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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: vector3d.hxx,v $
*
* $Revision: 1.4 $
*
* last change: $Author: rt $ $Date: 2005-09-09 02:21:10 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef _SVX_VECTOR3D_HXX
#define _SVX_VECTOR3D_HXX
#ifndef _SOLAR_H
#include <tools/solar.h>
#endif
#ifndef _INC_MATH
#include <math.h>
#endif
#include <vector>
class Point;
class SvStream;
/*************************************************************************
|*
|* 3D-Vektor
|*
\************************************************************************/
class Vector3D
{
protected:
double V[3];
public:
Vector3D(double fX = 0, double fY = 0, double fZ = 0)
{ V[0] = fX; V[1] = fY; V[2] = fZ; }
Vector3D(const Point& rPnt, double fZ = 0);
const double& X() const { return V[0]; }
const double& Y() const { return V[1]; }
const double& Z() const { return V[2]; }
double& X() { return V[0]; }
double& Y() { return V[1]; }
double& Z() { return V[2]; }
const double& operator[] (int nPos) const { return V[nPos]; }
double& operator[] (int nPos) { return V[nPos]; }
double GetLength(void) const;
double GetXYLength(void) const;
double GetXZLength(void) const;
double GetYZLength(void) const;
void Normalize();
void Min(const Vector3D& rVec);
void Max(const Vector3D& rVec);
void Abs();
void CalcInBetween(const Vector3D& rOld1, const Vector3D& rOld2, double t);
void CalcMiddle(const Vector3D& rOld1, const Vector3D& rOld2);
void CalcMiddle(const Vector3D& rOld1, const Vector3D& rOld2, Vector3D& rOld3);
Vector3D GetPerpendicular2D() const;
Vector3D GetPerpendicular(const Vector3D& rNormalizedVec) const;
Vector3D GetProjectionOnPlane(const Vector3D& rNormalizedPlane) const;
Vector3D& operator+= (const Vector3D&);
Vector3D& operator-= (const Vector3D&);
Vector3D operator+ (const Vector3D&) const;
Vector3D operator- (const Vector3D&) const;
Vector3D operator- (void) const;
// Kreuzprodukt mittels operator| (wie: Senkrecht)
Vector3D& operator|= (const Vector3D&);
Vector3D operator| (const Vector3D&) const;
// Skalarprodukt als Methode, um Verwechslungen zu vermeiden
double Scalar(const Vector3D&) const;
Vector3D& operator/= (const Vector3D&);
Vector3D operator/ (const Vector3D&) const;
Vector3D& operator*= (const Vector3D&);
Vector3D operator* (const Vector3D&) const;
Vector3D& operator*= (double);
Vector3D operator* (double) const;
Vector3D& operator/= (double);
Vector3D operator/ (double) const;
BOOL operator== (const Vector3D&) const;
BOOL operator!= (const Vector3D&) const;
friend SvStream& operator>>(SvStream& rIStream, Vector3D&);
friend SvStream& operator<<(SvStream& rOStream, const Vector3D&);
};
// #110988# typedefs for a vector of Vector3Ds
typedef ::std::vector< Vector3D > Vector3DVector;
#endif // _SVX_VECTOR3D_HXX
|