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|
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_framework.hxx"
//________________________________
// my own includes
#include <jobs/jobdispatch.hxx>
#include <jobs/joburl.hxx>
#include <jobs/job.hxx>
#include <threadhelp/readguard.hxx>
#include <threadhelp/writeguard.hxx>
#include <threadhelp/resetableguard.hxx>
#include <classes/converter.hxx>
#include <general.h>
#include <services.h>
//________________________________
// interface includes
#include <com/sun/star/beans/XPropertySet.hpp>
#include <com/sun/star/frame/DispatchResultState.hpp>
#include <com/sun/star/frame/XModuleManager.hpp>
//________________________________
// includes of other projects
#include <rtl/ustrbuf.hxx>
#include <vcl/svapp.hxx>
//________________________________
// namespace
namespace framework{
//________________________________
// non exported const
//________________________________
// non exported definitions
//________________________________
// declarations
DEFINE_XINTERFACE_6( JobDispatch ,
OWeakObject ,
DIRECT_INTERFACE(css::lang::XTypeProvider ),
DIRECT_INTERFACE(css::frame::XDispatchProvider ),
DIRECT_INTERFACE(css::lang::XInitialization ),
DIRECT_INTERFACE(css::lang::XServiceInfo),
DIRECT_INTERFACE(css::frame::XNotifyingDispatch),
DIRECT_INTERFACE(css::frame::XDispatch )
)
DEFINE_XTYPEPROVIDER_6( JobDispatch ,
css::lang::XTypeProvider ,
css::frame::XDispatchProvider ,
css::frame::XNotifyingDispatch,
css::lang::XInitialization,
css::lang::XServiceInfo,
css::frame::XDispatch
)
DEFINE_XSERVICEINFO_MULTISERVICE( JobDispatch ,
::cppu::OWeakObject ,
SERVICENAME_PROTOCOLHANDLER ,
IMPLEMENTATIONNAME_JOBDISPATCH
)
DEFINE_INIT_SERVICE( JobDispatch,
{
/*Attention
I think we don't need any mutex or lock here ... because we are called by our own static method impl_createInstance()
to create a new instance of this class by our own supported service factory.
see macro DEFINE_XSERVICEINFO_MULTISERVICE and "impl_initService()" for further informations!
*/
}
)
//________________________________
/**
@short standard ctor
@descr It initialize this new instance.
@param xSMGR
reference to the uno service manager
*/
JobDispatch::JobDispatch( /*IN*/ const css::uno::Reference< css::lang::XMultiServiceFactory >& xSMGR )
: ThreadHelpBase(&Application::GetSolarMutex())
, OWeakObject ( )
, m_xSMGR (xSMGR )
{
}
//________________________________
/**
@short let this instance die
@descr We have to release all used ressources and free used memory.
*/
JobDispatch::~JobDispatch()
{
// release all used ressources
m_xSMGR = css::uno::Reference< css::lang::XMultiServiceFactory >();
m_xFrame = css::uno::Reference< css::frame::XFrame >();
}
//________________________________
/**
@short implementation of XInitalization
@descr A protocol handler can provide this functionality, if it wish to get additional informations
about the context it runs. In this case the frame reference would be given by the outside code.
@param lArguments
the list of initialization arguments
First parameter should be the frame reference we need.
*/
void SAL_CALL JobDispatch::initialize( const css::uno::Sequence< css::uno::Any >& lArguments ) throw(css::uno::Exception ,
css::uno::RuntimeException)
{
/* SAFE { */
WriteGuard aWriteLock(m_aLock);
for (int a=0; a<lArguments.getLength(); ++a)
{
if (a==0)
{
lArguments[a] >>= m_xFrame;
css::uno::Reference< css::frame::XModuleManager > xModuleManager(
m_xSMGR->createInstance(
SERVICENAME_MODULEMANAGER ),
css::uno::UNO_QUERY_THROW );
try
{
m_sModuleIdentifier = xModuleManager->identify( m_xFrame );
}
catch( css::uno::Exception& )
{}
}
}
aWriteLock.unlock();
/* } SAFE */
}
//________________________________
/**
@short implementation of XDispatchProvider::queryDispatches()
@descr Every protocol handler will be asked for his agreement, if an URL was queried
for which this handler is registered. It's the chance for this handler to validate
the given URL and return a dispatch object (may be itself) or not.
