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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: shapes.hxx,v $
* $Revision: 1.4 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _SHAPES_HXX
#define _SHAPES_HXX
#include <vcl/image.hxx>
#include <vcl/outdev.hxx>
#define KANONEX 10
#define BOMBEY 20
#define MUNIXY 10
#define BOMBXY 5
#define WALLY 400
#define WALLKOLL 8
Image* ImplLoadImage( USHORT nId, ResMgr* pRes );
enum FighterMode { FIGHT_NORM, FIGHT_RIGHT, FIGHT_LEFT, FIGHT_DEST};
class Explosion;
class Fighter
{
private:
Image* pFightr;
Image* pFightl;
Point aOut;
Point aStart;
long nMax;
FighterMode eMode;
BOOL bNoKey;
Size aSize;
long nDelay;
public:
Image* pFight1;
Fighter(Size& rOut, ResMgr* pRes);
~Fighter();
void Paint(OutputDevice& pDev);
void Move(long nDirect);
Point& GetPoint() { return aOut; }
BOOL Kollision(Rectangle, Explosion* pExpl);
void Init();
void NoFighter() { eMode = FIGHT_DEST; }
long GetHalf() { return aOut.X()+aSize.Width()/2; }
};
enum MuniMode { MUNI_DEL, MUNI_MODE1, MUNI_MODE2 };
#define MUNIY 10
#define MUNMAX 5
struct Munition_Impl
{
MuniMode eMode;
Point aPoint;
Rectangle aKoll;
};
DECLARE_LIST(MunitionListe,Munition_Impl*)
class Munition : public MunitionListe
{
private:
Image* pMunition2;
Size aSize;
public:
Image* pMunition1;
Munition(ResMgr* pRes);
~Munition();
void Paint(OutputDevice& rDev);
void Start(Point& rPoint);
void SetDelete(long nWert) { GetObject(nWert)->eMode = MUNI_DEL; }
Rectangle GetKoll(long nWert) { return GetObject(nWert)->aKoll; }
void SetKoll(long nWert, Rectangle aRect)
{ GetObject(nWert)->aKoll = aRect; }
MuniMode GetMode(long nWert) { return GetObject(nWert)->eMode; }
void SetMode(long nWert, enum MuniMode mode)
{ GetObject(nWert)->eMode = mode; }
void SetPoint(long nWert, const Point& rPoint)
{ GetObject(nWert)->aPoint = rPoint; }
Point GetPoint(long nWert) { return GetObject(nWert)->aPoint; }
long RemoveMunition();
void ClearAll();
};
struct Bombe_Impl
{
Point aXY;
Rectangle aKoll;
BOOL bDelete;
};
DECLARE_LIST(BombenListe, Bombe_Impl*)
class Bombe : public BombenListe
{
private:
Image* pBombe;
Size aSize;
long nSpeed;
public:
Bombe(ResMgr* pRes);
~Bombe();
void Paint(OutputDevice& rDev);
Point& GetPoint(long nWert) { return GetObject(nWert)->aXY; }
void SetPoint(long nWert, const Point& rPoint)
{ GetObject(nWert)->aXY = rPoint; }
void InsertBombe(const Point& rPoint);
Rectangle GetKoll(long nWert) { return GetObject(nWert)->aKoll; }
void SetKoll(long nWert, Rectangle aRect)
{ GetObject(nWert)->aKoll = aRect; }
void SetDelete(long nWert) { GetObject(nWert)->bDelete = TRUE; }
void RemoveBomben();
void SetSpeed(long nWert) { nSpeed = nWert; }
void ClearAll();
BOOL Kollision(Rectangle aRect, Explosion* pExpl);
};
enum WallMode { WALL_MOD1, WALL_MOD2, WALL_MOD3, WALL_MOD4, WALL_MOD5,
WALL_MOD6, WALL_MOD7, WALL_MOD8, WALL_MOD9, WALL_MOD10,
WALL_DEL };
struct Wall_Impl
{
Point aXY;
WallMode eMode;
};
DECLARE_LIST(WallListe, Wall_Impl*)
class Wall : public WallListe
{
private:
Image* pWall1;
Image* pWall2;
Image* pWall3;
Image* pWall4;
Image* pWall5;
Image* pWall6;
Image* pWall7;
Image* pWall8;
Image* pWall9;
Image* pWall10;
Size aSize;
public:
Wall(ResMgr* pRes);
~Wall();
void Paint(OutputDevice& pDev);
WallMode GetMode(long nWert) { return GetObject(nWert)->eMode; }
void SetMode(long nWert, enum WallMode Mode)
{ GetObject(nWert)->eMode = Mode; }
Point GetPoint(long nWert) { return GetObject(nWert)->aXY; }
void InsertWall(const Point& rPoint);
void ClearAll();
BOOL Kollision(Rectangle& rRect, BOOL bDel);
};
#endif
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