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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <classes/framecontainer.hxx>
#include <com/sun/star/frame/FrameSearchFlag.hpp>
#include <vcl/svapp.hxx>
namespace framework{
/**-***************************************************************************************************************
@short initialize an empty container
@descr The container will be empty then - special features (e.g. the async quit mechanism) are disabled.
@threadsafe not necessary - its not a singleton
*****************************************************************************************************************/
FrameContainer::FrameContainer()
/*DEPRECATEME
, m_bAsyncQuit ( sal_False ) // default must be "disabled"!
, m_aAsyncCall ( LINK( this, FrameContainer, implts_asyncQuit ) )
*/
{
}
/**-***************************************************************************************************************
@short deinitialize may a filled container
@descr Special features (if the currently are running) will be disabled and we free all used other resources.
@threadsafe not necessary - its not a singleton
*****************************************************************************************************************/
FrameContainer::~FrameContainer()
{
// Don't forget to free memory!
m_aContainer.clear();
m_xActiveFrame.clear();
}
/**-***************************************************************************************************************
@short append a new frame to the container
@descr We accept the incoming frame only, if it is a valid reference and doesn't exist already.
@param xFrame
frame, which should be added to this container
Must be a valid reference.
@threadsafe yes
*****************************************************************************************************************/
void FrameContainer::append( const css::uno::Reference< css::frame::XFrame >& xFrame )
{
if (xFrame.is() && ! exist(xFrame))
{
SolarMutexGuard g;
m_aContainer.push_back( xFrame );
}
}
/**-***************************************************************************************************************
@short remove a frame from the container
@descr In case we remove the last frame and our internal special feature (the async quit mechanism)
was enabled by the desktop instance, we start it.
@param xFrame
frame, which should be deleted from this container
Must be a valid reference.
@threadsafe yes
*****************************************************************************************************************/
void FrameContainer::remove( const css::uno::Reference< css::frame::XFrame >& xFrame )
{
SolarMutexGuard g;
TFrameContainer::iterator aSearchedItem = ::std::find( m_aContainer.begin(), m_aContainer.end(), xFrame );
if (aSearchedItem!=m_aContainer.end())
{
m_aContainer.erase( aSearchedItem );
// If removed frame was the current active frame - reset state variable.
if (m_xActiveFrame==xFrame)
m_xActiveFrame = css::uno::Reference< css::frame::XFrame >();
}
}
/**-***************************************************************************************************************
@short check if the given frame currently exist inside the container
@param xFrame
reference to the queried frame
@return <TRUE/> if frame is part of this container
<FALSE/> otherwise
@threadsafe yes
*****************************************************************************************************************/
bool FrameContainer::exist( const css::uno::Reference< css::frame::XFrame >& xFrame ) const
{
SolarMutexGuard g;
return( ::std::find( m_aContainer.begin(), m_aContainer.end(), xFrame ) != m_aContainer.end() );
}
/**-***************************************************************************************************************
@short delete all existing items of the container
@threadsafe yes
*****************************************************************************************************************/
void FrameContainer::clear()
{
SolarMutexGuard g;
// Clear the container ...
m_aContainer.clear();
// ... and don't forget to reset the active frame.
// Its an reference to a valid container-item.
// But no container item => no active frame!
m_xActiveFrame = css::uno::Reference< css::frame::XFrame >();
}
/**-***************************************************************************************************************
@short returns count of all current existing frames
@deprecated This value can't be guaranteed for multithreading environments.
So it will be marked as deprecated and should be replaced by "getAllElements()".
@return the count of existing container items
@threadsafe yes
*****************************************************************************************************************/
sal_uInt32 FrameContainer::getCount() const
{
SolarMutexGuard g;
return( (sal_uInt32)m_aContainer.size() );
}
/**-***************************************************************************************************************
@short returns one item of this container
@deprecated This value can't be guaranteed for multithreading environments.
So it will be marked as deprecatedf and should be replaced by "getAllElements()".
@param nIndex
a value between 0 and (getCount()-1) to address one container item
@return a reference to a frame inside the container, which match with given index
@threadsafe yes
*****************************************************************************************************************/
css::uno::Reference< css::frame::XFrame > FrameContainer::operator[]( sal_uInt32 nIndex ) const
{
css::uno::Reference< css::frame::XFrame > xFrame;
try
{
// Get element form container WITH automatic test of ranges!
