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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_BASEGFX_TOOLS_CANVASTOOLS_HXX
#define INCLUDED_BASEGFX_TOOLS_CANVASTOOLS_HXX
#include <com/sun/star/uno/Reference.hxx>
#include <com/sun/star/uno/Sequence.hxx>
#include <basegfx/basegfxdllapi.h>
namespace com { namespace sun { namespace star { namespace geometry
{
struct AffineMatrix2D;
struct AffineMatrix3D;
struct Matrix2D;
struct RealPoint2D;
struct RealSize2D;
struct RealRectangle2D;
struct RealRectangle3D;
struct IntegerPoint2D;
struct IntegerSize2D;
struct IntegerRectangle2D;
struct RealBezierSegment2D;
} } } }
namespace com { namespace sun { namespace star { namespace rendering
{
class XGraphicDevice;
class XPolyPolygon2D;
} } } }
namespace com { namespace sun { namespace star { namespace awt
{
struct Point;
struct Size;
struct Rectangle;
} } } }
namespace basegfx
{
class B2DHomMatrix;
class B3DHomMatrix;
class B2DVector;
class B2DPoint;
class B2DRange;
class B3DRange;
class B2IBox;
class B2IVector;
class B2IPoint;
class B2IRange;
class B2DPolygon;
class B2DPolyPolygon;
namespace unotools
{
// Polygon conversions
// ===================================================================
BASEGFX_DLLPUBLIC ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
xPolyPolygonFromB2DPolygon( const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice,
const ::basegfx::B2DPolygon& rPoly );
BASEGFX_DLLPUBLIC ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
xPolyPolygonFromB2DPolyPolygon( const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice,
const ::basegfx::B2DPolyPolygon& rPolyPoly );
BASEGFX_DLLPUBLIC ::com::sun::star::uno::Sequence<
::com::sun::star::uno::Sequence<
::com::sun::star::geometry::RealBezierSegment2D > >
bezierSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly );
BASEGFX_DLLPUBLIC ::com::sun::star::uno::Sequence<
::com::sun::star::uno::Sequence<
::com::sun::star::geometry::RealPoint2D > >
pointSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly );
BASEGFX_DLLPUBLIC ::basegfx::B2DPolygon polygonFromPoint2DSequence(
const ::com::sun::star::uno::Sequence<
::com::sun::star::geometry::RealPoint2D >& rPoints );
BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon polyPolygonFromPoint2DSequenceSequence(
const ::com::sun::star::uno::Sequence<
::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealPoint2D > >& rPoints );
BASEGFX_DLLPUBLIC ::basegfx::B2DPolygon polygonFromBezier2DSequence(
const ::com::sun::star::uno::Sequence<
::com::sun::star::geometry::RealBezierSegment2D >& rPoints );
BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence(
const ::com::sun::star::uno::Sequence<
::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealBezierSegment2D > >& rPoints );
BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon b2DPolyPolygonFromXPolyPolygon2D(
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& rPoly );
// Matrix conversions
// ===================================================================
BASEGFX_DLLPUBLIC ::com::sun::star::geometry::AffineMatrix2D&
affineMatrixFromHomMatrix( ::com::sun::star::geometry::AffineMatrix2D& matrix,
const ::basegfx::B2DHomMatrix& transform);
BASEGFX_DLLPUBLIC ::com::sun::star::geometry::AffineMatrix3D& affineMatrixFromHomMatrix3D(
::com::sun::star::geometry::AffineMatrix3D& matrix,
const ::basegfx::B3DHomMatrix& transform);
BASEGFX_DLLPUBLIC ::basegfx::B2DHomMatrix&
homMatrixFromAffineMatrix( ::basegfx::B2DHomMatrix& transform,
const ::com::sun::star::geometry::AffineMatrix2D& matrix );
BASEGFX_DLLPUBLIC ::basegfx::B3DHomMatrix homMatrixFromAffineMatrix3D( const ::com::sun::star::geometry::AffineMatrix3D& matrix );
BASEGFX_DLLPUBLIC ::com::sun::star::geometry::Matrix2D&
matrixFromHomMatrix( ::com::sun::star::geometry::Matrix2D& matrix,
const ::basegfx::B2DHomMatrix& transform);
BASEGFX_DLLPUBLIC ::basegfx::B2DHomMatrix&
homMatrixFromMatrix( ::basegfx::B2DHomMatrix& transform,
const ::com::sun::star::geometry::Matrix2D& matrix );
// Geometry conversions
// ===================================================================
BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& );
BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& );
BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& );
BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& );
BASEGFX_DLLPUBLIC ::basegfx::B2DPoint b2DPointFromRealPoint2D( const ::com::sun::star::geometry::RealPoint2D& );
BASEGFX_DLLPUBLIC ::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const ::com::sun::star::geometry::RealRectangle2D& );
BASEGFX_DLLPUBLIC ::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const ::com::sun::star::geometry::RealRectangle3D& );
BASEGFX_DLLPUBLIC ::com::sun::star::geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& );
BASEGFX_DLLPUBLIC ::basegfx::B2IVector b2ISizeFromIntegerSize2D( const ::com::sun::star::geometry::IntegerSize2D& );
BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const ::com::sun::star::geometry::IntegerRectangle2D& );
BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2IRectangleFromAwtRectangle( const ::com::sun::star::awt::Rectangle& );
// Geometry comparisons
// ===================================================================
/** Return smalltest integer range, which completely contains
given floating point range.
@param rRange
Input range. Values must be within the representable
bounds of sal_Int32
@return the closest integer range, which completely
contains rRange.
*/
BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange );
/** Return smalltest integer box, which completely contains
given floating point range.
@param rRange
Input range. Values must be within the representable
bounds of sal_Int32
@return the closest integer box, which completely contains
rRange. Note that this box will contain all pixel affected
by a polygon fill operation over the input range.
*/
BASEGFX_DLLPUBLIC ::basegfx::B2IBox b2ISurroundingBoxFromB2DRange( const ::basegfx::B2DRange& rRange );
/** Return smalltest B2DRange with integer values, which
completely contains given floating point range.
@param rRange
Input range.
@return the closest B2DRange with integer coordinates,
which completely contains rRange.
*/
BASEGFX_DLLPUBLIC ::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange );
}
}
#endif // INCLUDED_BASEGFX_TOOLS_CANVASTOOLS_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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