1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
|
/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: b3ddeflt.hxx,v $
*
* $Revision: 1.3 $
*
* last change: $Author: rt $ $Date: 2005-09-09 02:25:31 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef _B3D_B3DDEFLT_HXX
#define _B3D_B3DDEFLT_HXX
#ifndef _B3D_B3DCOMMN_HXX
#include "b3dcommn.hxx"
#endif
#ifndef _SV_BITMAP_HXX
#include <vcl/bitmap.hxx>
#endif
#ifndef _SV_SALBTYPE_HXX
#include <vcl/salbtype.hxx>
#endif
#ifndef _SV_ALPHA_HXX
#include <vcl/alpha.hxx>
#endif
#ifndef _BXD_INTERPOLATOR_HXX
#include "bxdintpo.hxx"
#endif
/*************************************************************************
|*
|* Die Basisklasse fuer Standard 3D Ausgaben auf StarView Basis
|*
\************************************************************************/
class Base3DDefault : public Base3DCommon
{
private:
// ZBuffer auch als BitMap
Bitmap aZBuffer;
// Bitmap zum Zeichnen im Hintergrund
Bitmap aPicture;
// Bitmaps fuer die Transparenz
Bitmap aMonoTransparence;
AlphaMask aAlphaTransparence;
// Position der oberen linken Ecke aus ImplSetViewport
Rectangle aSizePixel;
// Mit faktoren umgerechnete echte Bitmap-Groesse
Rectangle aLocalSizePixel;
// ZBuffer loeschwert
BitmapColor aClearValue;
// Zugriffe auf die BitMaps
BitmapWriteAccess* pZBufferWrite;
BitmapWriteAccess* pPictureWrite;
BitmapWriteAccess* pTransparenceWrite;
// Vergroeberungsstufe und dazugehoerige Variablen
double fDetail;
double fDetailBackup;
long nMaxPixels;
// Groesse der Textur, falls benutzt
double fTexWidth;
double fTexHeight;
// Punktkoodinaten fuer Primitive
Point aOutPointTop;
Point aOutPointLeft;
Point aOutPointRight;
// Zeiger auf die Ursprungsdaten
B3dEntity* pEntTop;
B3dEntity* pEntLeft;
B3dEntity* pEntRight;
// benoetigte Interpolatoren
BxdInterpolator aIntXPosLeft;
BxdInterpolator aIntXPosRight;
BxdInterpolator aIntDepthLeft;
BxdInterpolator aIntDepthRight;
BxdInterpolator aIntDepthLine;
// #96837#
// Added interpolators for real z coordinate in eye coor. In these,
// 1/z is interpolated to have a base for perspective corrected texturing.
BxdInterpolator aRealDepthLeft;
BxdInterpolator aRealDepthRight;
BxdInterpolator aRealDepthLine;
BxdInterpolator aIntTexSLeft;
BxdInterpolator aIntTexSRight;
BxdInterpolator aIntTexTLeft;
BxdInterpolator aIntTexTRight;
BxdInterpolator aIntTexSLine;
BxdInterpolator aIntTexTLine;
B3dVectorInterpolator aIntVectorLeft;
B3dVectorInterpolator aIntVectorRight;
B3dVectorInterpolator aIntVectorLine;
BxdColorInterpolator aIntColorLeft;
BxdColorInterpolator aIntColorRight;
BxdColorInterpolator aIntColorLine;
// Lokale Scissor Region (ohne TopLeft)
Rectangle aDefaultScissorRectangle;
// Booleans fuer Zeichenoperationen
unsigned bNormalsUsed : 1;
unsigned bTextureUsed : 1;
// Bool fuer Detailreduzierung
unsigned bReducedDetail : 1;
unsigned bDetailBackedup : 1;
// #96837#
// Bool for enabling/disabling perspective texture correction
unsigned mbPTCorrection : 1;
// Funktionen fuer erlangen/freigeben der BitmapAccesses
void AcquireAccess();
void ReleaseAccess();
// Umrechnung auf PixelCoor der Bitmaps und zurueck
Point GetPixelCoor(B3dEntity& rEntity);
Vector3D Get3DCoor(Point& rPnt, double fDepth);
// ZBuffer funktionen
inline BOOL IsInScissorRegion(long nX, long nY);
inline BOOL IsVisibleAndScissor(long nX, long nY, UINT32 nDepth);
inline void WritePixel(long nX, long nY, Color aColor, UINT32 nDepth);
// Zeilenerzeuger fuer Polygon
/*inline*/ void DrawLinePhongTexture(long nYPos, B3dMaterial& rMat);
/*inline*/ void DrawLinePhong(long nYPos, B3dMaterial& rMat);
/*inline*/ void DrawLineColorTexture(long nYPos);
/*inline*/ void DrawLineColor(long nYPos);
/*inline*/ void DrawLineTexture(long nYPos, Color& rCol);
/*inline*/ void DrawLine(long nYPos, Color& rCol);
inline void LoadLeft(long nSize);
inline void LoadLeftTexture(long nSize);
inline void LoadRight(long nSize);
inline void LoadRightTexture(long nSize);
inline void NextStepRight();
inline void NextStepRightTexture();
inline void NextStepLeft();
inline void NextStepLeftTexture();
public:
Base3DDefault(OutputDevice* pOutDev);
virtual ~Base3DDefault();
// Typbestimmung
virtual UINT16 GetBase3DType();
// Szenenverwaltung
virtual void StartScene();
virtual void EndScene();
// Nullwert des ZBuffers setzen
void SetClearValue(UINT32 nNew) { aClearValue = Color(nNew); }
// Detailstufe/Vergroeberung der Ausgabe setzen/lesen
void SetDetail(double fNew=1.0);
double GetDetail() { return fDetail; }
void SetMaxPixels(long nNew=500000) { nMaxPixels = nNew; }
long GetMaxPixels() { return nMaxPixels; }
virtual void SetDisplayQuality(UINT8 nNew);
// Callbacks bei Matrixaenderungen
virtual void SetTransformationSet(B3dTransformationSet* pSet);
protected:
// Geometrie
virtual void Clipped3DPoint(UINT32 nInd);
virtual void Clipped3DLine(UINT32 nInd1, UINT32 nInd2);
virtual void Clipped3DTriangle(UINT32 nInd1, UINT32 nInd2,
UINT32 nInd3);
};
#endif // _B3D_B3DDEFLT_HXX
|