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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: monst.hxx,v $
*
* $Revision: 1.2 $
*
* last change: $Author: rt $ $Date: 2005-09-09 03:07:59 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef _MONST_HXX
#define _MONST_HXX
enum GegnerType { GEGNER1, GEGNER2, GEGNER3, GEGNER4, GEGNER5 };
enum GegnerMode { MOVE1, MOVE2, MOVE3, MOVE4, MOVE5, DELETED, HIDE };
#define DIFFX 20
#define DIFFY 20
#define MOVEX 10
#define MOVEY 10
#define KOLLXY 2
#include <tools/list.hxx>
#ifndef _SV_IMAGE_HXX //autogen
#include <vcl/image.hxx>
#endif
#ifndef _GEN_HXX //autogen
#include <tools/gen.hxx>
#endif
#ifndef _SV_OUTDEV_HXX //autogen
#include <vcl/outdev.hxx>
#endif
struct Gegner_Impl
{
Point aXY;
long nRow;
long aX;
long nDiffX;
long nPoints;
long nMaxHits;
long nHits;
long nDelay;
GegnerType aType;
GegnerMode aMode;
Rectangle aKoll;
};
DECLARE_LIST(GegnerListe,Gegner_Impl*);
class Explosion;
class Bombe;
class Fighter;
class Gegner : public GegnerListe
{
private:
long nRows;
long nGegnerRow;
long nMaxX;
Size aOutSize;
Image* pBitMonst1;
Image* pBitMonst2;
Image* pBitMonst3;
Image* pBitMonst4;
Image* pBitMonst1b;
Image* pBitMonst2b;
Image* pBitMonst3b;
Image* pBitMonst4b;
Image* pBitMonst5;
Image* pBitMonst5a;
Image* pBitMonst5b;
Bombe* pBombe;
Fighter* pFighter;
BOOL bDown;
BOOL bLeft;
BOOL bAuseMode;
long nRandWert;
long nDown;
public:
Gegner(Fighter* pFighter, Bombe* pBombe, ResMgr* pRes);
~Gegner();
void InsertGegner(USHORT nType, USHORT x, USHORT y);
void DrawGegner(OutputDevice* pDev, Point* pStart);
void Move();
void SetRandWert(long nWert) { nRandWert = nWert; }
long GetRandWert() { return nRandWert; }
long GegnerX(long nWert) { return GetObject(nWert)->aXY.X(); }
long GegnerXStart(long nWert) { return GetObject(nWert)->aX; }
long GegnerY(long nWert) { return GetObject(nWert)->aXY.Y(); }
GegnerType GegType(long nWert)
{ return GetObject(nWert)->aType; }
GegnerMode GegMode(long nWert)
{ return GetObject(nWert)->aMode; }
void SetMode(long nWert, enum GegnerMode nMode)
{ GetObject(nWert)->aMode = nMode; }
void SetGegnerPos(long nWert, const Point& rPoint)
{ GetObject(nWert)->aXY = rPoint;}
long GegnerDiffX(long nWert) { return GetObject(nWert)->nDiffX; }
Rectangle& GegnerKoll(long nWert) { return GetObject(nWert)->aKoll; }
Rectangle GetKoll(long nWert);
void SetKoll(long nWert, const Rectangle& rRect)
{ GetObject(nWert)->aKoll = rRect; }
long Kollision(Rectangle& rRect, Explosion* pExplosion);
Point& GegnerPos(long nWert) { return GetObject(nWert)->aXY; }
BOOL RemoveGegner();
void ClearAll();
long GegnerPoints(long nWert) { return GetObject(nWert)->nPoints; }
void GegnerHit(long nWert) { GetObject(nWert)->nHits++; }
BOOL GegnerDest(long nWert);
void SetDown(long nWert) { nDown = nWert; }
long GetDown() { return nDown; }
void SetAuseMode(BOOL bFlag) { bAuseMode = bFlag; }
void SetDelay(long nWert) { GetObject(nWert)->nDelay = 3; }
long GetDelay(long nWert) { return GetObject(nWert)->nDelay; }
void DecDelay(long nWert) { GetObject(nWert)->nDelay--; }
};
#endif
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