangle& /*_rPlayground*/ )
    {
    }

    // -------------------------------------------------------------------------
    void ODataView::Paint( const Rectangle& _rRect )
    {
        //.................................................................
        // draw the background
        {
            ColorChanger aColors( this, COL_TRANSPARENT, GetSettings().GetStyleSettings().GetFaceColor() );
            DrawRect( _rRect );
        }

        // let the base class do anything it needs
        Window::Paint( _rRect );
    }

    // -------------------------------------------------------------------------
    void ODataView::resizeAll( const Rectangle& _rPlayground )
    {
        Rectangle aPlayground( _rPlayground );

        // position the separator
        const Size aSeparatorSize = Size( aPlayground.GetWidth(), 2 );
        m_aSeparator.SetPosSizePixel( aPlayground.TopLeft(), aSeparatorSize );
        aPlayground.Top() += aSeparatorSize.Height() + 1;

        // position the controls of the document's view
        resizeDocumentView( aPlayground );
    }

    // -------------------------------------------------------------------------
    void ODataView::Resize()
    {
        Window::Resize();
        resizeAll( Rectangle( Point( 0, 0), GetSizePixel() ) );
    }
    // -----------------------------------------------------------------------------
    long ODataView::PreNotify( NotifyEvent& _rNEvt )
    {
        bool bHandled = false;
        switch ( _rNEvt.GetType() )
        {
            case EVENT_KEYINPUT:
            {
                const KeyEvent* pKeyEvent = _rNEvt.GetKeyEvent();
                const KeyCode& aKeyCode = pKeyEvent->GetKeyCode();
                if ( m_pAccel.get() && m_pAccel->execute( aKeyCode ) )
                    // the accelerator consumed the event
                    return 1L;
            }
            // NO break
            case EVENT_KEYUP:
            case EVENT_MOUSEBUTTONDOWN:
            case EVENT_MOUSEBUTTONUP:
                bHandled = m_rController.interceptUserInput( _rNEvt );
                break;
        }
        return bHandled ? 1L : Window::PreNotify( _rNEvt );
    }
    // -----------------------------------------------------------------------------
    void ODataView::StateChanged( StateChangedType nType )
    {
        Window::StateChanged( nType );

        if ( nType == STATE_CHANGE_CONTROLBACKGROUND )
        {
            // Check if we need to get new images for normal/high contrast mode
            m_rController.notifyHiContrastChanged();
        }

        if ( nType == STATE_CHANGE_INITSHOW )
        {
            // now that there's a view which is finally visible, remove the "Hidden" value from the
            // model's arguments.
            try
            {
                Reference< XController > xController( m_rController.getXController(), UNO_SET_THROW );
                Reference< XModel > xModel( xController->getModel(), UNO_QUERY );
                if ( xModel.is() )
                {
                    ::comphelper::NamedValueCollection aArgs( xModel->getArgs() );
                    aArgs.remove( "Hidden" );
                    xModel->attachResource( xModel->getURL(), aArgs.getPropertyValues() );
                }
            }
            catch( const Exception& )
            {
                DBG_UNHANDLED_EXCEPTION();
            }
        }
    }
    // -----------------------------------------------------------------------------
    void ODataView::DataChanged( const DataChangedEvent& rDCEvt )
    {
        Window::DataChanged( rDCEvt );

        if ( (rDCEvt.GetType() == DATACHANGED_FONTS) ||
            (rDCEvt.GetType() == DATACHANGED_DISPLAY) ||
            (rDCEvt.GetType() == DATACHANGED_FONTSUBSTITUTION) ||
            ((rDCEvt.GetType() == DATACHANGED_SETTINGS) &&
            (rDCEvt.GetFlags() & SETTINGS_STYLE)) )
        {
            // Check if we need to get new images for normal/high contrast mode
            m_rController.notifyHiContrastChanged();
        }
    }
    // -----------------------------------------------------------------------------
    void ODataView::attachFrame(const Reference< XFrame >& _xFrame)
    {
        m_pAccel->init(m_xServiceFactory,_xFrame);
    }
//.........................................................................
}
// namespace dbaui
//.........................................................................