summaryrefslogtreecommitdiff
path: root/drawinglayer/source/attribute/sdrsceneattribute3d.cxx
blob: 2f0ce70b7d4c6cd956e8ce1b0511f4d19ecab3a6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
#include <rtl/instance.hxx>


namespace drawinglayer
{
    namespace attribute
    {
        class ImpSdrSceneAttribute
        {
        public:
            // 3D scene attribute definitions
            double                         mfDistance;
            double                         mfShadowSlant;
            css::drawing::ProjectionMode   maProjectionMode;
            css::drawing::ShadeMode        maShadeMode;

            // bitfield
            bool                           mbTwoSidedLighting : 1;

        public:
            ImpSdrSceneAttribute(
                double fDistance,
                double fShadowSlant,
                css::drawing::ProjectionMode aProjectionMode,
                css::drawing::ShadeMode aShadeMode,
                bool bTwoSidedLighting)
            :   mfDistance(fDistance),
                mfShadowSlant(fShadowSlant),
                maProjectionMode(aProjectionMode),
                maShadeMode(aShadeMode),
                mbTwoSidedLighting(bTwoSidedLighting)
            {
            }

            ImpSdrSceneAttribute()
            :   mfDistance(0.0),
                mfShadowSlant(0.0),
                maProjectionMode(css::drawing::ProjectionMode_PARALLEL),
                maShadeMode(css::drawing::ShadeMode_FLAT),
                mbTwoSidedLighting(false)
            {
            }

            // data read access
            double getDistance() const { return mfDistance; }
            double getShadowSlant() const { return mfShadowSlant; }
            css::drawing::ProjectionMode getProjectionMode() const { return maProjectionMode; }
            css::drawing::ShadeMode getShadeMode() const { return maShadeMode; }
            bool getTwoSidedLighting() const { return mbTwoSidedLighting; }

            bool operator==(const ImpSdrSceneAttribute& rCandidate) const
            {
                return (getDistance() == rCandidate.getDistance()
                    && getShadowSlant() == rCandidate.getShadowSlant()
                    && getProjectionMode() == rCandidate.getProjectionMode()
                    && getShadeMode() == rCandidate.getShadeMode()
                    && getTwoSidedLighting() == rCandidate.getTwoSidedLighting());
            }
        };

        namespace
        {
            struct theGlobalDefault :
                public rtl::Static< SdrSceneAttribute::ImplType, theGlobalDefault > {};
        }

        SdrSceneAttribute::SdrSceneAttribute(
            double fDistance,
            double fShadowSlant,
            css::drawing::ProjectionMode aProjectionMode,
            css::drawing::ShadeMode aShadeMode,
            bool bTwoSidedLighting)
        :   mpSdrSceneAttribute(ImpSdrSceneAttribute(
                fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting))
        {
        }

        SdrSceneAttribute::SdrSceneAttribute()
        :   mpSdrSceneAttribute(theGlobalDefault::get())
        {
        }

        SdrSceneAttribute::SdrSceneAttribute(const SdrSceneAttribute& rCandidate)
        :   mpSdrSceneAttribute(rCandidate.mpSdrSceneAttribute)
        {
        }

        SdrSceneAttribute::SdrSceneAttribute(SdrSceneAttribute&& rCandidate)
        :   mpSdrSceneAttribute(std::move(rCandidate.mpSdrSceneAttribute))
        {
        }

        SdrSceneAttribute::~SdrSceneAttribute()
        {
        }

        bool SdrSceneAttribute::isDefault() const
        {
            return mpSdrSceneAttribute.same_object(theGlobalDefault::get());
        }

        SdrSceneAttribute& SdrSceneAttribute::operator=(const SdrSceneAttribute& rCandidate)
        {
            mpSdrSceneAttribute = rCandidate.mpSdrSceneAttribute;
            return *this;
        }

        SdrSceneAttribute& SdrSceneAttribute::operator=(SdrSceneAttribute&& rCandidate)
        {
            mpSdrSceneAttribute = std::move(rCandidate.mpSdrSceneAttribute);
            return *this;
        }

        bool SdrSceneAttribute::operator==(const SdrSceneAttribute& rCandidate) const
        {
            // tdf#87509 default attr is always != non-default attr, even with same values
            if(rCandidate.isDefault() != isDefault())
                return false;

            return rCandidate.mpSdrSceneAttribute == mpSdrSceneAttribute;
        }

        double SdrSceneAttribute::getShadowSlant() const
        {
            return mpSdrSceneAttribute->getShadowSlant();
        }

        css::drawing::ProjectionMode SdrSceneAttribute::getProjectionMode() const
        {
            return mpSdrSceneAttribute->getProjectionMode();
        }

        css::drawing::ShadeMode SdrSceneAttribute::getShadeMode() const
        {
            return mpSdrSceneAttribute->getShadeMode();
        }

        bool SdrSceneAttribute::getTwoSidedLighting() const
        {
            return mpSdrSceneAttribute->getTwoSidedLighting();
        }

    } // end of namespace attribute
} // end of namespace drawinglayer

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */