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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <vcl/GraphicObject.hxx>
namespace drawinglayer::primitive2d
{
/** GraphicPrimitive2D class
Primitive to hold graphics defined by GraphicObject and GraphicAttr
combination. This includes MetaFiles and diverse pixel-oriented graphic
formats. It even includes animated GIFs, Croppings and other changes
defined in GraphicAttr.
This makes the decomposition contain a wide variety of possibilities,
too. From a simple BitmapPrimitive over AnimatedSwitchPrimitive2D,
MetafilePrimitive2D (with and without embedding in a masking when e.g.
the Metafile is bigger than the geometry) and embeddings in
TransformPrimitive2D and MaskPrimitive2D for croppings.
The primitive geometry area is defined by Transform.
*/
class DRAWINGLAYER_DLLPUBLIC GraphicPrimitive2D final : public BufferedDecompositionPrimitive2D
{
private:
/// the geometric definition
basegfx::B2DHomMatrix maTransform;
/// the GraphicObject with all its content possibilities
GraphicObject maGraphicObject;
/// The GraphicAttr with all its modification possibilities
GraphicAttr maGraphicAttr;
/// local decomposition
virtual void
create2DDecomposition(Primitive2DContainer& rContainer,
const geometry::ViewInformation2D& rViewInformation) const override;
public:
/// constructor(s)
GraphicPrimitive2D(basegfx::B2DHomMatrix aTransform, const GraphicObject& rGraphicObject,
const GraphicAttr& rGraphicAttr);
GraphicPrimitive2D(basegfx::B2DHomMatrix aTransform, const GraphicObject& rGraphicObject);
/// data read access
const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
const GraphicObject& getGraphicObject() const { return maGraphicObject; }
const GraphicAttr& getGraphicAttr() const { return maGraphicAttr; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
/// get range
virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
};
} // end of namespace drawinglayer::primitive2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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