// If index not valid, a out_of_range exception is thrown.
SolarMutexGuard g;
xFrame = m_aContainer.at( nIndex );
}
catch( const std::out_of_range& )
{
// The index is not valid for current container-content - we must handle this case!
// We can return the default value ...
SAL_INFO( "fwk", "FrameContainer::operator[]: Exception caught: std::out_of_range" );
}
return xFrame;
}
/**-***************************************************************************************************************
@short returns a snapshot of all currently existing frames inside this container
@descr Should be used to replace the deprecated functions getCount()/operator[]!
@return a list of all frame references inside this container
@threadsafe yes
*****************************************************************************************************************/
css::uno::Sequence< css::uno::Reference< css::frame::XFrame > > FrameContainer::getAllElements() const
{
SolarMutexGuard g;
sal_Int32 nPosition = 0;
css::uno::Sequence< css::uno::Reference< css::frame::XFrame > > lElements ( (sal_uInt32)m_aContainer.size() );
for (TFrameContainer::const_iterator pItem=m_aContainer.begin(); pItem!=m_aContainer.end(); ++pItem)
lElements[nPosition++] = *pItem;
return lElements;
}
/**-***************************************************************************************************************
@short set the given frame as the new active one inside this container
@descr We accept this frame only, if it's already a part of this container.
@param xFrame
reference to the new active frame
Must be a valid reference and already part of this container.
@threadsafe yes
*****************************************************************************************************************/
void FrameContainer::setActive( const css::uno::Reference< css::frame::XFrame >& xFrame )
{
if ( !xFrame.is() || exist(xFrame) )
{
SolarMutexGuard g;
m_xActiveFrame = xFrame;
}
}
/**-***************************************************************************************************************
@short return the current active frame of this container
@descr Value can be null in case the frame was removed from the container and nobody
from outside decide which of all others should be the new one...
@return a reference to the current active frame
Value can be NULL!
@threadsafe yes
*****************************************************************************************************************/
css::uno::Reference< css::frame::XFrame > FrameContainer::getActive() const
{
SolarMutexGuard g;
return m_xActiveFrame;
}
/**-***************************************************************************************************************
@short implements a simple search based on current container items
@descr It can be used for findFrame() and implements a deep down search.
@param sName
target name, which is searched
@return reference to the found frame or NULL if not.
@threadsafe yes
*****************************************************************************************************************/
css::uno::Reference< css::frame::XFrame > FrameContainer::searchOnAllChildrens( const OUString& sName ) const
{
SolarMutexGuard g;
// Step over all child frames. But if direct child isn't the right one search on his children first - before
// you go to next direct child of this container!
css::uno::Reference< css::frame::XFrame > xSearchedFrame;
for( TFrameContainer::const_iterator pIterator=m_aContainer.begin(); pIterator!=m_aContainer.end(); ++pIterator )
{
if ((*pIterator)->getName()==sName)
{
xSearchedFrame = *pIterator;
break;
}
else
{
xSearchedFrame = (*pIterator)->findFrame( sName, css::frame::FrameSearchFlag::CHILDREN );
if (xSearchedFrame.is())
break;
}
}
return xSearchedFrame;
}
/**-***************************************************************************************************************
@short implements a simple search based on current container items
@descr It can be used for findFrame() and search on members of this container only!
@param sName
target name, which is searched
@return reference to the found frame or NULL if not.
@threadsafe yes
*****************************************************************************************************************/
css::uno::Reference< css::frame::XFrame > FrameContainer::searchOnDirectChildrens( const OUString& sName ) const
{
SolarMutexGuard g;
css::uno::Reference< css::frame::XFrame > xSearchedFrame;
for( TFrameContainer::const_iterator pIterator=m_aContainer.begin(); pIterator!=m_aContainer.end(); ++pIterator )
{
if ((*pIterator)->getName()==sName)
{
xSearchedFrame = *pIterator;
break;
}
}
return xSearchedFrame;
}
} // namespace framework
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