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|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_OSL_SOCKET_DECL_HXX
#define INCLUDED_OSL_SOCKET_DECL_HXX
#include <osl/socket.h>
#include <rtl/ustring.hxx>
#include <rtl/byteseq.hxx>
namespace osl
{
enum __osl_socket_NoCopy { SAL_NO_COPY };
/** The class should be understood as a reference to a socket address handle ( struct sockaddr ).
The handle is mutable.
*/
class SocketAddr
{
protected:
oslSocketAddr m_handle;
public:
/** Creates socket address of unknown type.
*/
inline SocketAddr();
/** Copy constructor.
*/
inline SocketAddr(const SocketAddr& Addr);
/** The SocketAddr takes over the responsibility of the handle ( which means,
that the handle gets destructed by the destructor of this reference)
@param Addr a handle
@param nocopy use SAL_NO_COPY
*/
inline SocketAddr(const oslSocketAddr Addr, __osl_socket_NoCopy nocopy );
/** Copyconstructs the oslSocketAddr handle.
*/
inline SocketAddr(oslSocketAddr Addr);
/** tcpip-specif constructor.
@param strAddrOrHostName strAddrOrHostName hostname or dotted ip-number of the network
interface, the socket shall be created on.
@param nPort tcp-ip port number
*/
inline SocketAddr( const ::rtl::OUString& strAddrOrHostName, sal_Int32 nPort );
/** destroys underlying oslSocketAddress
*/
inline ~SocketAddr();
/** checks, if the SocketAddr was created successful.
@return <code>true</code> if there is a valid underlying handle,
otherwise false.
*/
inline bool is() const;
/** Converts the address to a (human readable) domain-name.
@param pResult 0, if you are not interested in errors,
otherwise *pResult contains an error code on failure
or osl_Socket_Ok on success
@return the hostname of this SocketAddr or an empty string on failure.
@see osl_getHostnameOfSocketAddr()
*/
inline ::rtl::OUString SAL_CALL getHostname( oslSocketResult *pResult = 0 ) const;
/** Sets the ipaddress or hostname of the SocketAddress
*/
inline bool SAL_CALL setHostname( const ::rtl::OUString &sDottedIpOrHostname );
/** Returns the port number of the address.
@return the port in host-byte order or or OSL_INVALID_PORT on errors.
*/
inline sal_Int32 SAL_CALL getPort() const;
/** Sets the port number of the address.
@return true if successfule.
*/
inline bool SAL_CALL setPort( sal_Int32 nPort );
/** Sets the address of the underlying socket address struct in network byte order.
@return true on success, false signales falure.
*/
inline bool SAL_CALL setAddr( const ::rtl::ByteSequence & address );
/** Returns the address of the underlying socket in network byte order
*/
inline ::rtl::ByteSequence SAL_CALL getAddr( oslSocketResult *pResult = 0 ) const;
/** assign the handle to this reference. The previous handle is released.
*/
inline SocketAddr & SAL_CALL operator= (oslSocketAddr Addr);
/**
*/
inline SocketAddr & SAL_CALL operator= (const SocketAddr& Addr);
/** Assigns the socket addr without copyconstructing it.
@param Addr the socket address.
@param nocopy use SAL_NO_COPY
*/
inline SocketAddr & SAL_CALL assign( oslSocketAddr Addr, __osl_socket_NoCopy nocopy );
/** Returns true if the underlying handle is identical to the Addr handle.
*/
inline bool SAL_CALL operator== (oslSocketAddr Addr) const;
/** Returns true if the underlying handle is identical to the Addr handle.
*/
inline bool SAL_CALL operator== (const SocketAddr & Addr) const;
/** Returns the underlying SocketAddr handle without copyconstructing it.
*/
inline oslSocketAddr SAL_CALL getHandle() const;
/** Get the hostname for the local interface.
@param pResult after the call *pResult contains osl_Socket_Ok on success or
an error on failure.
@return the hostname
*/
static inline ::rtl::OUString SAL_CALL getLocalHostname( oslSocketResult *pResult = 0);
/** Tries to find an address for a host.
@see osl_resolveHostname()
@return A new created socket-address or 0 if the name could not be found.