@param aURL
the queried URL, which should be checked
@param sTargetFrameName
describes the target frame, in which context this handler will be used
Is mostly set to "", "_self", "_blank", "_default" or a non special one
using SELF/CREATE as search flags.
@param nSearchFlags
Can be SELF or CREATE only and are set only if sTargetFrameName isn't a special target
*/
css::uno::Reference< css::frame::XDispatch > SAL_CALL JobDispatch::queryDispatch( /*IN*/ const css::util::URL& aURL ,
/*IN*/ const ::rtl::OUString& /*sTargetFrameName*/ ,
/*IN*/ sal_Int32 /*nSearchFlags*/ ) throw(css::uno::RuntimeException)
{
css::uno::Reference< css::frame::XDispatch > xDispatch;
JobURL aAnalyzedURL(aURL.Complete);
if (aAnalyzedURL.isValid())
xDispatch = css::uno::Reference< css::frame::XDispatch >( static_cast< ::cppu::OWeakObject* >(this), css::uno::UNO_QUERY );
return xDispatch;
}
//________________________________
/**
@short implementation of XDispatchProvider::queryDispatches()
@descr It's an optimized access for remote, so you can ask for
multiple dispatch objects at the same time.
@param lDescriptor
a list of queryDispatch() parameter
@return A list of corresponding dispatch objects.
NULL references are not skipped. Every result
match to one given descriptor item.
*/
css::uno::Sequence< css::uno::Reference< css::frame::XDispatch > > SAL_CALL JobDispatch::queryDispatches( const css::uno::Sequence< css::frame::DispatchDescriptor >& lDescriptor ) throw(css::uno::RuntimeException)
{
// don't pack resulting list!
sal_Int32 nCount = lDescriptor.getLength();
css::uno::Sequence< css::uno::Reference< css::frame::XDispatch > > lDispatches(nCount);
for (sal_Int32 i=0; i<nCount; ++i)
lDispatches[i] = queryDispatch( lDescriptor[i].FeatureURL ,
lDescriptor[i].FrameName ,
lDescriptor[i].SearchFlags );
return lDispatches;
}
//________________________________
/**
@short implementation of XNotifyingDispatch::dispatchWithNotification()
@descr It creates the job service implementation and call execute on it.
Further it starts the life time control of it. (important for async job)
For synchonrous job we react for the returned result directly ... for asynchronous
ones we do it later inside our callback method. But we use the same impl method
doing that to share the code. (see impl_finishJob())
If a job is already running, (it can only occure for asynchronous jobs)
don't start the same job a second time. Queue in the given dispatch parameter
and return immediatly. If the current running job call us back, we will start this
new dispatch request.
If no job is running - queue the parameter too! But then start the new job immediatly.
We have to queue it every time - because it hold us alive by ref count!
@param aURL
describe the job(s), which should be started
@param lArgs
optional arguments for this request
@param xListener
an interested listener for possible results of this operation
*/
void SAL_CALL JobDispatch::dispatchWithNotification( /*IN*/ const css::util::URL& aURL ,
/*IN*/ const css::uno::Sequence< css::beans::PropertyValue >& lArgs ,
/*IN*/ const css::uno::Reference< css::frame::XDispatchResultListener >& xListener ) throw(css::uno::RuntimeException)
{
JobURL aAnalyzedURL(aURL.Complete);
if (aAnalyzedURL.isValid())
{
::rtl::OUString sRequest;
if (aAnalyzedURL.getEvent(sRequest))
impl_dispatchEvent(sRequest, lArgs, xListener);
else
if (aAnalyzedURL.getService(sRequest))
impl_dispatchService(sRequest, lArgs, xListener);
else
if (aAnalyzedURL.getAlias(sRequest))
impl_dispatchAlias(sRequest, lArgs, xListener);
}
}
//________________________________
/**
@short dispatch an event
@descr We search all registered jobs for this event and execute it.
