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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <primitive2d/texteffectprimitive2d.hxx>
#include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
#include <drawinglayer/primitive2d/PolyPolygonHairlinePrimitive2D.hxx>
#include <drawinglayer/primitive2d/PolyPolygonColorPrimitive2D.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <drawinglayer/primitive2d/texthierarchyprimitive2d.hxx>
#include <primitive2d/textlineprimitive2d.hxx>
#include <primitive2d/textstrikeoutprimitive2d.hxx>
#include <drawinglayer/primitive2d/textbreakuphelper.hxx>
#include <vcl/vcllayout.hxx>
namespace drawinglayer::primitive2d
{
void TextDecoratedPortionPrimitive2D::impCreateGeometryContent(
Primitive2DContainer& rTarget,
basegfx::utils::B2DHomMatrixBufferedOnDemandDecompose const & rDecTrans,
const OUString& rText,
sal_Int32 nTextPosition,
sal_Int32 nTextLength,
const std::vector< double >& rDXArray,
const std::vector< sal_Bool >& rKashidaArray,
const attribute::FontAttribute& rFontAttribute) const
{
// create the SimpleTextPrimitive needed in any case
rTarget.push_back(
new TextSimplePortionPrimitive2D(
rDecTrans.getB2DHomMatrix(),
rText,
nTextPosition,
nTextLength,
std::vector(rDXArray),
std::vector(rKashidaArray),
rFontAttribute,
getLocale(),
getFontColor()));
// create and add decoration
const Primitive2DContainer& rDecorationGeometryContent(
getOrCreateDecorationGeometryContent(
rDecTrans,
rText,
nTextPosition,
nTextLength,
rDXArray));
rTarget.insert(rTarget.end(), rDecorationGeometryContent.begin(), rDecorationGeometryContent.end());
}
const Primitive2DContainer& TextDecoratedPortionPrimitive2D::getOrCreateDecorationGeometryContent(
basegfx::utils::B2DHomMatrixBufferedOnDemandDecompose const & rDecTrans,
const OUString& rText,
sal_Int32 nTextPosition,
sal_Int32 nTextLength,
const std::vector< double >& rDXArray) const
{
// see if something else needs to be done
const bool bOverlineUsed(TEXT_LINE_NONE != getFontOverline());
const bool bUnderlineUsed(TEXT_LINE_NONE != getFontUnderline());
const bool bStrikeoutUsed(TEXT_STRIKEOUT_NONE != getTextStrikeout());
const bool bEmphasisMarkUsed(TEXT_FONT_EMPHASIS_MARK_NONE != getTextEmphasisMark()
&& (getEmphasisMarkAbove() || getEmphasisMarkBelow()));
if(!(bUnderlineUsed || bStrikeoutUsed || bOverlineUsed || bEmphasisMarkUsed))
{
// not used, return empty Primitive2DContainer
return maBufferedDecorationGeometry;
}
if (!maBufferedDecorationGeometry.empty())
{
// if not empty it is used -> append and return Primitive2DContainer
return maBufferedDecorationGeometry;
}
// common preparations - create TextLayouterDevice
primitive2d::TextLayouterDevice aTextLayouter;
createTextLayouter(aTextLayouter);
// get text width
double fTextWidth(0.0);
if(rDXArray.empty())
{
fTextWidth = aTextLayouter.getTextWidth(rText, nTextPosition, nTextLength);
}
else
{
fTextWidth = rDXArray.back() * rDecTrans.getScale().getX();
const double fFontScaleX(rDecTrans.getScale().getX());
if(!basegfx::fTools::equal(fFontScaleX, 1.0)
&& !basegfx::fTools::equalZero(fFontScaleX))
{
// need to take FontScaling out of the DXArray
fTextWidth /= fFontScaleX;
}
}
if(bOverlineUsed)
{
// for Relief we have to manipulate the OverlineColor
basegfx::BColor aOverlineColor(getOverlineColor());
if (hasTextRelief() && COL_BLACK.getBColor() == aOverlineColor)
