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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
//#define VCL_NEED_BASETSD
#include <main.hxx>
#include <outact.hxx>
// ---------------------------------------------------------------
void CGM::ImplDoClass5()
{
switch ( mnElementID )
{
case 0x01 : /*Line Bundle Index*/
pElement->pLineBundle = (LineBundle*)pElement->GetBundleIndex( ImplGetI( pElement->nIndexPrecision ), pElement->aLineList, pElement->aLineBundle );
break;
case 0x02 : /*Line Type*/
{
if ( pElement->nAspectSourceFlags & ASF_LINETYPE )
pElement->pLineBundle->eLineType = (LineType)ImplGetI( pElement->nIndexPrecision );
else
pElement->aLineBundle.eLineType = (LineType)ImplGetI( pElement->nIndexPrecision );
}
break;
case 0x03 : /*Line Width*/
{
double nWidth;
if ( pElement->eLineWidthSpecMode == SM_ABSOLUTE )
{
if ( pElement->eVDCType == VDC_REAL )
nWidth = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCRealSize );
else
nWidth = (double)ImplGetI( pElement->nVDCIntegerPrecision );
ImplMapDouble( nWidth );
}
else
nWidth = (sal_uInt32)ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize ) * 25; // scaling in 1/4 mm
( pElement->nAspectSourceFlags & ASF_LINEWIDTH )
? pElement->aLineBundle.nLineWidth = nWidth
: pElement->aLineBundle.nLineWidth = nWidth;
}
break;
case 0x04 : /*Line Color*/
{
if ( pElement->nAspectSourceFlags & ASF_LINECOLOR )
pElement->pLineBundle->SetColor( ImplGetBitmapColor() );
else
pElement->aLineBundle.SetColor( ImplGetBitmapColor() );
}
break;
case 0x05 : /*Marker Bundle Index*/
pElement->pMarkerBundle = (MarkerBundle*)pElement->GetBundleIndex( ImplGetI( pElement->nIndexPrecision ), pElement->aMarkerList, pElement->aMarkerBundle );
break;
case 0x06 : /*Marker Type*/
{
if ( pElement->nAspectSourceFlags & ASF_MARKERTYPE )
pElement->pMarkerBundle->eMarkerType = (MarkerType)ImplGetI( pElement->nIndexPrecision );
else
pElement->aMarkerBundle.eMarkerType = (MarkerType)ImplGetI( pElement->nIndexPrecision );
}
break;
case 0x07 : /*Marker Size*/
{
double nWidth;
if ( pElement->eMarkerSizeSpecMode == SM_ABSOLUTE )
{
if ( pElement->eVDCType == VDC_REAL )
nWidth = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCRealSize );
else
nWidth = (double)ImplGetI( pElement->nVDCIntegerPrecision );
ImplMapDouble( nWidth );
}
else
nWidth = (sal_uInt32)ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize ) * 25;
( pElement->nAspectSourceFlags & ASF_MARKERSIZE )
? pElement->aMarkerBundle.nMarkerSize = nWidth
: pElement->aMarkerBundle.nMarkerSize = nWidth;
}
break;
case 0x08 : /*Marker Color*/
{
if ( pElement->nAspectSourceFlags & ASF_MARKERCOLOR )
pElement->pMarkerBundle->SetColor( ImplGetBitmapColor() );
else
pElement->aMarkerBundle.SetColor( ImplGetBitmapColor() );
}
break;
case 0x09 : /*Text Bundle Index*/
pElement->pTextBundle = (TextBundle*)pElement->GetBundleIndex( ImplGetI( pElement->nIndexPrecision ), pElement->aTextList, pElement->aTextBundle );
break;
case 0x0a : /*Text Font Index*/
{
if ( pElement->nAspectSourceFlags & ASF_TEXTFONTINDEX )
pElement->pTextBundle->nTextFontIndex = ImplGetI( pElement->nIndexPrecision );
else
pElement->aTextBundle.nTextFontIndex = ImplGetI( pElement->nIndexPrecision );
}
break;
case 0x0b : /*Text Precision*/
{