*/
static inline void SAL_CALL resolveHostname(
const ::rtl::OUString & strHostName , SocketAddr & Addr );
/**
Tries to find the port associated with the given service/protocol-
pair (e.g. "ftp"/"tcp").
@return the port number in host-byte order or <code>OSL_INVALID_PORT</code>
if no service/protocol pair could be found.
*/
static inline sal_Int32 SAL_CALL getServicePort(
const ::rtl::OUString& strServiceName,
const ::rtl::OUString & strProtocolName= ::rtl::OUString("tcp") );
};
class Socket
{
protected:
oslSocket m_handle;
protected:
/** Creates a socket. Note it's protected.
@param Type
@param Family
@param Protocol
*/
inline Socket(oslSocketType Type,
oslAddrFamily Family = osl_Socket_FamilyInet,
oslProtocol Protocol = osl_Socket_ProtocolIp);
public:
inline Socket( );
inline Socket( const Socket & socket );
inline Socket( oslSocket socketHandle );
/** The instance takes over the handle's ownership without acquiring the
handle, but releases it within the dtor.
@param socketHandle the handle
@param noacquire use SAL_NO_ACQUIRE
*/
inline Socket( oslSocket socketHandle, __sal_NoAcquire noacquire );
/** Destructor. Releases the underlying handle
*/
inline ~Socket();
/** Assignment operator. If socket was already created, the old one will
be discarded.
*/
inline Socket& SAL_CALL operator= ( oslSocket socketHandle);
/** Assignment operator. If socket was already created, the old one will
be discarded.
*/
inline Socket& SAL_CALL operator= (const Socket& sock);
/**
@return <code>true</code>, when the underlying handle of both
Socket instances are identical, <code>false</code> otherwise.
*/
inline bool SAL_CALL operator==( const Socket& rSocket ) const ;
/**
@return <code>true</code>, when the underlying handle of both
Socket instances are identical, <code>false</code> otherwise.
*/
inline bool SAL_CALL operator==( const oslSocket socketHandle ) const;
/** Closes a definite or both directions of the bidirectional stream.
@param Direction
@see osl_shutdownSocket()
*/
inline void SAL_CALL shutdown( oslSocketDirection Direction = osl_Socket_DirReadWrite );
/** Closes a socket.
Note that closing a socket is identical to shutdown( osl_Socket_DirReadWrite ),
as the operating system distinguish both cases, both functions or offered in this API.
@see osl_closeSocket()
*/
inline void SAL_CALL close();
/** Retrieves the address of the local interface of this socket.
@param Addr [out] receives the address.
@see osl_getLocalAddrOfSocket()
*/
inline void SAL_CALL getLocalAddr( SocketAddr &Addr ) const;
/** Get the local port of the socket. Usually used after bind().
@return the port number or OSL_INVALID_PORT on errors.
*/
inline sal_Int32 SAL_CALL getLocalPort() const;
/** Get the hostname for the local interface.
@return the hostname or an empty string ("").
*/
inline ::rtl::OUString SAL_CALL getLocalHost() const;
/** Retrieves the address of the remote host of this socket.
@param Addr [out] receives the address.
*/
inline void SAL_CALL getPeerAddr( SocketAddr & Addr) const;
/** Get the remote port of the socket.
@return the port number or OSL_INVALID_PORT on errors.
*/
inline sal_Int32 SAL_CALL getPeerPort() const;
/** Get the hostname for the remote interface.
@return the hostname or an empty string ("").
*/
inline ::rtl::OUString SAL_CALL getPeerHost() const;
/** Binds the socket to the specified (local) interface.
@param LocalInterface Address of the Interface
@return True if bind was successful.
*/
inline bool SAL_CALL bind(const SocketAddr& LocalInterface);
/** Checks if read operations will block.
You can specify a timeout-value in seconds/nanoseconds that denotes
how the operation will block if the Socket is not ready.
@return <code>true</code> if read operations (recv, recvFrom, accept) on the Socket
will NOT block; <code>false</code> if it would block or if an error occurred.
@param pTimeout if 0, the operation will block without a timeout. Otherwise
the specified amout of time.
*/
inline bool SAL_CALL isRecvReady(const TimeValue *pTimeout = 0) const;
/** Checks if send operations will block.
