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path: root/include/drawinglayer/primitive2d/polypolygonprimitive2d.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#pragma once

#include <drawinglayer/drawinglayerdllapi.h>

#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <drawinglayer/attribute/fillgraphicattribute.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <drawinglayer/attribute/lineattribute.hxx>
#include <drawinglayer/attribute/strokeattribute.hxx>
#include <drawinglayer/attribute/fillgradientattribute.hxx>
#include <drawinglayer/attribute/fillhatchattribute.hxx>
#include <drawinglayer/primitive2d/primitivetools2d.hxx>
#include <basegfx/color/bcolor.hxx>

namespace drawinglayer::primitive2d
{
// PolyPolygonHairlinePrimitive2D class

/** PolyPolygonHairlinePrimitive2D class

    This primitive defines a multi-PolygonHairlinePrimitive2D and is
    just for convenience. The definition is not different from the single
        defined PolygonHairlinePrimitive2Ds.
 */
class DRAWINGLAYER_DLLPUBLIC PolyPolygonHairlinePrimitive2D final
    : public BufferedDecompositionPrimitive2D
{
private:
    /// the hairline geometry
    basegfx::B2DPolyPolygon maPolyPolygon;

    /// the hairline color
    basegfx::BColor maBColor;

    /// local decomposition.
    virtual void
    create2DDecomposition(Primitive2DContainer& rContainer,
                          const geometry::ViewInformation2D& rViewInformation) const override;

public:
    /// constructor
    PolyPolygonHairlinePrimitive2D(const basegfx::B2DPolyPolygon& rPolyPolygon,
                                   const basegfx::BColor& rBColor);

    /// data read access
    const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; }
    const basegfx::BColor& getBColor() const { return maBColor; }

    /// compare operator
    virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;

    /// get range
    virtual basegfx::B2DRange
    getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;

    /// provide unique ID
    virtual sal_uInt32 getPrimitive2DID() const override;
};

// PolyPolygonMarkerPrimitive2D class

/** PolyPolygonMarkerPrimitive2D class

    This primitive defines a multi-PolygonMarkerPrimitive2D and is
    just for convenience. The definition is not different from the single
    defined PolygonMarkerPrimitive2Ds.
 */
class DRAWINGLAYER_DLLPUBLIC PolyPolygonMarkerPrimitive2D final
    : public BufferedDecompositionPrimitive2D
{
private:
    /// the marker hairline geometry
    basegfx::B2DPolyPolygon maPolyPolygon;

    /// the two colors
    basegfx::BColor maRGBColorA;
    basegfx::BColor maRGBColorB;

    /// the dash distance in 'pixels'
    double mfDiscreteDashLength;

    /// local decomposition.
    virtual void
    create2DDecomposition(Primitive2DContainer& rContainer,
                          const geometry::ViewInformation2D& rViewInformation) const override;

public:
    /// constructor
    PolyPolygonMarkerPrimitive2D(const basegfx::B2DPolyPolygon& rPolyPolygon,
                                 const basegfx::BColor& rRGBColorA,
                                 const basegfx::BColor& rRGBColorB, double fDiscreteDashLength);

    // data read access
    const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; }
    const basegfx::BColor& getRGBColorA() const { return maRGBColorA; }
    const basegfx::BColor& getRGBColorB() const { return maRGBColorB; }
    double getDiscreteDashLength() const { return mfDiscreteDashLength; }

    /// compare operator
    virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;

    /// get range
    virtual basegfx::B2DRange
    getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;

    /// provide unique ID
    virtual sal_uInt32 getPrimitive2DID() const override;
};

// PolyPolygonStrokePrimitive2D class

/** PolyPolygonStrokePrimitive2D class

    This primitive defines a multi-PolygonStrokePrimitive2D and is
    just for convenience. The definition is not different from the single
    defined PolygonStrokePrimitive2Ds.
 */
class DRAWINGLAYER_DLLPUBLIC PolyPolygonStrokePrimitive2D final
    : public BufferedDecompositionPrimitive2D
{
private:
    /// the line geometry
    basegfx::B2DPolyPolygon maPolyPolygon;

    /// the line attributes like width, join and color
    attribute::LineAttribute maLineAttribute;

    /// the line stroking (if used)
    attribute::StrokeAttribute maStrokeAttribute;

