1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
|
/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: sdrextrudeprimitive3d.cxx,v $
*
* $Revision: 1.6 $
*
* last change: $Author: aw $ $Date: 2006-11-07 15:49:11 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDEPRIMITIVE3D_HXX
#include <drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx>
#endif
#ifndef _BGFX_MATRIX_B2DHOMMATRIX_HXX
#include <basegfx/matrix/b2dhommatrix.hxx>
#endif
#ifndef _BGFX_POLYGON_B2DPOLYGONTOOLS_HXX
#include <basegfx/polygon/b2dpolygontools.hxx>
#endif
#ifndef _BGFX_POLYPOLYGON_B3DPOLYGONTOOLS_HXX
#include <basegfx/polygon/b3dpolypolygontools.hxx>
#endif
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX
#include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
#endif
#ifndef _BGFX_TOOLS_CANVASTOOLS_HXX
#include <basegfx/tools/canvastools.hxx>
#endif
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
Primitive3DSequence SdrExtrudePrimitive3D::createLocalDecomposition(double /*fTime*/) const
{
Primitive3DSequence aRetval;
// get slices
const Slice3DVector& rSliceVector = getSlices();
if(rSliceVector.size())
{
// add fill
if(getSdrLFSAttribute().getFill())
{
sal_uInt32 a;
basegfx::B3DRange aRange;
// decide what to create
const bool bCreateNormals(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind());
const bool bCreateTextureCoordiantesX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
const bool bCreateTextureCoordiantesY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
double fRelativeTextureWidth(1.0);
basegfx::B2DHomMatrix aTexTransform;
if(bCreateTextureCoordiantesX || bCreateTextureCoordiantesY)
{
const basegfx::B2DPolygon aFirstPolygon(maCorrectedPolyPolygon.getB2DPolygon(0L));
const double fFrontLength(basegfx::tools::getLength(aFirstPolygon));
const double fFrontArea(basegfx::tools::getArea(aFirstPolygon));
const double fSqrtFrontArea(sqrt(fFrontArea));
fRelativeTextureWidth = basegfx::fTools::equalZero(fSqrtFrontArea) ? 1.0 : fFrontLength / fSqrtFrontArea;
fRelativeTextureWidth = (double)((sal_uInt32)(fRelativeTextureWidth - 0.5));
if(fRelativeTextureWidth < 1.0)
{
fRelativeTextureWidth = 1.0;
}
aTexTransform.translate(-0.5, -0.5);
aTexTransform.scale(-1.0, -1.0);
aTexTransform.translate(0.5, 0.5);
aTexTransform.scale(fRelativeTextureWidth, 1.0);
}
// create geometry
::std::vector< basegfx::B3DPolyPolygon > aFill;
extractPlanesFromSlice(aFill, rSliceVector,
bCreateNormals, getSmoothHorizontalNormals(), getSmoothNormals(), getSmoothLids(), false,
0.5, 0.6, bCreateTextureCoordiantesX || bCreateTextureCoordiantesY, aTexTransform);
// get full range
for(a = 0L; a < aFill.size(); a++)
{
aRange.expand(basegfx::tools::getRange(aFill[a]));
}
// normal creation
{
if(::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind())
{
// create sphere normals
const basegfx::B3DPoint aCenter(aRange.getCenter());
for(a = 0L; a < aFill.size(); a++)
{
aFill[a] = basegfx::tools::applyDefaultNormalsSphere(aFill[a], aCenter);
}
}
else if(::com::sun::star::drawing::NormalsKind_FLAT == getSdr3DObjectAttribute().getNormalsKind())
{
for(a = 0L; a < aFill.size(); a++)
{
aFill[a].clearNormals();
}
}
if(getSdr3DObjectAttribute().getNormalsInvert())
{
// invert normals
for(a = 0L; a < aFill.size(); a++)
{
aFill[a] = basegfx::tools::invertNormals(aFill[a]);
}
}
}
// texture coordinates
{
// handle texture coordinates X
const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX());
const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX()));
// handle texture coordinates Y
const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY());
const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY()));
if(bParallelX || bParallelY)
{
// apply parallel texture coordinates in X and/or Y
for(a = 0L; a < aFill.size(); a++)
{
aFill[a] = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill[a], aRange, bParallelX, bParallelY);
}
}
if(bSphereX || bSphereY)
{
// apply spherical texture coordinates in X and/or Y
const basegfx::B3DPoint aCenter(aRange.getCenter());
for(a = 0L; a < aFill.size(); a++)
{
aFill[a] = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill[a], aCenter, bSphereX, bSphereY);
}
}
// transform texture coordinates to texture size
basegfx::B2DHomMatrix aTexMatrix;
aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY());
for(a = 0L; a < aFill.size(); a++)
{
aFill[a].transformTextureCoordiantes(aTexMatrix);
}
}
// create single PolyPolygonFill primitives