TextBundle* pBundle;
if ( pElement->nAspectSourceFlags & ASF_TEXTPRECISION )
pBundle = pElement->pTextBundle;
else
pBundle = &pElement->aTextBundle;
switch( ImplGetUI16() )
{
case 0 : pBundle->eTextPrecision = TPR_STRING; break;
case 1 : pBundle->eTextPrecision = TPR_CHARACTER; break;
case 2 : pBundle->eTextPrecision = TPR_STROKE; break;
default : pBundle->eTextPrecision = TPR_UNDEFINED; break;
}
}
break;
case 0x0c : /*Character Expansion Factor*/
{
if ( pElement->nAspectSourceFlags & ASF_CHARACTEREXPANSION )
pElement->pTextBundle->nCharacterExpansion = ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize );
else
pElement->aTextBundle.nCharacterExpansion = ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize );
}
break;
case 0x0d : /*Character Spacing*/
{
if ( pElement->nAspectSourceFlags & ASF_CHARACTERSPACING )
pElement->pTextBundle->nCharacterSpacing = ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize );
else
pElement->aTextBundle.nCharacterSpacing = ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize );
}
break;
case 0x0e : /*Text Color*/
{
if ( pElement->nAspectSourceFlags & ASF_TEXTCOLOR )
pElement->pTextBundle->SetColor( ImplGetBitmapColor() );
else
pElement->aTextBundle.SetColor( ImplGetBitmapColor() );
}
break;
case 0x0f : /*Character Height*/
{
if ( pElement->eVDCType == VDC_INTEGER )
pElement->nCharacterHeight = ImplGetI( pElement->nVDCIntegerPrecision );
else // ->floating points
pElement->nCharacterHeight = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCRealSize );
ImplMapDouble( pElement->nCharacterHeight );
pElement->nCharacterHeight /= 18.0;
}
break;
case 0x10 : /*Character Orientation*/
{
if ( pElement->eVDCType == VDC_INTEGER )
{
pElement->nCharacterOrientation[0] = ImplGetI( pElement->nVDCIntegerPrecision );
pElement->nCharacterOrientation[1] = ImplGetI( pElement->nVDCIntegerPrecision );
pElement->nCharacterOrientation[2] = ImplGetI( pElement->nVDCIntegerPrecision );
pElement->nCharacterOrientation[3] = ImplGetI( pElement->nVDCIntegerPrecision );
}
else // ->floating points
{
pElement->nCharacterOrientation[0] = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCRealSize );
pElement->nCharacterOrientation[1] = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCRealSize );
pElement->nCharacterOrientation[2] = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCRealSize );
pElement->nCharacterOrientation[3] = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCRealSize );
}
}
break;
case 0x11 : /*Text Path*/
{
switch( ImplGetUI16() )
{
case 0 : pElement->eTextPath = TPR_RIGHT; break;
case 1 : pElement->eTextPath = TPR_LEFT; break;
case 2 : pElement->eTextPath = TPR_UP; break;
case 3 : pElement->eTextPath = TPR_DOWN; break;
default : mbStatus = sal_False; break;
}
}
break;
case 0x12 : /*Text Alignment*/
{
pElement->eTextAlignmentH = (TextAlignmentH)ImplGetUI16();
pElement->eTextAlignmentV = (TextAlignmentV)ImplGetUI16( 8 );
pElement->nTextAlignmentHCont = ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize );
pElement->nTextAlignmentVCont = ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize );
}
break;
case 0x13 : /*Character Set Index*/
pElement->nCharacterSetIndex = ImplGetI( pElement->nIndexPrecision );
break;
