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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_EDITENG_NUMITEM_HXX
#define INCLUDED_EDITENG_NUMITEM_HXX
#include <rtl/ustring.hxx>
#include <tools/link.hxx>
#include <svl/poolitem.hxx>
#include <editeng/svxenum.hxx>
#include <tools/gen.hxx>
#include <editeng/numdef.hxx>
#include <tools/color.hxx>
#include <cppuhelper/weakref.hxx>
#include <com/sun/star/lang/Locale.hpp>
#include <com/sun/star/uno/Reference.h>
#include <com/sun/star/style/NumberingType.hpp>
#include <unotools/fontcvt.hxx>
#include <editeng/editengdllapi.h>
#include <o3tl/typed_flags_set.hxx>
class SvxBrushItem;
namespace vcl { class Font; }
class Graphic;
class SvxNodeNum;
namespace com{namespace sun{ namespace star{
namespace text{
class XNumberingFormatter;
}
}}}
#define SVX_NO_NUM 200 // Marker for no numbering
#define SVX_NO_NUMLEVEL 0x20
#define LINK_TOKEN 0x80 //indicate linked bitmaps - for use in dialog only
class EDITENG_DLLPUBLIC SvxNumberType
{
static sal_Int32 nRefCount;
static com::sun::star::uno::Reference<com::sun::star::text::XNumberingFormatter> xFormatter;
sal_Int16 nNumType;
bool bShowSymbol; // Also show Symbol ?
public:
explicit SvxNumberType(sal_Int16 nType = com::sun::star::style::NumberingType::ARABIC);
SvxNumberType(const SvxNumberType& rType);
~SvxNumberType();
OUString GetNumStr( sal_uLong nNo ) const;
OUString GetNumStr( sal_uLong nNo, const com::sun::star::lang::Locale& rLocale ) const;
void SetNumberingType(sal_Int16 nSet) {nNumType = nSet;}
sal_Int16 GetNumberingType() const {return nNumType;}
void SetShowSymbol(bool bSet) {bShowSymbol = bSet;}
bool IsShowSymbol()const{return bShowSymbol;}
bool IsTextFormat() const
{
return com::sun::star::style::NumberingType::NUMBER_NONE != nNumType &&
com::sun::star::style::NumberingType::CHAR_SPECIAL != nNumType &&
com::sun::star::style::NumberingType::BITMAP != nNumType;
}
};
class EDITENG_DLLPUBLIC SvxNumberFormat : public SvxNumberType
{
public:
enum SvxNumPositionAndSpaceMode
{
LABEL_WIDTH_AND_POSITION,
LABEL_ALIGNMENT
};
enum LabelFollowedBy
{
LISTTAB,
SPACE,
NOTHING
};
private:
OUString sPrefix;
OUString sSuffix;
SvxAdjust eNumAdjust;
sal_uInt8 nInclUpperLevels; // Take over numbers from the previous level.
sal_uInt16 nStart; // Start of counting
sal_Unicode cBullet; // Symbol
sal_uInt16 nBulletRelSize; // percentage size of bullets
Color nBulletColor; // Bullet color
// mode indicating, if the position and spacing of the list label is
// determined by the former attributes (nFirstLineOffset, nAbsLSpace
// and nCharTextDistance) called position and spacing via label
// width and position (LABEL_WIDTH_AND_POSITION) or by the new attributes
// (meLabelFollowedBy, mnListtabPos, mnFirstLineIndent and mnIndentAt)
// called position and spacing via label alignment.
// Note 1: Attribute <eNumAdjust> is relevant for both modes.
// Note 2: The values of the former attributes are treated as 0, if mode
// LABEL_ALIGNMENT is active.