You can specify a timeout-value in seconds/nanoseconds that denotes
how the operation will block if the Socket is not ready.
@return <code>true</code> if send operations (send, sendTo) on the Socket
will NOT block; <code>false</code> if it would block or if an error occurred.
@param pTimeout if 0, the operation will block without a timeout. Otherwise
the specified amout of time.
*/
inline bool SAL_CALL isSendReady(const TimeValue *pTimeout = 0) const;
/** Checks if a request for out-of-band data will block.
You can specify a timeout-value in seconds/nanoseconds that denotes
how the operation will block if the Socket has no pending OOB data.
@return <code>true</code> if OOB-request operations (recv with appropriate flags)
on the Socket will NOT block; <code>false</code> if it would block or if
an error occurred.
@param pTimeout if 0, the operation will block without a timeout. Otherwise
the specified amout of time.
*/
inline bool SAL_CALL isExceptionPending(const TimeValue *pTimeout = 0) const;
/** Queries the socket for its type.
@return one of:
<ul>
<li> <code>osl_Socket_TypeStream</code>
<li> <code>osl_Socket_TypeDgram</code>
<li> <code>osl_Socket_TypeRaw</code>
<li> <code>osl_Socket_TypeRdm</code>
<li> <code>osl_Socket_TypeSeqPacket</code>
<li> <code>osl_invalid_SocketType</code>, if an error occurred
</ul>
*/
inline oslSocketType SAL_CALL getType() const;
/** Retrieves option-attributes associated with the socket.
@param Option The attribute to query.
Valid values (depending on the Level) are:
<ul>
<li> <code>osl_Socket_Option_Debug</code><br>
(sal_Bool) Socket debug flag 1 = enabled, 0 = disabled.
<li> <code>osl_Socket_OptionAcceptConn</code><br>
<li> <code>osl_Socket_OptionReuseAddr</code><br>
(sal_Bool) Allows the socket to be bound to an address that is
already in use.
1 = multiple bound allowed, 0 = no multiple bounds allowed
<li><code>osl_Socket_OptionKeepAlive</code><br>
(sal_Bool) Keepalive packets are sent by the underlying socket.
1 = enabled, 0 = disabled
<li><code>osl_Socket_OptionDontRoute</code><br>
(sal_Bool) Do not route: send directly to interface.
1 = do not route , 0 = routing possible
<li><code>osl_Socket_OptionBroadcast</code><br>
(sal_Bool) Transmission of broadcast messages are allowed on the socket.
1 = transmission allowed, 0 = transmission disallowed
<li><code>osl_Socket_OptionUseLoopback</code><br>
<li><code>osl_Socket_OptionLinger</code><br>
(linger) Linger on close if unsent data is present.
linger has two members: l_onoff, l_linger
l_onoff = 0 is off, l_onoff > 0 and l_linger= timeout in seconds.
<li><code>osl_Socket_OptionOOBinLine</code><br>
<li><code>osl_Socket_OptionSndBuf</code><br>
(sal_Int32) Size of the send buffer in bytes. Data is sent after
SndTimeo or when the buffer is full. This allows faster writing
to the socket.
<li><code>osl_Socket_OptionRcvBuf</code><br>
(sal_Int32) Size of the receive buffer in bytes. Data is sent after
SndTimeo or when the buffer is full. This allows faster writing
to the socket and larger packet sizes.
<li><code>osl_Socket_OptionSndLowat</code><br>
<li><code>osl_Socket_OptionRcvLowat</code><br>
<li><code>osl_Socket_OptionSndTimeo</code><br>
(sal_Int32) Data is sent after this timeout. This allows gathering
of data to send larger packages but increases latency times.
<li><code>osl_Socket_OptionRcvTimeo</code><br>
<li><code>osl_Socket_OptionError</code><br>
<li><code>osl_Socket_OptionType</code><br>
<li><code>osl_Socket_OptionTcpNoDelay</code><br>
Disables the Nagle algorithm for send coalescing. (Do not
collect data until a packet is full, instead send immediately.
This increases network traffic but might improve latency-times.)
1 = disables the algorithm, 0 = keeps it enabled.
</ul>
If not above mentioned otherwise, the options are only valid for
level <code>osl_Socket_LevelSocket</code>.