case 0x14 : /*Alternate Character Set Index*/
pElement->nAlternateCharacterSetIndex = ImplGetI( pElement->nIndexPrecision );
break;
case 0x15 : /*Fill Bundle Index*/
pElement->pFillBundle = (FillBundle*)pElement->GetBundleIndex( ImplGetI( pElement->nIndexPrecision ), pElement->aFillList, pElement->aFillBundle );
break;
case 0x16 : /*Fill Interior Style*/
{
if ( pElement->nAspectSourceFlags & ASF_FILLINTERIORSTYLE )
pElement->pFillBundle->eFillInteriorStyle = (FillInteriorStyle)ImplGetUI16();
else
pElement->aFillBundle.eFillInteriorStyle = (FillInteriorStyle)ImplGetUI16();
}
break;
case 0x17 : /*Fill Color*/
{
if ( pElement->nAspectSourceFlags & ASF_FILLCOLOR )
pElement->pFillBundle->SetColor( ImplGetBitmapColor() );
else
pElement->aFillBundle.SetColor( ImplGetBitmapColor() );
}
break;
case 0x18 : /*Fill Hatch Index*/
{
if ( pElement->nAspectSourceFlags & ASF_HATCHINDEX )
pElement->pFillBundle->nFillHatchIndex = ImplGetI( pElement->nIndexPrecision );
else
pElement->aFillBundle.nFillHatchIndex = ImplGetI( pElement->nIndexPrecision );
}
break;
case 0x19 : /*Fill Pattern Index*/
{
if ( pElement->nAspectSourceFlags & ASF_PATTERNINDEX )
pElement->pFillBundle->nFillPatternIndex = ImplGetI( pElement->nIndexPrecision );
else
pElement->aFillBundle.nFillPatternIndex = ImplGetI( pElement->nIndexPrecision );
}
break;
case 0x1a : /*Edge Bundle Index*/
pElement->pEdgeBundle = (EdgeBundle*)pElement->GetBundleIndex( ImplGetI( pElement->nIndexPrecision ), pElement->aEdgeList, pElement->aEdgeBundle );
break;
case 0x1b : /*Edge Type*/
{
if ( pElement->nAspectSourceFlags & ASF_EDGETYPE )
pElement->pEdgeBundle->eEdgeType = (EdgeType)ImplGetI( pElement->nIndexPrecision );
else
pElement->aEdgeBundle.eEdgeType = (EdgeType)ImplGetI( pElement->nIndexPrecision );
}
break;
case 0x1c : /*Edge Width*/
{
double nWidth;
if ( pElement->eEdgeWidthSpecMode == SM_ABSOLUTE )
{
if ( pElement->eVDCType == VDC_REAL )
nWidth = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCRealSize );
else
nWidth = (double)ImplGetI( pElement->nVDCIntegerPrecision );
ImplMapDouble( nWidth );
}
else
nWidth = (sal_uInt32)ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize ) * 25;
( pElement->nAspectSourceFlags & ASF_EDGEWIDTH )
? pElement->aEdgeBundle.nEdgeWidth = nWidth
: pElement->aEdgeBundle.nEdgeWidth = nWidth;
}
break;
case 0x1d : /*Edge Color*/
{
if ( pElement->nAspectSourceFlags & ASF_EDGECOLOR )
pElement->pEdgeBundle->SetColor( ImplGetBitmapColor() );
else
pElement->aEdgeBundle.SetColor( ImplGetBitmapColor() );
}
break;
case 0x1e : /*Edge Visibility*/
{
switch( ImplGetUI16() )
{
case 0 : pElement->eEdgeVisibility = EV_OFF; break;
case 1 : pElement->eEdgeVisibility = EV_ON; break;
default : mbStatus = sal_False;
}
}
break;
case 0x1f : /*Fill Reference Point*/
ImplGetPoint( pElement->aFillRefPoint );
break;
case 0x20 : /*Pattern Table" )*/ break;
case 0x21 : /*Pattern Size" )*/ break;
case 0x22 : /*Color Table*/
{
sal_uInt32 nColorStartIndex = ImplGetUI( pElement->nColorIndexPrecision );
if ( ( nColorStartIndex > 255 ) ||
( ( ( mnElementSize - pElement->nColorIndexPrecision ) % ( pElement->nColorPrecision * 3 ) ) != 0 ) )
{
mbStatus = sal_False;
}
else
{
sal_uInt32 nColors = ( mnElementSize - pElement->nColorIndexPrecision ) / ( 3 * pElement->nColorPrecision );