aOverlineColor = COL_WHITE.getBColor();
// create primitive geometry for overline
maBufferedDecorationGeometry.push_back(
new TextLinePrimitive2D(
rDecTrans.getB2DHomMatrix(),
fTextWidth,
aTextLayouter.getOverlineOffset(),
aTextLayouter.getOverlineHeight(),
getFontOverline(),
aOverlineColor));
}
if(bUnderlineUsed)
{
// for Relief we have to manipulate the TextlineColor
basegfx::BColor aTextlineColor(getTextlineColor());
if (hasTextRelief() && COL_BLACK.getBColor() == aTextlineColor)
aTextlineColor = COL_WHITE.getBColor();
// create primitive geometry for underline
maBufferedDecorationGeometry.push_back(
new TextLinePrimitive2D(
rDecTrans.getB2DHomMatrix(),
fTextWidth,
aTextLayouter.getUnderlineOffset(),
aTextLayouter.getUnderlineHeight(),
getFontUnderline(),
aTextlineColor));
}
if(bStrikeoutUsed)
{
// for Relief we have to manipulate the FontColor
basegfx::BColor aFontColor(getFontColor());
if (hasTextRelief() && COL_BLACK.getBColor() == aFontColor)
aFontColor = COL_WHITE.getBColor();
// create primitive geometry for strikeout
if(TEXT_STRIKEOUT_SLASH == getTextStrikeout() || TEXT_STRIKEOUT_X == getTextStrikeout())
{
// strikeout with character
const sal_Unicode aStrikeoutChar(TEXT_STRIKEOUT_SLASH == getTextStrikeout() ? '/' : 'X');
maBufferedDecorationGeometry.push_back(
new TextCharacterStrikeoutPrimitive2D(
rDecTrans.getB2DHomMatrix(),
fTextWidth,
aFontColor,
aStrikeoutChar,
getFontAttribute(),
getLocale()));
}
else
{
// strikeout with geometry
maBufferedDecorationGeometry.push_back(
new TextGeometryStrikeoutPrimitive2D(
rDecTrans.getB2DHomMatrix(),
fTextWidth,
aFontColor,
aTextLayouter.getUnderlineHeight(),
aTextLayouter.getStrikeoutOffset(),
getTextStrikeout()));
}
}
if (bEmphasisMarkUsed)
{
// create primitives for EmphasisMark visualization - we need a SalLayout
std::unique_ptr<SalLayout> pSalLayout(createSalLayout(aTextLayouter));
if (pSalLayout)
{
// for Relief we have to manipulate the FontColor
basegfx::BColor aFontColor(getFontColor());
if (hasTextRelief() && COL_BLACK.getBColor() == aFontColor)
aFontColor = COL_WHITE.getBColor();
// placeholders for repeated content, only created once
Primitive2DReference aShape;
Primitive2DReference aRect1;
Primitive2DReference aRect2;
// space to collect primitives for EmphasisMark
Primitive2DContainer aEmphasisContent;
// callback collector will produce geometry already scaled, so
// prepare local transform without FontScale
const basegfx::B2DHomMatrix aObjTransformWithoutScale(
basegfx::utils::createShearXRotateTranslateB2DHomMatrix(
rDecTrans.getShearX(), rDecTrans.getRotate(), rDecTrans.getTranslate()));
// the callback from OutputDevice::createEmphasisMarks providing the data
// for each EmphasisMark
auto aEmphasisCallback([&aShape, &aRect1, &aRect2, &aEmphasisContent, &aObjTransformWithoutScale, &aFontColor](
const basegfx::B2DPoint& rOutPoint, const basegfx::B2DPolyPolygon& rShape,
bool isPolyLine, const tools::Rectangle& rRect1, const tools::Rectangle& rRect2)
{
// prepare complete ObjectTransform
const basegfx::B2DHomMatrix aTransform(
aObjTransformWithoutScale * basegfx::utils::createTranslateB2DHomMatrix(rOutPoint));
if (rShape.count())
{
// create PolyPolygon if provided
if (!aShape)
{
if (isPolyLine)
aShape = new PolyPolygonHairlinePrimitive2D(rShape, aFontColor);
else
aShape = new PolyPolygonColorPrimitive2D(rShape, aFontColor);
}
aEmphasisContent.push_back(