After doing so, we inform the given listener about the results.
(There will be one notify for every executed job!)
@param sEvent
the event, for which jobs can be registered
@param lArgs
optional arguments for this request
Currently not used!
@param xListener
an interested listener for possible results of this operation
*/
void JobDispatch::impl_dispatchEvent( /*IN*/ const ::rtl::OUString& sEvent ,
/*IN*/ const css::uno::Sequence< css::beans::PropertyValue >& lArgs ,
/*IN*/ const css::uno::Reference< css::frame::XDispatchResultListener >& xListener )
{
// get list of all enabled jobs
// The called static helper methods read it from the configuration and
// filter disabled jobs using it's time stamp values.
/* SAFE { */
ReadGuard aReadLock(m_aLock);
css::uno::Sequence< ::rtl::OUString > lJobs = JobData::getEnabledJobsForEvent(m_xSMGR, sEvent);
aReadLock.unlock();
/* } SAFE */
css::uno::Reference< css::frame::XDispatchResultListener > xThis( static_cast< ::cppu::OWeakObject* >(this), css::uno::UNO_QUERY );
// no jobs ... no execution
// But a may given listener will know something ...
// I think this operaton was finished successfully.
// It's not realy an error, if no registered jobs could be located.
// Step over all found jobs and execute it
int nExecutedJobs=0;
for (int j=0; j<lJobs.getLength(); ++j)
{
/* SAFE { */
aReadLock.lock();
JobData aCfg(m_xSMGR);
aCfg.setEvent(sEvent, lJobs[j]);
aCfg.setEnvironment(JobData::E_DISPATCH);
const bool bIsEnabled=aCfg.hasCorrectContext(m_sModuleIdentifier);
/*Attention!
Jobs implements interfaces and dies by ref count!
And freeing of such uno object is done by uno itself.
So we have to use dynamic memory everytimes.
*/
Job* pJob = new Job(m_xSMGR, m_xFrame);
css::uno::Reference< css::uno::XInterface > xJob(static_cast< ::cppu::OWeakObject* >(pJob), css::uno::UNO_QUERY);
pJob->setJobData(aCfg);
aReadLock.unlock();
/* } SAFE */
if (!bIsEnabled)
continue;
// Special mode for listener.
// We dont notify it directly here. We delegate that
// to the job implementation. But we must set ourself there too.
// Because this job must fake the source adress of the event.
// Otherwhise the listener may will ignore it.
if (xListener.is())
pJob->setDispatchResultFake(xListener, xThis);
pJob->execute(Converter::convert_seqPropVal2seqNamedVal(lArgs));
++nExecutedJobs;
}
if (nExecutedJobs<1 && xListener.is())
{
css::frame::DispatchResultEvent aEvent;
aEvent.Source = xThis;
aEvent.State = css::frame::DispatchResultState::SUCCESS;
xListener->dispatchFinished(aEvent);
}
}
//________________________________
/**
@short dispatch a service
@descr We use the given name only to create and if possible to initialize
it as an uno service. It can be usefully for creating (caching?)
of e.g. one instance services.
@param sService
the uno implementation or service name of the job, which should be instanciated
@param lArgs
optional arguments for this request
Currently not used!
@param xListener
an interested listener for possible results of this operation
*/
void JobDispatch::impl_dispatchService( /*IN*/ const ::rtl::OUString& sService ,
/*IN*/ const css::uno::Sequence< css::beans::PropertyValue >& lArgs ,
/*IN*/ const css::uno::Reference< css::frame::XDispatchResultListener >& xListener )
{
/* SAFE { */
ReadGuard aReadLock(m_aLock);
JobData aCfg(m_xSMGR);
aCfg.setService(sService);
aCfg.setEnvironment(JobData::E_DISPATCH);
/*Attention!
Jobs implements interfaces and dies by ref count!
And freeing of such uno object is done by uno itself.