SvxNumPositionAndSpaceMode mePositionAndSpaceMode;
short nFirstLineOffset; // First line indent
short nAbsLSpace; // Distance Border<->Number
short nCharTextDistance; // Distance Number<->Text
// specifies what follows the list label before the text of the first line
// of the list item starts
LabelFollowedBy meLabelFollowedBy;
// specifies an additional list tab stop position for meLabelFollowedBy = LISTTAB
long mnListtabPos;
// specifies the first line indent
long mnFirstLineIndent;
// specifies the indent before the text, e.g. in L2R-layout the left margin
long mnIndentAt;
SvxBrushItem* pGraphicBrush;
sal_Int16 eVertOrient; // vertical alignment of a bitmap
Size aGraphicSize; // Always! in 1/100 mm
vcl::Font* pBulletFont; // Pointer to the bullet font
OUString sCharStyleName; // Character Style
DECL_LINK( GraphicArrived, void * );
virtual void NotifyGraphicArrived();
public:
explicit SvxNumberFormat( sal_Int16 nNumberingType,
SvxNumPositionAndSpaceMode ePositionAndSpaceMode = LABEL_WIDTH_AND_POSITION );
SvxNumberFormat(const SvxNumberFormat& rFormat);
SvxNumberFormat( SvStream & rStream );
virtual ~SvxNumberFormat();
SvStream& Store(SvStream &rStream, FontToSubsFontConverter pConverter);
SvxNumberFormat& operator=( const SvxNumberFormat& );
bool operator==( const SvxNumberFormat& ) const;
bool operator!=( const SvxNumberFormat& rFmt) const {return !(*this == rFmt);}
void SetNumAdjust(SvxAdjust eSet) {eNumAdjust = eSet;}
SvxAdjust GetNumAdjust() const {return eNumAdjust;}
void SetPrefix(const OUString& rSet) { sPrefix = rSet;}
const OUString& GetPrefix() const { return sPrefix;}
void SetSuffix(const OUString& rSet) { sSuffix = rSet;}
const OUString& GetSuffix() const { return sSuffix;}
void SetCharFormatName(const OUString& rSet){ sCharStyleName = rSet; }
virtual OUString GetCharFormatName()const;
void SetBulletFont(const vcl::Font* pFont);
const vcl::Font* GetBulletFont() const {return pBulletFont;}
void SetBulletChar(sal_Unicode cSet){cBullet = cSet;}
sal_Unicode GetBulletChar()const {return cBullet;}
void SetBulletRelSize(sal_uInt16 nSet) {nBulletRelSize = nSet;}
sal_uInt16 GetBulletRelSize() const { return nBulletRelSize;}
void SetBulletColor(Color nSet){nBulletColor = nSet;}
Color GetBulletColor()const {return nBulletColor;}
void SetIncludeUpperLevels( sal_uInt8 nSet ) { nInclUpperLevels = nSet;}
sal_uInt8 GetIncludeUpperLevels()const { return nInclUpperLevels;}
void SetStart(sal_uInt16 nSet) {nStart = nSet;}
sal_uInt16 GetStart() const {return nStart;}
virtual void SetGraphicBrush( const SvxBrushItem* pBrushItem, const Size* pSize = 0, const sal_Int16* pOrient = 0);
const SvxBrushItem* GetBrush() const {return pGraphicBrush;}
void SetGraphic( const OUString& rName );
virtual void SetVertOrient(sal_Int16 eSet);
virtual sal_Int16 GetVertOrient() const;
void SetGraphicSize(const Size& rSet) {aGraphicSize = rSet;}
const Size& GetGraphicSize() const {return aGraphicSize;}
SvxNumPositionAndSpaceMode GetPositionAndSpaceMode() const { return mePositionAndSpaceMode;}
void SetPositionAndSpaceMode( SvxNumPositionAndSpaceMode ePositionAndSpaceMode );
void SetAbsLSpace(short nSet) {nAbsLSpace = nSet;}
short GetAbsLSpace() const;
void SetFirstLineOffset(short nSet) { nFirstLineOffset = nSet;}
short GetFirstLineOffset() const;
void SetCharTextDistance(short nSet) { nCharTextDistance = nSet; }
short GetCharTextDistance() const;
void SetLabelFollowedBy( const LabelFollowedBy eLabelFollowedBy );
LabelFollowedBy GetLabelFollowedBy() const { return meLabelFollowedBy;}
void SetListtabPos( const long nListtabPos );
long GetListtabPos() const { return mnListtabPos;}
void SetFirstLineIndent( const long nFirstLineIndent );
long GetFirstLineIndent() const { return mnFirstLineIndent;}
void SetIndentAt( const long nIndentAt );
long GetIndentAt() const { return mnIndentAt;}
static Size GetGraphicSizeMM100(const Graphic* pGraphic);
static OUString CreateRomanString( sal_uLong nNo, bool bUpper );
};
//Feature-Flags (only sal_uInt16!)
enum class SvxNumRuleFlags
{
NONE = 0x0000,
CONTINUOUS = 0x0001, // consecutive numbers possible?
CHAR_TEXT_DISTANCE = 0x0002, // Distance Symbol<->Text?
CHAR_STYLE = 0x0004, // Character styles?
BULLET_REL_SIZE = 0x0008, // relative bullet size?
BULLET_COLOR = 0x0010, // Bullet color
SYMBOL_ALIGNMENT = 0x0040, // alignment to be shown in the options
NO_NUMBERS = 0x0080, // Numbering are not allowed
ENABLE_LINKED_BMP = 0x0100, // linked bitmaps are available
ENABLE_EMBEDDED_BMP = 0x0200 // embedded bitmaps are available
};
namespace o3tl
{
template<> struct typed_flags<SvxNumRuleFlags> : is_typed_flags<SvxNumRuleFlags, 0x03df> {};
}
enum class SvxNumRuleType
{
NUMBERING,
OUTLINE_NUMBERING,
PRESENTATION_NUMBERING,
END
};
class EDITENG_DLLPUBLIC SvxNumRule
{
sal_uInt16 nLevelCount; // Number of supported levels
SvxNumRuleFlags nFeatureFlags; // What is supported?
