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-rw-r--r--wmfemfhelper.hxx9527logplain
tensity. The light source was missing, but needs to be included, because c3DSpecularAmt is 'the ratio of incident to specular light that is reflected on a shape'. The old unit tests are adapted to this change. MS gives no information how it softens a light in case of harsh=false. ODF specifies it as 'implementation-defined'. The patch uses four additional lights, which have directions in 60° angle to the original light. The light intensity is distributed. That comes near to rendering in MS Office. Changing our 3D engine to provide 'soft' lights was not doable for me. The way MS Office renders a 'metal' surface is different from ODF specification. To distinguish the kinds, I have introduced a new property MetalType. I have discussed it with the ODF TC (see minutes from 2022-02-07) and got the advise to use namespaced values. Therefore the datatype is not boolean. The 'Surface' drop-down in the extrusion bar is changed to make the two kinds of rendering 'Metal' available to the user. If a user sets surface 'Metal' in the UI of MS Office, it sets not only fc3DMetallic but reduces the value of c3DDiffuseAmt in addition. Our 3D-scene engine has the corresponding ODF attribute dr3d:diffuse-color not implemented. To get a similar rendering I change the material color of the 3D-objects as workaround. Change-Id: Ia986b9c318b4c79688e0c0e2d858215b9d612fdc Reviewed-on: https://gerrit.libreoffice.org/c/core/+/128449 Tested-by: Jenkins Reviewed-by: Regina Henschel <rb.henschel@t-online.de>
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