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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: TableConnectionData.hxx,v $
*
* $Revision: 1.4 $
*
* last change: $Author: rt $ $Date: 2005-09-08 15:35:10 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef DBAUI_TABLECONNECTIONDATA_HXX
#define DBAUI_TABLECONNECTIONDATA_HXX
#ifndef DBAUI_CONNECTIONLINEDATA_HXX
#include "ConnectionLineData.hxx"
#endif
#include <vector>
#ifndef _RTTI_HXX
#include <tools/rtti.hxx>
#endif
#ifndef _STRING_HXX
#include <tools/string.hxx>
#endif
namespace dbaui
{
#define MAX_CONN_COUNT 2
//==================================================================
// ConnData ---------->* ConnLineData
// ^1 ^1
// | |
// Conn ---------->* ConnLine
//==================================================================
//==================================================================
/*
the class OTableConnectionData contains all connection data which exists between two windows
**/
class OTableConnectionData
{
protected:
String m_aSourceWinName;
String m_aDestWinName;
String m_aConnName;
OConnectionLineDataVec m_vConnLineData;
void Init();
void Init(const String& rSourceWinName, const String& rDestWinName, const String& rConnName = String() );
// Das erste Init baut darauf, dass die 3 String-Members schon korrekt gesetzt sind und aConnLineDataList leer ist.
// Das zweite stellt genau diesen Zustand her
virtual OConnectionLineDataRef CreateLineDataObj();
virtual OConnectionLineDataRef CreateLineDataObj( const OConnectionLineData& rConnLineData );
OTableConnectionData& operator=( const OTableConnectionData& rConnData );
public:
TYPEINFO();
OTableConnectionData();
OTableConnectionData( const String& rSourceWinName, const String& rDestWinName, const String& rConnName = String() );
OTableConnectionData( const OTableConnectionData& rConnData );
virtual ~OTableConnectionData();
// sich aus einer Quelle initialisieren (das ist mir irgendwie angenehmer als ein virtueller Zuweisungsoperator)
virtual void CopyFrom(const OTableConnectionData& rSource);
// eine neue Instanz meines eigenen Typs liefern (braucht NICHT initialisiert sein)
virtual OTableConnectionData* NewInstance() const;
// (von OTableConnectionData abgeleitete Klasse muessen entsprechend eine Instanz ihrer Klasse liefern)
BOOL SetConnLine( USHORT nIndex, const String& rSourceFieldName, const String& rDestFieldName );
BOOL AppendConnLine( const ::rtl::OUString& rSourceFieldName, const ::rtl::OUString& rDestFieldName );
void ResetConnLines( BOOL bUseDefaults = TRUE );
/** normalizeLines moves the empty lines to the back
*/
void normalizeLines();
// loescht die Liste der ConnLines, bei bUseDefaults == TRUE werden danach MAX_CONN_COUNT neue Dummy-Linien eingefuegt
OConnectionLineDataVec* GetConnLineDataList(){ return &m_vConnLineData; }
String GetSourceWinName() const { return m_aSourceWinName; }
String GetDestWinName() const { return m_aDestWinName; }
String GetConnName() const { return m_aConnName; }
virtual void SetSourceWinName( const String& rSourceWinName ){ m_aSourceWinName = rSourceWinName; }
virtual void SetDestWinName( const String& rDestWinName ){ m_aDestWinName = rDestWinName; }
virtual void SetConnName( const String& rConnName ){ m_aConnName = rConnName; }
/** Update create a new connection
@return true if successful
*/
virtual BOOL Update(){ return TRUE; }
};
}
#endif // DBAUI_TABLECONNECTIONDATA_HXX
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