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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: sdrpolypolygonprimitive3d.cxx,v $
*
* $Revision: 1.2 $
*
* last change: $Author: aw $ $Date: 2006-11-07 15:49:11 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPOLYPOLYGONPRIMITIVE3D_HXX
#include <drawinglayer/primitive3d/sdrpolypolygonprimitive3d.hxx>
#endif
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX
#include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
#endif
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
Primitive3DSequence SdrPolyPolygonPrimitive3D::createLocalDecomposition(double /*fTime*/) const
{
Primitive3DSequence aRetval;
if(getPolyPolygon3D().count())
{
// add fill
if(getSdrLFSAttribute().getFill())
{
// create single PolyPolygonFill primitives
::std::vector< basegfx::B3DPolyPolygon > aFill;
aFill.push_back(getPolyPolygon3D());
aRetval = create3DPolyPolygonFillPrimitives(
aFill, getTransform(), getTextureSize(),
getSdr3DObjectAttribute(), *getSdrLFSAttribute().getFill(),
getSdrLFSAttribute().getFillFloatTransGradient());
}
// add line
if(getSdrLFSAttribute().getLine())
{
basegfx::B3DPolyPolygon aLine(getPolyPolygon3D());
aLine.clearNormals();
aLine.clearTextureCoordinates();
const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(aLine, getTransform(), *getSdrLFSAttribute().getLine()));
appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
}
// add shadow
if(getSdrLFSAttribute().getShadow() && aRetval.hasElements())
{
const Primitive3DSequence aShadow(createShadowPrimitive3D(aRetval, *getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow);
}
}
return aRetval;
}
SdrPolyPolygonPrimitive3D::SdrPolyPolygonPrimitive3D(
const basegfx::B3DPolyPolygon& rPolyPolygon3D,
const basegfx::B3DHomMatrix& rTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::SdrLineFillShadowAttribute& rSdrLFSAttribute,
const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute)
: SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute),
maPolyPolygon3D(rPolyPolygon3D)
{
}
bool SdrPolyPolygonPrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
{
if(SdrPrimitive3D::operator==(rPrimitive))
{
const SdrPolyPolygonPrimitive3D& rCompare = static_cast< const SdrPolyPolygonPrimitive3D& >(rPrimitive);
return (getPolyPolygon3D() == rCompare.getPolyPolygon3D());
}
return false;
}
// provide unique ID
ImplPrimitrive3DIDBlock(SdrPolyPolygonPrimitive3D, '3','P','P','o')
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof
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