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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <sal/types.h>
#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace drawinglayer { namespace attribute {
class ImpSdrSceneAttribute;
}}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class DRAWINGLAYER_DLLPUBLIC SdrSceneAttribute
{
private:
ImpSdrSceneAttribute* mpSdrSceneAttribute;
public:
/// constructors/assignmentoperator/destructor
SdrSceneAttribute(
double fDistance,
double fShadowSlant,
::com::sun::star::drawing::ProjectionMode aProjectionMode,
::com::sun::star::drawing::ShadeMode aShadeMode,
bool bTwoSidedLighting);
SdrSceneAttribute();
SdrSceneAttribute(const SdrSceneAttribute& rCandidate);
SdrSceneAttribute& operator=(const SdrSceneAttribute& rCandidate);
~SdrSceneAttribute();
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator
bool operator==(const SdrSceneAttribute& rCandidate) const;
// data read access
double getShadowSlant() const;
::com::sun::star::drawing::ProjectionMode getProjectionMode() const;
::com::sun::star::drawing::ShadeMode getShadeMode() const;
bool getTwoSidedLighting() const;
};
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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