new TransformPrimitive2D(
aTransform,
Primitive2DContainer { aShape } ));
}
if (!rRect1.IsEmpty())
{
// create Rectangle1 if provided
if (!aRect1)
aRect1 = new FilledRectanglePrimitive2D(
basegfx::B2DRange(rRect1.Left(), rRect1.Top(), rRect1.Right(), rRect1.Bottom()), aFontColor);
aEmphasisContent.push_back(
new TransformPrimitive2D(
aTransform,
Primitive2DContainer { aRect1 } ));
}
if (!rRect2.IsEmpty())
{
// create Rectangle2 if provided
if (!aRect2)
aRect2 = new FilledRectanglePrimitive2D(
basegfx::B2DRange(rRect2.Left(), rRect2.Top(), rRect2.Right(), rRect2.Bottom()), aFontColor);
aEmphasisContent.push_back(
new TransformPrimitive2D(
aTransform,
Primitive2DContainer { aRect2 } ));
}
});
// call tooling method in vcl to generate the graphic representations
aTextLayouter.createEmphasisMarks(
*pSalLayout,
getTextEmphasisMark(),
getEmphasisMarkAbove(),
aEmphasisCallback);
if (!aEmphasisContent.empty())
{
// if we got graphic representations of EmphasisMark, add
// them to BufferedDecorationGeometry. Also embed them to
// a TextHierarchyEmphasisMarkPrimitive2D GroupPrimitive
// to be able to evtl. handle these in a special way
maBufferedDecorationGeometry.push_back(
new TextHierarchyEmphasisMarkPrimitive2D(std::move(aEmphasisContent)));
}
}
}
// append local result and return
return maBufferedDecorationGeometry;
}
const Primitive2DContainer& TextDecoratedPortionPrimitive2D::getOrCreateBrokenUpText() const
{
if(!getWordLineMode())
{
// return empty Primitive2DContainer
return maBufferedBrokenUpText;
}
if (!maBufferedBrokenUpText.empty())
{
// if not empty it is used -> return Primitive2DContainer
return maBufferedBrokenUpText;
}
// support for single word mode; split to single word primitives
// using TextBreakupHelper
TextBreakupHelper aTextBreakupHelper(*this);
maBufferedBrokenUpText = aTextBreakupHelper.extractResult(BreakupUnit::Word);
return maBufferedBrokenUpText;
}
Primitive2DReference TextDecoratedPortionPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const
{
if (!getOrCreateBrokenUpText().empty())
{
// if BrokenUpText/WordLineMode is used, go into recursion
Primitive2DContainer aContent(getOrCreateBrokenUpText());
return new GroupPrimitive2D(std::move(aContent));
}
basegfx::utils::B2DHomMatrixBufferedOnDemandDecompose aDecTrans(getTextTransform());
Primitive2DContainer aRetval;
// create basic geometry such as SimpleTextPrimitive, Overline, Underline,
// Strikeout, etc...
// prepare new font attributes WITHOUT outline
const attribute::FontAttribute aNewFontAttribute(
getFontAttribute().getFamilyName(),
getFontAttribute().getStyleName(),
getFontAttribute().getWeight(),
getFontAttribute().getSymbol(),
getFontAttribute().getVertical(),
getFontAttribute().getItalic(),
getFontAttribute().getMonospaced(),
false, // no outline anymore, handled locally
getFontAttribute().getRTL(),
getFontAttribute().getBiDiStrong());
// handle as one word
impCreateGeometryContent(aRetval, aDecTrans, getText(), getTextPosition(), getTextLength(), getDXArray(), getKashidaArray(), aNewFontAttribute);
// Handle Shadow, Outline and TextRelief
if(aRetval.empty())
return nullptr;
if(hasShadow() || hasTextRelief() || hasOutline())
{
Primitive2DReference aShadow;
if(hasShadow())
{
// create shadow with current content (in aRetval). Text shadow
// is constant, relative to font size, rotated with the text and has a
// constant color.