if ( nColors )
{
sal_uInt32 nMaxColorIndex = nColorStartIndex + nColors - 1;
sal_uInt32 nIndex;
if ( nMaxColorIndex > 255 )
{
mbStatus = sal_False;
}
else
{
if ( pElement->nLatestColorMaximumIndex < nMaxColorIndex )
pElement->nLatestColorMaximumIndex = nMaxColorIndex;
for ( nIndex = nColorStartIndex; nIndex <= nMaxColorIndex; nIndex++ )
{
pElement->aLatestColorTable[ nIndex ] = ImplGetBitmapColor( sal_True );
}
}
pElement->nColorMaximumIndex = pElement->nLatestColorMaximumIndex;
for ( nIndex = nColorStartIndex; nIndex <= nMaxColorIndex; nIndex++ )
{
if ( !pElement->aColorTableEntryIs[ nIndex ] )
{
pElement->aColorTableEntryIs[ nIndex ] = 1;
pElement->aColorTable[ nIndex ] = pElement->aLatestColorTable[ nIndex ];
}
}
}
}
}
break;
case 0x23 : /*Aspect Source Flags*/
{
int nFlags = mnElementSize >> 2;
while ( nFlags-- > 0 )
{
sal_uInt32 nFlag = 0;
switch( ImplGetUI16() )
{
case 0 : nFlag = ASF_LINETYPE; break;
case 1 : nFlag = ASF_LINEWIDTH; break;
case 2 : nFlag = ASF_LINECOLOR; break;
case 3 : nFlag = ASF_MARKERTYPE; break;
case 4 : nFlag = ASF_MARKERSIZE; break;
case 5 : nFlag = ASF_MARKERCOLOR; break;
case 6 : nFlag = ASF_FILLINTERIORSTYLE; break;
case 7 : nFlag = ASF_HATCHINDEX; break;
case 8 : nFlag = ASF_PATTERNINDEX; break;
case 9 : nFlag = ASF_BITMAPINDEX; break;
case 10 : nFlag = ASF_FILLCOLOR; break;
case 11 : nFlag = ASF_EDGETYPE; break;
case 12 : nFlag = ASF_EDGEWIDTH; break;
case 13 : nFlag = ASF_EDGECOLOR; break;
case 14 : nFlag = ASF_TEXTFONTINDEX; break;
case 15 : nFlag = ASF_TEXTPRECISION; break;
case 16 : nFlag = ASF_CHARACTEREXPANSION; break;
case 17 : nFlag = ASF_CHARACTERSPACING; break;
case 18 : nFlag = ASF_TEXTCOLOR; break;
default : mbStatus = sal_False; break;
}
sal_uInt32 nASF = ImplGetUI16();
switch ( nASF )
{
case 0 : pElement->nAspectSourceFlags &= ~nFlag; break; // INDIVIDUAL
case 1 : pElement->nAspectSourceFlags |= nFlag; break; // BUNDLED
default : mbStatus = sal_False; break;
}
}
}
break;
case 0x24 : /*Pick Identifier" ) bre*/
case 0x25 : /*Line Cap*/
{
switch( ImplGetUI16() )
{
case 0 : pElement->eLineCapType = LCT_BUTT; break;
case 1 : pElement->eLineCapType = LCT_ROUND; break;
case 2 : pElement->eLineCapType = LCT_SQUARE; break;
case 3 : pElement->eLineCapType = LCT_TRIANGLE; break;
case 4 : pElement->eLineCapType = LCT_ARROW; break;
default : pElement->eLineCapType = LCT_NONE; break;
}
}
break;
case 0x26 : /*Line Join*/
{
switch( ImplGetUI16() )
{
case 0 : pElement->eLineJoinType = LJT_MITER; break;
case 1 : pElement->eLineJoinType = LJT_ROUND; break;
case 2 : pElement->eLineJoinType = LJT_BEVEL; break;
default : pElement->eLineJoinType = LJT_NONE; break;
}
}
break;
case 0x27 : /*Line Type Continuation*/ break; // NS
case 0x28 : /*Line Type Initial Offset*/ break; // NS
case 0x29 : /*Text Score Type*/ break;
case 0x2a : /*Restricted Text Type*/ break;
case 0x2b : /*Interpolated interior*/ break;
case 0x2c : /*Edge Cap*/ break; // NS
case 0x2d : /*Edge Join*/ break;
case 0x2e : /*Edge Type Continuation*/ break; // NS
case 0x2f : /*Edge Type Initial Offset*/ break; // NS
case 0x30 : /*Symbol Library Index*/ break; // NS
case 0x31 : /*Symbol Color*/ break; // NS
case 0x32 : /*Symbol Size*/ break; // NS
case 0x33 : /*Symbol Orientation*/ break; // NS
