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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* Version: MPL 1.1 / GPLv3+ / LGPLv3+
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Initial Developer of the Original Code is
* Fridrich Strba <fridrich.strba@bluewin.ch>
* Thorsten Behrens <tbehrens@novell.com>
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 3 or later (the "GPLv3+"), or
* the GNU Lesser General Public License Version 3 or later (the "LGPLv3+"),
* in which case the provisions of the GPLv3+ or the LGPLv3+ are applicable
* instead of those above.
*/
#ifndef _BASEGFX_B2DELLIPSE_HXX
#define _BASEGFX_B2DELLIPSE_HXX
#include <sal/types.h>
#include <o3tl/cow_wrapper.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <basegfx/tuple/b2dtuple.hxx>
#include <basegfx/vector/b2enums.hxx>
//////////////////////////////////////////////////////////////////////////////
// predeclarations
class ImplB2DEllipse;
namespace basegfx
{
class B2DPoint;
class B2DVector;
class B2DHomMatrix;
} // end of namespace basegfx
//////////////////////////////////////////////////////////////////////////////
namespace basegfx
{
class B2DEllipse
{
private:
basegfx::B2DPoint maCenter;
basegfx::B2DTuple maRadius;
public:
B2DEllipse();
B2DEllipse(const B2DEllipse& rEllipse);
B2DEllipse(const basegfx::B2DPoint& rCenter, const basegfx::B2DTuple& rRadius);
~B2DEllipse();
// assignment operator
B2DEllipse& operator=(const B2DEllipse& rEllipse);
// compare operators
bool operator==(const B2DEllipse& rEllipse) const;
bool operator!=(const B2DEllipse& rEllipse) const;
// Coordinate interface
basegfx::B2DPoint getB2DEllipseCenter() const;
void setB2DEllipseCenter(const basegfx::B2DPoint& rCenter);
basegfx::B2DTuple getB2DEllipseRadius() const;
void setB2DEllipseRadius(const basegfx::B2DTuple& rRadius);
// apply transformation given in matrix form to the Ellipse
void transform(const basegfx::B2DHomMatrix& rMatrix);
};
} // end of namespace basegfx
//////////////////////////////////////////////////////////////////////////////
#endif /* _BASEGFX_B2DELLIPSE_HXX */
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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