@param pBuffer The Buffer will be filled with the attribute.
@param BufferLen The size of pBuffer.
@param Level The option level.
Valid values are:
<ul>
<li><code>osl_Socket_LevelSocket</code> : Socket Level
<li><code>osl_Socket_LevelTcp</code> : Level of Transmission Control Protocol
</ul>
@return The size of the attribute copied into pBuffer or -1 if an error
occurred.
*/
inline sal_Int32 SAL_CALL getOption(
oslSocketOption Option,
void* pBuffer,
sal_uInt32 BufferLen,
oslSocketOptionLevel Level= osl_Socket_LevelSocket) const;
/** Sets the sockets attributes.
@param Option denotes the option to modify.
Valid values (depending on the Level) are:
<ul>
<li> osl_Socket_Option_Debug
<li> osl_Socket_OptionAcceptConn
<li> osl_Socket_OptionReuseAddr
<li> osl_Socket_OptionKeepAlive
<li> osl_Socket_OptionDontRoute
<li> osl_Socket_OptionBroadcast
<li> osl_Socket_OptionUseLoopback
<li> osl_Socket_OptionLinger
<li> osl_Socket_OptionOOBinLine
<li> osl_Socket_OptionSndBuf
<li> osl_Socket_OptionRcvBuf
<li> osl_Socket_OptionSndLowat
<li> osl_Socket_OptionRcvLowat
<li> osl_Socket_OptionSndTimeo
<li> osl_Socket_OptionRcvTimeo
<li> osl_Socket_OptionError
<li> osl_Socket_OptionType
<li> osl_Socket_OptionTcpNoDelay
</ul>
If not above mentioned otherwise, the options are only valid for
level osl_Socket_LevelSocket.
@param pBuffer Pointer to a Buffer which contains the attribute-value.
@param BufferLen contains the length of the Buffer.
@param Level selects the level for which an option should be changed.
Valid values are:
<ul>
<li> osl_Socket_evel_Socket : Socket Level
<li> osl_Socket_Level_Tcp : Level of Transmission Control Protocol
</ul>
@return True if the option could be changed.
*/
inline bool SAL_CALL setOption( oslSocketOption Option,
void* pBuffer,
sal_uInt32 BufferLen,
oslSocketOptionLevel Level= osl_Socket_LevelSocket ) const;
/** Convenience function for setting sal_Bool and sal_Int32 option values.
@see setOption()
*/
inline bool setOption( oslSocketOption option, sal_Int32 nValue );
/** Convenience function for retrieving sal_Bool and sal_Int32 option values.
@see setOption()
*/
inline sal_Int32 getOption( oslSocketOption option ) const;
/** Enables/disables non-blocking mode of the socket.
@param bNonBlockingMode If <code>true</code>, blocking mode will be switched off
If <code>false</code>, the socket will become a blocking
socket (which is the default behaviour of a socket).
@return <code>true</code> if mode could be set.
*/
inline bool SAL_CALL enableNonBlockingMode( bool bNonBlockingMode);
/** Query blocking mode of the socket.
@return <code>true</code> if non-blocking mode is set.
*/
inline bool SAL_CALL isNonBlockingMode() const;
/** clears the error status
*/
inline void SAL_CALL clearError() const;
/** returns a constant decribing the last error for the socket system.
@return osl_Socket_E_NONE if no error occurred, invalid_SocketError if
an unknown (unmapped) error occurred, otherwise an enum describing the
error.
@see osl_getLastSocketError()
*/
inline oslSocketError getError() const;
/** Builds a string with the last error-message for the socket.
*/
inline ::rtl::OUString getErrorAsString( ) const;
/** Returns the underlying handle unacquired (The caller must acquire it to keep it).
*/
inline oslSocket getHandle() const;
};
class StreamSocket : public Socket
{
public:
/** Creates a socket.
@param Family the Family of the socket (Inet by default)
@param Protocol the Protocon of the socket (IP by default)
@param Type For some protocols it might be desirable to
use a different type than <code>osl_Socket_TypeStream</code>
(like <code>osl_Socket_TypeSeqPacket</code>).
Therefore this parameter is not hidden.