case 0x50 : /*Block Text Region Margins*/ break;
case 0x51 : /*Block Text Region Expansion*/ break;
case 0x52 : /*Block Text Region Anchor*/ break;
case 0x53 : /*Block Text Paragraph Horizontal Alignment*/ break;
case 0x54 : /*Block Text Paragraph Vertical Alignment*/ break;
case 0x55 : /*Block Text Line Flow*/ break;
case 0x60 : /*Block Text Paragraph Spacing*/ break;
case 0x61 : /*Block Text Paragraph Indent*/ break;
case 0x62 : /*Block Text Paragraph Tabs*/ break;
case 0x63 : /*Block Text Paragraph Bullets*/ break;
case 0x64 : /*Block Text Paragraph Bullet Level*/ break;
case 0x65 : /*Block Text Paragraph Line Horizontal Alignment*/ break;
case 0x66 : /*Block Text Paragraph Line Vertical Alignment*/ break;
case 0x67 : /*Block Text Paragragh Line Spacing*/ break;
case 0x68 : /*Block Text Paragraph Word Wrap*/ break;
case 0x70 : /*Block Text Forward Advance Distance*/ break;
case 0x71 : /*Word Spacing*/ break;
case 0x72 : /*External Leading*/ break;
case 0x7a : /*set Gradient Offset*/
{
long nHorzOffset = ImplGetI( pElement->nIndexPrecision );
long nVertOffset = ImplGetI( pElement->nIndexPrecision );
sal_uInt32 nType = ImplGetUI16();
mpOutAct->SetGradientOffset( nHorzOffset, nVertOffset, nType );
mnAct4PostReset |= ACT4_GRADIENT_ACTION;
}
break;
case 0x7b : /*set Gradient Edge*/
{
mnAct4PostReset |= ACT4_GRADIENT_ACTION;
}
break;
case 0x7c : /*set Gradient Angle*/
{
mpOutAct->SetGradientAngle( ImplGetI( pElement->nIndexPrecision ) );
mnAct4PostReset |= ACT4_GRADIENT_ACTION;
}
break;
case 0x7d : /*set Gradient Description*/
{
ImplGetI( pElement->nIndexPrecision ); // -Wall is this needed?
sal_uInt32 nNumberOfStages = ImplGetI( pElement->nIndexPrecision );
sal_uInt32 i, nColorFrom = 0;
sal_uInt32 nColorTo = 0xffffff;
//FIXME, does this loop actually do anything?
for ( i = 0; i < nNumberOfStages; i++ )
{
ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize ); // -Wall is this needed
}
for ( i = 0; i <= nNumberOfStages; i++ )
{
sal_uInt32 nPara = mnParaSize + 24;
if ( i == 0 )
{
nColorTo = ImplGetBitmapColor();
nColorFrom = nColorTo ^ 0xffffff;
}
else if ( i == 1 )
nColorFrom = ImplGetBitmapColor();
mnParaSize = nPara;
}
if ( nNumberOfStages > 1 )
mpOutAct->SetGradientStyle( 0xff, 1 );
mpOutAct->SetGradientDescriptor( nColorFrom, nColorTo );
mnAct4PostReset |= ACT4_GRADIENT_ACTION;
}
break;
case 0x7e : /*set Gradient Style*/
{
sal_uInt32 nStyle = ImplGetUI16( 8 );
double fRatio = ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize );
mpOutAct->SetGradientStyle( nStyle, fRatio );
mnAct4PostReset |= ACT4_GRADIENT_ACTION;
}
break;
case 0xff : /*inquire Font metrics*/ break;
case 0xfe : /*inquire character widths*/ break;
case 0xfd : /*set Text Font*/ break;
case 0xfc : /*set current position*/ break;
case 0xfb : /*set current position mode*/ break;
case 0xfa : /*set character height mode*/ break;
case 0xf9 : /*set Transform matrix 2D*/ break;
case 0xf8 : /*set Transform matrix 3D*/ break;
case 0xf7 : /*pop transformation state*/ break;
case 0xf6 : /*clear transformation state*/ break;
case 0xf5 : /*set character widths*/ break;
case 0xf4 : /*set color name - for Pantone support*/ break;
default: break;
}
};
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|