summaryrefslogtreecommitdiff
path: root/external/skia/macosmetal.patch.0
blob: 342f735e9ea4dab4345c7d3a17bd55db1cdac26d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
--- tools/window/mac/WindowContextFactory_mac.h	2022-02-16 06:03:39.000000000 -0500
+++ tools/window/mac/WindowContextFactory_mac.h	2023-01-25 08:09:00.000000000 -0500
@@ -19,15 +19,8 @@
 
 struct DisplayParams;
 
-static inline CGFloat GetBackingScaleFactor(NSView* view) {
-    #ifdef SK_BUILD_FOR_IOS
-    UIScreen* screen = view.window.screen ?: [UIScreen mainScreen];
-    return screen.nativeScale;
-    #else
-    NSScreen* screen = view.window.screen ?: [NSScreen mainScreen];
-    return screen.backingScaleFactor;
-    #endif
-}
+SK_API CGFloat GetBackingScaleFactor(NSView* view);
+SK_API void ResetBackingScaleFactor();
 
 struct MacWindowInfo {
     NSView*   fMainView;
--- /dev/null	2023-01-25 09:20:55.000000000 -0500
+++ tools/window/mac/WindowContextFactory_mac.mm	2023-01-25 09:21:22.000000000 -0500
@@ -0,0 +1,57 @@
+/*
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "tools/window/mac/WindowContextFactory_mac.h"
+
+namespace skwindow {
+
+static bool  bWindowScaling = false;
+static float fWindowScale = 1.0f;
+
+CGFloat GetBackingScaleFactor(NSView* view) {
+    #ifdef SK_BUILD_FOR_IOS
+    UIScreen* screen = view.window.screen ?: [UIScreen mainScreen];
+    return screen.nativeScale;
+    #else
+    // Related: tdf#147342 This should always be an exact copy of the
+    // sal::aqua::getWindowScaling() function in the following file:
+    // vcl/osx/salgdiutils.cxx
+    (void)view;
+
+    if (!bWindowScaling)
+    {
+        NSArray *aScreens = [NSScreen screens];
+        if (aScreens)
+        {
+            for (NSScreen *aScreen : aScreens)
+            {
+                float fScale = [aScreen backingScaleFactor];
+                if (fScale > fWindowScale)
+                  fWindowScale = fScale;
+            }
+            bWindowScaling = true;
+        }
+        if( const char* env = getenv("SAL_FORCE_HIDPI_SCALING"))
+        {
+            fWindowScale = atof(env);
+            bWindowScaling = true;
+        }
+    }
+    return fWindowScale;
+    #endif
+}
+
+void ResetBackingScaleFactor() {
+    #ifndef SK_BUILD_FOR_IOS
+    // Related: tdf#147342 Force recalculation of the window scaling but keep
+    // the previous window scaling as the minimum so that we don't lose the
+    // resolution in cached images if a HiDPI monitor is disconnected and
+    // then reconnected.
+    bWindowScaling = false;
+    GetBackingScaleFactor(nil);
+    #endif
+}
+
+}  // namespace sk_app
--- tools/window/mac/MetalWindowContext_mac.mm	2024-08-31 15:49:57
+++ tools/window/mac/MetalWindowContext_mac.mm	2024-09-25 20:09:32
@@ -11,6 +11,8 @@
 #import <Cocoa/Cocoa.h>
 #import <QuartzCore/CAConstraintLayoutManager.h>
 
+#include <sal/log.hxx>
+
 using skwindow::DisplayParams;
 using skwindow::MacWindowInfo;
 using skwindow::internal::MetalWindowContext;
@@ -66,8 +68,7 @@
     fMetalLayer.autoresizingMask = kCALayerHeightSizable | kCALayerWidthSizable;
     fMetalLayer.contentsGravity = kCAGravityTopLeft;
     fMetalLayer.magnificationFilter = kCAFilterNearest;
-    NSColorSpace* cs = fMainView.window.colorSpace;
-    fMetalLayer.colorspace = cs.CGColorSpace;
+    fMetalLayer.colorspace = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
 
     fMainView.layer = fMetalLayer;
     fMainView.wantsLayer = YES;
@@ -86,6 +87,18 @@
     fMetalLayer.drawableSize = backingSize;
     fMetalLayer.contentsScale = backingScaleFactor;
 
+    // Related: tdf#147342 Copy layer's colorspace to window's colorspace
+    // This method is now called when the window's backing properties have
+    // changed so copy any colorspace changes.
+    fMetalLayer.colorspace = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
+
+    // Related tdf#145988 Reset layer's pixel format to MTLPixelFormatBGRA8Unorm
+    // Skia initally sets the layer's pixel format to be BGRA8888 but macOS
+    // may change the layer's pixel format when a window has moved to a screen
+    // with 30-bit color depth so reset it back to BGRA8888.
+    SAL_WARN_IF(fMetalLayer.pixelFormat != MTLPixelFormatBGRA8Unorm, "vcl.skia.metal", "CAMetalLayer pixel format is " << fMetalLayer.pixelFormat << " but should be " << MTLPixelFormatBGRA8Unorm << " (MTLPixelFormatBGRA8Unorm)");
+    fMetalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm;
+
     fWidth = backingSize.width;
     fHeight = backingSize.height;
 }