So we have to use dynamic memory everytimes.
*/
Job* pJob = new Job(m_xSMGR, m_xFrame);
css::uno::Reference< css::uno::XInterface > xJob(static_cast< ::cppu::OWeakObject* >(pJob), css::uno::UNO_QUERY);
pJob->setJobData(aCfg);
aReadLock.unlock();
/* } SAFE */
css::uno::Reference< css::frame::XDispatchResultListener > xThis( static_cast< ::cppu::OWeakObject* >(this), css::uno::UNO_QUERY );
// Special mode for listener.
// We dont notify it directly here. We delegate that
// to the job implementation. But we must set ourself there too.
// Because this job must fake the source adress of the event.
// Otherwhise the listener may will ignore it.
if (xListener.is())
pJob->setDispatchResultFake(xListener, xThis);
pJob->execute(Converter::convert_seqPropVal2seqNamedVal(lArgs));
}
//________________________________
/**
@short dispatch an alias
@descr We use this alias to locate a job inside the configuration
and execute it. Further we inform the given listener about the results.
@param sAlias
the alias name of the configured job
@param lArgs
optional arguments for this request
Currently not used!
@param xListener
an interested listener for possible results of this operation
*/
void JobDispatch::impl_dispatchAlias( /*IN*/ const ::rtl::OUString& sAlias ,
/*IN*/ const css::uno::Sequence< css::beans::PropertyValue >& lArgs ,
/*IN*/ const css::uno::Reference< css::frame::XDispatchResultListener >& xListener )
{
/* SAFE { */
ReadGuard aReadLock(m_aLock);
JobData aCfg(m_xSMGR);
aCfg.setAlias(sAlias);
aCfg.setEnvironment(JobData::E_DISPATCH);
/*Attention!
Jobs implements interfaces and dies by ref count!
And freeing of such uno object is done by uno itself.
So we have to use dynamic memory everytimes.
*/
Job* pJob = new Job(m_xSMGR, m_xFrame);
css::uno::Reference< css::uno::XInterface > xJob(static_cast< ::cppu::OWeakObject* >(pJob), css::uno::UNO_QUERY);
pJob->setJobData(aCfg);
aReadLock.unlock();
/* } SAFE */
css::uno::Reference< css::frame::XDispatchResultListener > xThis( static_cast< ::cppu::OWeakObject* >(this), css::uno::UNO_QUERY );
// Special mode for listener.
// We dont notify it directly here. We delegate that
// to the job implementation. But we must set ourself there too.
// Because this job must fake the source adress of the event.
// Otherwhise the listener may will ignore it.
if (xListener.is())
pJob->setDispatchResultFake(xListener, xThis);
pJob->execute(Converter::convert_seqPropVal2seqNamedVal(lArgs));
}
//________________________________
/**
@short implementation of XDispatch::dispatch()
@descr Because the methods dispatch() and dispatchWithNotification() are different in her parameters
only, we can forward this request to dispatchWithNotification() by using an empty listener!
@param aURL
describe the job(s), which should be started
@param lArgs
optional arguments for this request
@see dispatchWithNotification()
*/
void SAL_CALL JobDispatch::dispatch( /*IN*/ const css::util::URL& aURL ,
/*IN*/ const css::uno::Sequence< css::beans::PropertyValue >& lArgs ) throw(css::uno::RuntimeException)
{
dispatchWithNotification(aURL, lArgs, css::uno::Reference< css::frame::XDispatchResultListener >());
}
//________________________________
/**
@short not supported
*/
void SAL_CALL JobDispatch::addStatusListener( /*IN*/ const css::uno::Reference< css::frame::XStatusListener >&,
/*IN*/ const css::util::URL& ) throw(css::uno::RuntimeException)
{
}
//________________________________
/**
@short not supported
*/
void SAL_CALL JobDispatch::removeStatusListener( /*IN*/ const css::uno::Reference< css::frame::XStatusListener >&,
/*IN*/ const css::util::URL& ) throw(css::uno::RuntimeException)
{
}
} // namespace framework
|