*/
inline StreamSocket(oslAddrFamily Family = osl_Socket_FamilyInet,
oslProtocol Protocol = osl_Socket_ProtocolIp,
oslSocketType Type = osl_Socket_TypeStream);
inline StreamSocket( const StreamSocket & );
inline StreamSocket( oslSocket Socket , __sal_NoAcquire noacquire );
inline StreamSocket( oslSocket Socket );
/** Retrieves n bytes from the stream and copies them into pBuffer.
The method avoids incomplete reads due to packet boundaries and is thus
blocking.
@param pBuffer receives the read data. pBuffer must be large enough
to hold n bytes.
@param n the number of bytes to read.
@return the number of read bytes. The number will only be smaller than
n if an exceptional condition (e.g. connection closed) occurs.
*/
inline sal_Int32 SAL_CALL read(void* pBuffer, sal_uInt32 n);
/** Writes n bytes from pBuffer to the stream. The method avoids
incomplete writes due to packet boundaries and is thus blocking.
@param pBuffer contains the data to be written.
@param n the number of bytes to write.
@return the number of written bytes. The number will only be smaller than
n if an exceptional condition (e.g. connection closed) occurs.
*/
inline sal_Int32 SAL_CALL write(const void* pBuffer, sal_uInt32 n);
/** Tries to receive BytesToRead data from the connected socket,
@param[out] pBuffer Points to a buffer that will be filled with the received
data. pBuffer must have at least have a size of BytesToRead.
@param[in] BytesToRead The number of bytes to read.
@param[in] flags Modifier for the call. Valid values are:
<ul>
<li><code>osl_Socket_MsgNormal</code>
<li><code>osl_Socket_MsgOOB</code>
<li><code>osl_Socket_MsgPeek</code>
<li><code>osl_Socket_MsgDontRoute</code>
<li><code>osl_Socket_MsgMaxIOVLen</code>
</ul>
@return the number of received bytes, which may be less than BytesToRead.
*/
inline sal_Int32 SAL_CALL recv(void* pBuffer,
sal_uInt32 BytesToRead,
oslSocketMsgFlag flags= osl_Socket_MsgNormal);
/** Tries to send BytesToSend data to the connected socket.
@param pBuffer [in] Points to a buffer that contains the send-data.
@param BytesToSend [in] The number of bytes to send. pBuffer must have at least
this size.
@param Flag [in] Modifier for the call. Valid values are:
<ul>
<li><code>osl_Socket_MsgNormal</code>
<li><code>osl_Socket_MsgOOB</code>
<li><code>osl_Socket_MsgPeek</code>
<li><code>osl_Socket_MsgDontRoute</code>
<li><code>osl_Socket_MsgMaxIOVLen</code>
</ul>
@return the number of transfered bytes. It may be less than BytesToSend.
*/
sal_Int32 SAL_CALL send(const void* pBuffer,
sal_uInt32 BytesToSend,
oslSocketMsgFlag= osl_Socket_MsgNormal);
};
class ConnectorSocket : public StreamSocket
{
public:
/** Creates a socket that can connect to a (remote) host.
@param Family the Family of the socket (Inet by default)
@param Protocol the Protocon of the socket (IP by default)
@param Type For some protocols it might be desirable to
use a different type than sock_stream <code>osl_Socket_TypeSeqPacket</code>
(like <code>osl_Socket_TypeSeqPacket</code>).
Therefore we do not hide this parameter here.
*/
ConnectorSocket(oslAddrFamily Family = osl_Socket_FamilyInet,
oslProtocol Protocol = osl_Socket_ProtocolIp,
oslSocketType Type = osl_Socket_TypeStream);
/** Connects the socket to a (remote) host.
@param TargetHost The address of the target.
@param pTimeout The timeout for blocking. If 0, a default system dependent timeout
us used.
@return <code> osl_Socket_Ok</code> if connected successfully,
<code>osl_Socket_TimedOut</code> on timeout,
<code>osl_Socket_Interrupted</code> if unblocked forcefully (by osl::Socket::close()),
<code>osl_Socket_Error</code> if connect failed.
*/
oslSocketResult SAL_CALL connect(const SocketAddr& TargetHost, const TimeValue* pTimeout = 0);
};
/** Allows to accept socket connections.