SvxNumRuleType eNumberingType; // Type of numbering
bool bContinuousNumbering; // sequential numbering
SvxNumberFormat* aFmts[SVX_MAX_NUM];
bool aFmtsSet[SVX_MAX_NUM]; // Flags indicating valid levels
static sal_Int32 nRefCount;
com::sun::star::lang::Locale aLocale;
public:
SvxNumRule( SvxNumRuleFlags nFeatures,
sal_uInt16 nLevels,
bool bCont,
SvxNumRuleType eType = SvxNumRuleType::NUMBERING,
SvxNumberFormat::SvxNumPositionAndSpaceMode
eDefaultNumberFormatPositionAndSpaceMode
= SvxNumberFormat::LABEL_WIDTH_AND_POSITION );
SvxNumRule(const SvxNumRule& rCopy);
SvxNumRule(SvStream &rStream);
virtual ~SvxNumRule();
bool operator==( const SvxNumRule& ) const;
bool operator!=( const SvxNumRule& rRule ) const {return !(*this == rRule);}
SvxNumRule& operator=( const SvxNumRule& );
SvStream& Store(SvStream &rStream);
const SvxNumberFormat* Get(sal_uInt16 nLevel)const;
const SvxNumberFormat& GetLevel(sal_uInt16 nLevel)const;
void SetLevel(sal_uInt16 nLevel, const SvxNumberFormat& rFmt, bool bIsValid = true);
void SetLevel(sal_uInt16 nLevel, const SvxNumberFormat* pFmt);
bool IsContinuousNumbering()const
{return bContinuousNumbering;}
void SetContinuousNumbering(bool bSet)
{bContinuousNumbering = bSet;}
sal_uInt16 GetLevelCount() const {return nLevelCount;}
bool IsFeatureSupported(SvxNumRuleFlags nFeature) const
{ return bool(nFeatureFlags & nFeature); }
SvxNumRuleFlags GetFeatureFlags() const {return nFeatureFlags;}
void SetFeatureFlag( SvxNumRuleFlags nFlag, bool bSet = true ) { if(bSet) nFeatureFlags |= nFlag; else nFeatureFlags &= ~nFlag; }
OUString MakeNumString( const SvxNodeNum&, bool bInclStrings = true ) const;
SvxNumRuleType GetNumRuleType() const { return eNumberingType; }
bool UnLinkGraphics();
};
class EDITENG_DLLPUBLIC SvxNumBulletItem : public SfxPoolItem
{
SvxNumRule* pNumRule;
public:
explicit SvxNumBulletItem(SvxNumRule& rRule);
SvxNumBulletItem(SvxNumRule& rRule, sal_uInt16 nWhich );
SvxNumBulletItem(const SvxNumBulletItem& rCopy);
virtual ~SvxNumBulletItem();
virtual SfxPoolItem* Clone( SfxItemPool *pPool = 0 ) const SAL_OVERRIDE;
virtual SfxPoolItem* Create(SvStream &rStream, sal_uInt16 nItemVersion) const SAL_OVERRIDE;
sal_uInt16 GetVersion( sal_uInt16 nFileVersion ) const SAL_OVERRIDE;
virtual SvStream& Store(SvStream &rStream, sal_uInt16 nItemVersion ) const SAL_OVERRIDE;
virtual bool operator==( const SfxPoolItem& ) const SAL_OVERRIDE;
SvxNumRule* GetNumRule() const {return pNumRule;}
virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const SAL_OVERRIDE;
virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) SAL_OVERRIDE;
};
class SvxNodeNum
{
sal_uInt16 nLevelVal[ SVX_MAX_NUM ]; // Numbers of all levels
sal_uInt16 nSetValue; // predetermined number
sal_uInt8 nMyLevel; // Current Level
bool bStartNum; // Restart numbering
public:
explicit inline SvxNodeNum( sal_uInt8 nLevel = SVX_NO_NUM, sal_uInt16 nSetVal = USHRT_MAX );
inline SvxNodeNum& operator=( const SvxNodeNum& rCpy );
sal_uInt8 GetLevel() const { return nMyLevel; }
void SetLevel( sal_uInt8 nVal ) { nMyLevel = nVal; }
const sal_uInt16* GetLevelVal() const { return nLevelVal; }
sal_uInt16* GetLevelVal() { return nLevelVal; }
};
SvxNodeNum::SvxNodeNum( sal_uInt8 nLevel, sal_uInt16 nSetVal )
: nSetValue( nSetVal ), nMyLevel( nLevel ), bStartNum( false )
{
memset( nLevelVal, 0, sizeof( nLevelVal ) );
}
inline SvxNodeNum& SvxNodeNum::operator=( const SvxNodeNum& rCpy )
{
if ( &rCpy != this)
{
nSetValue = rCpy.nSetValue;
nMyLevel = rCpy.nMyLevel;
bStartNum = rCpy.bStartNum;
memcpy( nLevelVal, rCpy.nLevelVal, sizeof( nLevelVal ) );
}
return *this;
}
SvxNumRule* SvxConvertNumRule( const SvxNumRule* pRule, sal_uInt16 nLevel, SvxNumRuleType eType );
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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