// shadow parameter values
static const double fFactor(1.0 / 24.0);
const double fTextShadowOffset(aDecTrans.getScale().getY() * fFactor);
// see OutputDevice::ImplDrawSpecialText -> no longer simple fixed color
const basegfx::BColor aBlack(0.0, 0.0, 0.0);
basegfx::BColor aShadowColor(aBlack);
if (aBlack == getFontColor() || getFontColor().luminance() < (8.0 / 255.0))
aShadowColor = COL_LIGHTGRAY.getBColor();
// prepare shadow transform matrix
const basegfx::B2DHomMatrix aShadowTransform(basegfx::utils::createTranslateB2DHomMatrix(
fTextShadowOffset, fTextShadowOffset));
// create shadow primitive
aShadow = new ShadowPrimitive2D(
aShadowTransform,
aShadowColor,
0, // fShadowBlur = 0, there's no blur for text shadow yet.
Primitive2DContainer(aRetval));
}
if(hasTextRelief())
{
// create emboss using an own helper primitive since this will
// be view-dependent
const basegfx::BColor aBBlack(0.0, 0.0, 0.0);
const bool bDefaultTextColor(aBBlack == getFontColor());
TextEffectStyle2D aTextEffectStyle2D(TextEffectStyle2D::ReliefEmbossed);
if(bDefaultTextColor)
{
if(TEXT_RELIEF_ENGRAVED == getTextRelief())
{
aTextEffectStyle2D = TextEffectStyle2D::ReliefEngravedDefault;
}
else
{
aTextEffectStyle2D = TextEffectStyle2D::ReliefEmbossedDefault;
}
aRetval = Primitive2DContainer {
new TextEffectPrimitive2D(
std::move(aRetval),
aDecTrans.getTranslate(),
aDecTrans.getRotate(),
aTextEffectStyle2D)
};
}
else
{
// create outline using an own helper primitive since this will
// be view-dependent
aRetval = Primitive2DContainer {
new TextEffectPrimitive2D(
std::move(aRetval),
aDecTrans.getTranslate(),
aDecTrans.getRotate(),
TextEffectStyle2D::Outline)
};
}
aRetval = Primitive2DContainer {
Primitive2DReference(new TextEffectPrimitive2D(
std::move(aRetval),
aDecTrans.getTranslate(),
aDecTrans.getRotate(),
aTextEffectStyle2D))
};
}
else if(hasOutline())
{
// create outline using an own helper primitive since this will
// be view-dependent
aRetval = Primitive2DContainer {
Primitive2DReference(new TextEffectPrimitive2D(
std::move(aRetval),
aDecTrans.getTranslate(),
aDecTrans.getRotate(),
TextEffectStyle2D::Outline))
};
}
if(aShadow.is())
{
// put shadow in front if there is one to paint timely before
// but placed behind content
aRetval.insert(aRetval.begin(), aShadow);
}
}
return new GroupPrimitive2D(std::move(aRetval));
}
TextDecoratedPortionPrimitive2D::TextDecoratedPortionPrimitive2D(
// TextSimplePortionPrimitive2D parameters
const basegfx::B2DHomMatrix& rNewTransform,
const OUString& rText,
sal_Int32 nTextPosition,
sal_Int32 nTextLength,
std::vector< double >&& rDXArray,
std::vector< sal_Bool >&& rKashidaArray,
const attribute::FontAttribute& rFontAttribute,
const css::lang::Locale& rLocale,
const basegfx::BColor& rFontColor,
const Color& rFillColor,
// local parameters
const basegfx::BColor& rOverlineColor,
const basegfx::BColor& rTextlineColor,
TextLine eFontOverline,
TextLine eFontUnderline,
bool bUnderlineAbove,
TextStrikeout eTextStrikeout,
bool bWordLineMode,
TextEmphasisMark eTextEmphasisMark,
bool bEmphasisMarkAbove,
bool bEmphasisMarkBelow,
TextRelief eTextRelief,
bool bShadow)
: TextSimplePortionPrimitive2D(
rNewTransform,
rText,
nTextPosition,
nTextLength,
std::move(rDXArray),