*/
class AcceptorSocket : public Socket
{
public:
inline AcceptorSocket(oslAddrFamily Family = osl_Socket_FamilyInet,
oslProtocol Protocol = osl_Socket_ProtocolIp,
oslSocketType Type = osl_Socket_TypeStream);
/** Prepare a socket for the accept-call. The socket must have been
bound before to the local address.
@param MaxPendingConnections The maximum number of pending
connections (waiting to be accepted) on this socket. If you use
-1, a system default value is used.
@return <code>true</code> if call was successful.
*/
inline bool SAL_CALL listen(sal_Int32 MaxPendingConnections= -1);
/** Accepts incoming connections on the socket. You must
precede this call with osl::Socket::bind() and listen().
@param Connection receives the incoming connection.
@return <code>osl_Socket_Ok</code>, if a connection has been accepted,
<code>osl_Socket_TimedOut</code>, if m_RecvTimeout milliseconds passed without connect,
<code>osl_Socket_Error</code> on errors.
*/
inline oslSocketResult SAL_CALL acceptConnection( StreamSocket& Connection);
/** Accepts incoming connections on the socket. You must
precede this call with osl::Socket::bind() and listen().
@param PeerAddr receives the address of the connecting entity
(your communication partner).
@param Connection receives the incoming connection.
@return <code>osl_Socket_Ok</code>, if a connection has been accepted,
<code>osl_Socket_TimedOut</code>, if m_RecvTimeout milliseconds passed without connect,
<code>osl_Socket_Error</code> on errors.
*/
inline oslSocketResult SAL_CALL acceptConnection( StreamSocket& Connection, SocketAddr & PeerAddr);
};
/** A connectionless socket to send and receive datagrams.
*/
class DatagramSocket : public Socket
{
public:
/** Creates a datagram socket.
@param Family the Family of the socket (Inet by default)
@param Protocol the Protocon of the socket (IP by default)
@param Type is sock_dgram by default.
*/
inline DatagramSocket(oslAddrFamily Family= osl_Socket_FamilyInet,
oslProtocol Protocol= osl_Socket_ProtocolIp,
oslSocketType Type= osl_Socket_TypeDgram);
/** Tries to receives BufferSize data from the socket, if no error occurs.
@param pSenderAddr [out] You must provide pointer to a SocketAddr.
It will be filled with the address of the datagrams sender.
If pSenderAddr is 0, it is ignored.
@param pBuffer [out] Points to a buffer that will be filled with the received
datagram.
@param BufferSize [in] The size of pBuffer.
@param Flag [in] Modifier for the call. Valid values are:
<ul>
<li><code>osl_Socket_MsgNormal</code>
<li><code>osl_Socket_MsgOOB</code>
<li><code>osl_Socket_MsgPeek</code>
<li><code>osl_Socket_MsgDontRoute</code>
<li><code>osl_Socket_MsgMaxIOVLen</code>
</ul>
@return the number of received bytes.
*/
inline sal_Int32 SAL_CALL recvFrom(void* pBuffer,
sal_uInt32 BufferSize,
SocketAddr* pSenderAddr= 0,
oslSocketMsgFlag Flag= osl_Socket_MsgNormal);
/** Tries to send one datagram with BytesToSend size to the given ReceiverAddr.
Since there is only send one packet, the function doesn't care about
packet boundaries.
@param ReceiverAddr [in] A SocketAddr that contains
the destination address for this send.
@param pBuffer [in] Points to a buffer that contains the send-data.
@param BufferSize [in] The number of bytes to send. pBuffer must have at least
this size.
@param Flag [in] Modifier for the call. Valid values are:
<ul>
<li><code>osl_Socket_MsgNormal</code>
<li><code>osl_Socket_MsgOOB</code>
<li><code>osl_Socket_MsgPeek</code>
<li><code>osl_Socket_MsgDontRoute</code>
<li><code>osl_Socket_MsgMaxIOVLen</code>
</ul>
@return the number of transfered bytes.
*/
inline sal_Int32 SAL_CALL sendTo( const SocketAddr& ReceiverAddr,
const void* pBuffer,
sal_uInt32 BufferSize,
oslSocketMsgFlag Flag= osl_Socket_MsgNormal);
};
}
#endif
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