    /// local decomposition.
    virtual void
    create2DDecomposition(Primitive2DContainer& rContainer,
                          const geometry::ViewInformation2D& rViewInformation) const override;

public:
    /// constructor
    PolyPolygonStrokePrimitive2D(const basegfx::B2DPolyPolygon& rPolyPolygon,
                                 const attribute::LineAttribute& rLineAttribute,
                                 const attribute::StrokeAttribute& rStrokeAttribute);

    PolyPolygonStrokePrimitive2D(const basegfx::B2DPolyPolygon& rPolyPolygon,
                                 const attribute::LineAttribute& rLineAttribute);

    /// data read access
    const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; }
    const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; }
    const attribute::StrokeAttribute& getStrokeAttribute() const { return maStrokeAttribute; }

    /// compare operator
    virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;

    /// get range
    virtual basegfx::B2DRange
    getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;

    /// provide unique ID
    virtual sal_uInt32 getPrimitive2DID() const override;
};

// PolyPolygonColorPrimitive2D class

/** PolyPolygonColorPrimitive2D class

    This primitive defines a tools::PolyPolygon filled with a single color.
    This is one of the non-decomposable primitives, so a renderer
    should process it.
 */
class DRAWINGLAYER_DLLPUBLIC PolyPolygonColorPrimitive2D final : public BasePrimitive2D
{
private:
    /// the tools::PolyPolygon geometry
    basegfx::B2DPolyPolygon maPolyPolygon;

    /// the polygon fill color
    basegfx::BColor maBColor;

public:
    /// constructor
    PolyPolygonColorPrimitive2D(const basegfx::B2DPolyPolygon& rPolyPolygon,
                                const basegfx::BColor& rBColor);

    /// data read access
    const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; }
    const basegfx::BColor& getBColor() const { return maBColor; }

    /// compare operator
    virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;

    /// get range
    virtual basegfx::B2DRange
    getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;

    /// provide unique ID
    virtual sal_uInt32 getPrimitive2DID() const override;
};

// PolyPolygonGradientPrimitive2D class

/** PolyPolygonColorPrimitive2D class

    This primitive defines a tools::PolyPolygon filled with a gradient. The
    decomosition will create a MaskPrimitive2D containing a
    FillGradientPrimitive2D.
 */
class DRAWINGLAYER_DLLPUBLIC PolyPolygonGradientPrimitive2D final
    : public BufferedDecompositionPrimitive2D
{
private:
    /// the tools::PolyPolygon geometry
    basegfx::B2DPolyPolygon maPolyPolygon;

    /// the definition range
    basegfx::B2DRange maDefinitionRange;

    /// the gradient definition
    attribute::FillGradientAttribute maFillGradient;

    /// local decomposition.
    virtual void
    create2DDecomposition(Primitive2DContainer& rContainer,
                          const geometry::ViewInformation2D& rViewInformation) const override;

public:
    /// constructors. The one without definition range will use output range as definition range
    PolyPolygonGradientPrimitive2D(const basegfx::B2DPolyPolygon& rPolyPolygon,
                                   const attribute::FillGradientAttribute& rFillGradient);
    PolyPolygonGradientPrimitive2D(const basegfx::B2DPolyPolygon& rPolyPolygon,
                                   const basegfx::B2DRange& rDefinitionRange,
                                   const attribute::FillGradientAttribute& rFillGradient);

    /// data read access
    const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; }
    const basegfx::B2DRange& getDefinitionRange() const { return maDefinitionRange; }
    const attribute::FillGradientAttribute& getFillGradient() const { return maFillGradient; }

    /// compare operator
    virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;

    /// provide unique ID
    virtual sal_uInt32 getPrimitive2DID() const override;
};

// PolyPolygonHatchPrimitive2D class

/** PolyPolygonHatchPrimitive2D class

    This primitive defines a tools::PolyPolygon filled with a hatch. The
    decomosition will create a MaskPrimitive2D containing a
    FillHatchPrimitive2D.
 */
class DRAWINGLAYER_DLLPUBLIC PolyPolygonHatchPrimitive2D final
    : public BufferedDecompositionPrimitive2D
{
private:
    /// the tools::PolyPolygon geometry
    basegfx::B2DPolyPolygon maPolyPolygon;

    /// the definition range
    basegfx::B2DRange maDefinitionRange;

    /// the hatch background color (if used)
    basegfx::BColor maBackgroundColor;

    /// the hatch definition
    attribute::FillHatchAttribute maFillHatch;

