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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: b3dvolum.hxx,v $
* $Revision: 1.5 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _B3D_VOLUM_HXX
#define _B3D_VOLUM_HXX
//#ifndef _SVX_VECTOR3D_HXX
//#include "vector3d.hxx"
//#endif
#ifndef _INC_FLOAT
#include <float.h>
#endif
#include <tools/stream.hxx>
/*************************************************************************
|*
|* dreidimensionales Volumen, symmetrisch zu den Koordinatenachsen
|*
\************************************************************************/
class B3dVolume
{
friend class Vol3DPointIterator;
protected:
Vector3D aMinVec;
Vector3D aMaxVec;
public:
B3dVolume(const Vector3D& rPos, const Vector3D& r3DSize,
BOOL bPosIsCenter = TRUE);
B3dVolume();
void Reset();
BOOL IsValid() const;
B3dVolume& Union(const B3dVolume& rVol2);
B3dVolume& Union(const Vector3D& rVec);
const Vector3D& MinVec() const { return aMinVec; }
Vector3D& MinVec() { return aMinVec; }
const Vector3D& MaxVec() const { return aMaxVec; }
Vector3D& MaxVec() { return aMaxVec; }
double GetWidth() const { return aMaxVec.X() - aMinVec.X(); }
double GetHeight() const { return aMaxVec.Y() - aMinVec.Y(); }
double GetDepth() const { return aMaxVec.Z() - aMinVec.Z(); }
Vector3D GetSize() const;
BOOL IsInside(const Vector3D& rVec);
friend SvStream& operator>>(SvStream& rIStream, B3dVolume&);
friend SvStream& operator<<(SvStream& rOStream, const B3dVolume&);
};
#endif // _B3D_VOLUM_HXX
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