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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: b3dvolum.hxx,v $
*
* $Revision: 1.4 $
*
* last change: $Author: ihi $ $Date: 2006-11-14 16:03:16 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef _B3D_VOLUM_HXX
#define _B3D_VOLUM_HXX
//#ifndef _SVX_VECTOR3D_HXX
//#include "vector3d.hxx"
//#endif
#ifndef _INC_FLOAT
#include <float.h>
#endif
#ifndef _STREAM_HXX
#include <tools/stream.hxx>
#endif
/*************************************************************************
|*
|* dreidimensionales Volumen, symmetrisch zu den Koordinatenachsen
|*
\************************************************************************/
class B3dVolume
{
friend class Vol3DPointIterator;
protected:
Vector3D aMinVec;
Vector3D aMaxVec;
public:
B3dVolume(const Vector3D& rPos, const Vector3D& r3DSize,
BOOL bPosIsCenter = TRUE);
B3dVolume();
void Reset();
BOOL IsValid() const;
B3dVolume& Union(const B3dVolume& rVol2);
B3dVolume& Union(const Vector3D& rVec);
const Vector3D& MinVec() const { return aMinVec; }
Vector3D& MinVec() { return aMinVec; }
const Vector3D& MaxVec() const { return aMaxVec; }
Vector3D& MaxVec() { return aMaxVec; }
double GetWidth() const { return aMaxVec.X() - aMinVec.X(); }
double GetHeight() const { return aMaxVec.Y() - aMinVec.Y(); }
double GetDepth() const { return aMaxVec.Z() - aMinVec.Z(); }
Vector3D GetSize() const;
BOOL IsInside(const Vector3D& rVec);
friend SvStream& operator>>(SvStream& rIStream, B3dVolume&);
friend SvStream& operator<<(SvStream& rOStream, const B3dVolume&);
};
#endif // _B3D_VOLUM_HXX
|