    /// local decomposition.
    virtual void
    create2DDecomposition(Primitive2DContainer& rContainer,
                          const geometry::ViewInformation2D& rViewInformation) const override;

public:
    /// constructors. The one without definition range will use output range as definition range
    PolyPolygonHatchPrimitive2D(const basegfx::B2DPolyPolygon& rPolyPolygon,
                                const basegfx::BColor& rBackgroundColor,
                                const attribute::FillHatchAttribute& rFillHatch);
    PolyPolygonHatchPrimitive2D(const basegfx::B2DPolyPolygon& rPolyPolygon,
                                const basegfx::B2DRange& rDefinitionRange,
                                const basegfx::BColor& rBackgroundColor,
                                const attribute::FillHatchAttribute& rFillHatch);

    /// data read access
    const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; }
    const basegfx::B2DRange& getDefinitionRange() const { return maDefinitionRange; }
    const basegfx::BColor& getBackgroundColor() const { return maBackgroundColor; }
    const attribute::FillHatchAttribute& getFillHatch() const { return maFillHatch; }

    /// compare operator
    virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;

    /// provide unique ID
    virtual sal_uInt32 getPrimitive2DID() const override;
};

// PolyPolygonGraphicPrimitive2D class

/** PolyPolygonGraphicPrimitive2D class

    This primitive defines a tools::PolyPolygon filled with bitmap data
    (including transparence). The decomosition will create a MaskPrimitive2D
    containing a FillGraphicPrimitive2D.
 */
class DRAWINGLAYER_DLLPUBLIC PolyPolygonGraphicPrimitive2D final
    : public BufferedDecompositionPrimitive2D
{
private:
    /// the tools::PolyPolygon geometry
    basegfx::B2DPolyPolygon maPolyPolygon;

    /// the definition range
    basegfx::B2DRange maDefinitionRange;

    /// the bitmap fill definition (may include tiling)
    attribute::FillGraphicAttribute maFillGraphic;

    /// local decomposition.
    virtual void
    create2DDecomposition(Primitive2DContainer& rContainer,
                          const geometry::ViewInformation2D& rViewInformation) const override;

public:
    PolyPolygonGraphicPrimitive2D(const basegfx::B2DPolyPolygon& rPolyPolygon,
                                  const basegfx::B2DRange& rDefinitionRange,
                                  const attribute::FillGraphicAttribute& rFillGraphic);

    /// data read access
    const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; }
    const basegfx::B2DRange& getDefinitionRange() const { return maDefinitionRange; }
    const attribute::FillGraphicAttribute& getFillGraphic() const { return maFillGraphic; }

    /// compare operator
    virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;

    /// provide unique ID
    virtual sal_uInt32 getPrimitive2DID() const override;
};

// PolyPolygonSelectionPrimitive2D class

/** PolyPolygonSelectionPrimitive2D class

    This primitive defines a tools::PolyPolygon which gets filled with a defined color
    and a defined transparence, but also gets extended ('grown') by the given
    discrete size (thus being a view-dependent primitive)
 */
class DRAWINGLAYER_DLLPUBLIC PolyPolygonSelectionPrimitive2D final
    : public DiscreteMetricDependentPrimitive2D
{
private:
    /// the tools::PolyPolygon geometry
    basegfx::B2DPolyPolygon maPolyPolygon;

    /// the color
    basegfx::BColor maColor;

    /// the transparence [0.0 .. 1.0]
    double mfTransparence;

    /// the discrete grow size ('pixels'), only positive values allowed
    double mfDiscreteGrow;

    /// draw polygons filled when fill is set
    bool mbFill : 1;

    /// local decomposition.
    virtual void
    create2DDecomposition(Primitive2DContainer& rContainer,
                          const geometry::ViewInformation2D& rViewInformation) const override;

public:
    /// constructor
    PolyPolygonSelectionPrimitive2D(const basegfx::B2DPolyPolygon& rPolyPolygon,
                                    const basegfx::BColor& rColor, double fTransparence,
                                    double fDiscreteGrow, bool bFill);

    /// data read access
    const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; }
    const basegfx::BColor& getColor() const { return maColor; }
    double getTransparence() const { return mfTransparence; }
    double getDiscreteGrow() const { return mfDiscreteGrow; }
    bool getFill() const { return mbFill; }

    /// compare operator
    virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;

    /// get range
    virtual basegfx::B2DRange
    getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;

    /// provide unique ID
    virtual sal_uInt32 getPrimitive2DID() const override;
};
} // end of namespace primitive2d::drawinglayer

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