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/*************************************************************************
*
* $RCSfile: invader.hxx,v $
*
* $Revision: 1.1.1.1 $
*
* last change: $Author: hr $ $Date: 2000-09-18 16:30:09 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#ifndef _INVADER_HXX
#define _INVADER_HXX
#define WINWIDTH 640
#define WINHEIGHT 480
#define LEVELTEXTX 280
#define LEVELTEXTY 200
#define TIMEHIGH 100
#define TIMELOW 30
#define AUSEMODE 50
#ifndef _SV_TIMER_HXX //autogen
#include <vcl/timer.hxx>
#endif
#ifndef _SV_FLOATWIN_HXX //autogen
#include <vcl/floatwin.hxx>
#endif
#ifndef _TOOLS_RESMGR_HXX //autogen
#include <tools/resmgr.hxx>
#endif
#ifndef _SV_IMAGE_HXX //autogen
#include <vcl/image.hxx>
#endif
#ifndef _SV_SVAPP_HXX //autogen
#include <vcl/svapp.hxx>
#endif
class Gegner;
class Fighter;
class Munition;
class Explosion;
class Bombe;
class Wall;
class ScoreWindow;
class MessBox;
class MyApp : public Application
{
public:
virtual void Main(int,char*[]);
};
class MyWindow : public FloatingWindow
{
private:
ResMgr* pRes;
BOOL ProgStatus;
BOOL bStartLevel;
BOOL bEndLevel;
BOOL bFightDest;
BOOL bTimeHigh;
BOOL bPause;
BOOL bAuseModus;
BOOL bGetFighter;
BOOL bWaitDlg;
long nStartLevel;
long StartPhase;
Pointer aPointer;
long nLevel;
long nScore;
long nHighScore;
long TheHero;
long nFighter;
long nTimeOut;
long nAuseCount;
Image* pBitWelcome2;
Image* pBitHeros;
Image* pBitStarWars;
Gegner* pGegner;
Fighter* pFighter;
Munition* pMunition;
Explosion* pExplosion;
Bombe* pBombe;
Wall* pWall;
Timer aPaintTimer;
Timer aWaitDlgTimer;
ScoreWindow* pScoreWindow;
VirtualDevice* pVirtualDevice;
Window* pPauseWindow;
MessBox* pBox;
void Init();
DECL_LINK( PaintTimer, Timer*);
DECL_LINK( StartDlgTimer, Timer* );
void InitLevel();
void RandomLevel();
long nDirection;
BOOL bMouseMooving;
void PlaceDialog(MessBox* pBox);
public:
MyWindow(Window* pParent, ResMgr* pRes);
~MyWindow();
virtual void Paint(const Rectangle& rRect);
virtual void KeyInput( const KeyEvent& rKEvent);
virtual void MouseButtonDown(const MouseEvent& rMEvt);
// virtual void MouseButtonUp(const MouseEvent& rMEvt);
virtual void MouseMove(const MouseEvent& rMEvt);
virtual BOOL Close();
void EndLevel();
void Kollision();
ResMgr* GetResMgr(){return pRes;}
};
#endif
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