std::move(rKashidaArray),
rFontAttribute,
rLocale,
rFontColor,
rFillColor),
maBufferedBrokenUpText(),
maBufferedDecorationGeometry(),
maOverlineColor(rOverlineColor),
maTextlineColor(rTextlineColor),
meFontOverline(eFontOverline),
meFontUnderline(eFontUnderline),
meTextStrikeout(eTextStrikeout),
meTextEmphasisMark(eTextEmphasisMark),
meTextRelief(eTextRelief),
mbUnderlineAbove(bUnderlineAbove),
mbWordLineMode(bWordLineMode),
mbEmphasisMarkAbove(bEmphasisMarkAbove),
mbEmphasisMarkBelow(bEmphasisMarkBelow),
mbShadow(bShadow)
{
}
bool TextDecoratedPortionPrimitive2D::hasTextRelief() const
{
return TEXT_RELIEF_NONE != getTextRelief();
}
bool TextDecoratedPortionPrimitive2D::hasShadow() const
{
// not allowed with TextRelief, else defined in FontAttributes
return !hasTextRelief() && getShadow();
}
bool TextDecoratedPortionPrimitive2D::hasTextDecoration() const
{
return TEXT_LINE_NONE != getFontOverline()
|| TEXT_LINE_NONE != getFontUnderline()
|| TEXT_STRIKEOUT_NONE != getTextStrikeout()
|| TEXT_FONT_EMPHASIS_MARK_NONE != getTextEmphasisMark();
}
bool TextDecoratedPortionPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{
if(TextSimplePortionPrimitive2D::operator==(rPrimitive))
{
const TextDecoratedPortionPrimitive2D& rCompare = static_cast<const TextDecoratedPortionPrimitive2D&>(rPrimitive);
return (getOverlineColor() == rCompare.getOverlineColor()
&& getTextlineColor() == rCompare.getTextlineColor()
&& getFontOverline() == rCompare.getFontOverline()
&& getFontUnderline() == rCompare.getFontUnderline()
&& getTextStrikeout() == rCompare.getTextStrikeout()
&& getTextEmphasisMark() == rCompare.getTextEmphasisMark()
&& getTextRelief() == rCompare.getTextRelief()
&& getUnderlineAbove() == rCompare.getUnderlineAbove()
&& getWordLineMode() == rCompare.getWordLineMode()
&& getEmphasisMarkAbove() == rCompare.getEmphasisMarkAbove()
&& getEmphasisMarkBelow() == rCompare.getEmphasisMarkBelow()
&& getShadow() == rCompare.getShadow());
}
return false;
}
// #i96475#
// Added missing implementation. Decorations may (will) stick out of the text's
// inking area, so add them if needed
basegfx::B2DRange TextDecoratedPortionPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
{
// check if this needs to be a TextDecoratedPortionPrimitive2D or
// if a TextSimplePortionPrimitive2D would be sufficient
if (TEXT_LINE_NONE != getFontOverline()
|| TEXT_LINE_NONE != getFontUnderline()
|| TEXT_STRIKEOUT_NONE != getTextStrikeout()
|| TEXT_FONT_EMPHASIS_MARK_NONE != getTextEmphasisMark()
|| TEXT_RELIEF_NONE != getTextRelief()
|| getShadow())
{
// decoration is used, fallback to BufferedDecompositionPrimitive2D::getB2DRange which uses
// the own local decomposition for computation and thus creates all necessary
// geometric objects
return BufferedDecompositionPrimitive2D::getB2DRange(rViewInformation);
}
else
{
// no relevant decoration used, fallback to TextSimplePortionPrimitive2D::getB2DRange
return TextSimplePortionPrimitive2D::getB2DRange(rViewInformation);
}
}
// provide unique ID
sal_uInt32 TextDecoratedPortionPrimitive2D::getPrimitive2DID() const
{
return PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D;
}
} // end of namespace
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|