aRetval = create3DPolyPolygonFillPrimitives(
aFill, getTransform(), getTextureSize(),
getSdr3DObjectAttribute(), *getSdrLFSAttribute().getFill(),
getSdrLFSAttribute().getFillFloatTransGradient());
}
// add line
if(getSdrLFSAttribute().getLine())
{
basegfx::B3DPolyPolygon aLine;
extractLinesFromSlice(aLine, rSliceVector, false);
const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(aLine, getTransform(), *getSdrLFSAttribute().getLine()));
appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
}
// add shadow
if(getSdrLFSAttribute().getShadow() && aRetval.hasElements())
{
const Primitive3DSequence aShadow(createShadowPrimitive3D(aRetval, *getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow);
}
}
return aRetval;
}
void SdrExtrudePrimitive3D::impCreateSlices()
{
// prepare the polygon
maCorrectedPolyPolygon = getPolyPolygon();
maCorrectedPolyPolygon.removeDoublePoints();
maCorrectedPolyPolygon = basegfx::tools::correctOrientations(maCorrectedPolyPolygon);
maCorrectedPolyPolygon = basegfx::tools::correctOutmostPolygon(maCorrectedPolyPolygon);
// prepare slices as geometry
createExtrudeSlices(maSlices, maCorrectedPolyPolygon, getBackScale(), getDiagonal(), getDepth(), getCharacterMode(), getCloseFront(), getCloseBack());
}
const Slice3DVector& SdrExtrudePrimitive3D::getSlices() const
{
if(getPolyPolygon().count() && !maSlices.size() && (getSdrLFSAttribute().getFill() || getSdrLFSAttribute().getLine()))
{
::osl::Mutex m_mutex;
const_cast< SdrExtrudePrimitive3D& >(*this).impCreateSlices();
}
return maSlices;
}
SdrExtrudePrimitive3D::SdrExtrudePrimitive3D(
const basegfx::B3DHomMatrix& rTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::SdrLineFillShadowAttribute& rSdrLFSAttribute,
const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
const basegfx::B2DPolyPolygon& rPolyPolygon,
double fDepth,
double fDiagonal,
double fBackScale,
bool bSmoothNormals,
bool bSmoothHorizontalNormals,
bool bSmoothLids,
bool bCharacterMode,
bool bCloseFront,
bool bCloseBack)
: SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute),
maPolyPolygon(rPolyPolygon),
mfDepth(fDepth),
mfDiagonal(fDiagonal),
mfBackScale(fBackScale),
mbSmoothNormals(bSmoothNormals),
mbSmoothHorizontalNormals(bSmoothHorizontalNormals),
mbSmoothLids(bSmoothLids),
mbCharacterMode(bCharacterMode),
mbCloseFront(bCloseFront),
mbCloseBack(bCloseBack)
{
// make sure depth is positive
if(basegfx::fTools::lessOrEqual(getDepth(), 0.0))
{
mfDepth = 0.0;
}
// make sure the percentage value getDiagonal() is between 0.0 and 1.0
if(basegfx::fTools::lessOrEqual(getDiagonal(), 0.0))
{
mfDiagonal = 0.0;
}
else if(basegfx::fTools::moreOrEqual(getDiagonal(), 1.0))
{
mfDiagonal = 1.0;
}
// no close front/back when polygon is not closed
if(getPolyPolygon().count() && !getPolyPolygon().getB2DPolygon(0L).isClosed())
{
mbCloseFront = mbCloseBack = false;
}
// no edge rounding when not closing
if(!getCloseFront() && !getCloseBack())
{
mfDiagonal = 0.0;
}
}
bool SdrExtrudePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
{
if(SdrPrimitive3D::operator==(rPrimitive))
{
const SdrExtrudePrimitive3D& rCompare = static_cast< const SdrExtrudePrimitive3D& >(rPrimitive);
return (getPolyPolygon() == rCompare.getPolyPolygon()
&& getDepth() == rCompare.getDepth()
&& getDiagonal() == rCompare.getDiagonal()
&& getBackScale() == rCompare.getBackScale()
&& getSmoothNormals() == rCompare.getSmoothNormals()
&& getSmoothHorizontalNormals() == rCompare.getSmoothHorizontalNormals()
&& getSmoothLids() == rCompare.getSmoothLids()
&& getCharacterMode() == rCompare.getCharacterMode()
&& getCloseFront() == rCompare.getCloseFront()
&& getCloseBack() == rCompare.getCloseBack());
}
return false;
}
basegfx::B3DRange SdrExtrudePrimitive3D::getB3DRange(double /*fTime*/) const
{
// use defaut from sdrPrimitive3D which uses transformation expanded by line width/2
// The parent implementation which uses the ranges of the decomposition would be more
// corrcet, but for historical reasons it is necessary to do the old method: To get
// the range of the non-transformed geometry and transform it then. This leads to different
// ranges where the new method is more correct, but the need to keep the old behaviour
// has priority here.
return get3DRangeFromSlices(getSlices());
}
// provide unique ID
ImplPrimitrive3DIDBlock(SdrExtrudePrimitive3D, '3','E','x','t')
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof
|