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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#ifndef INCLUDED_SFX2_THUMBNAILVIEW_HXX
#define INCLUDED_SFX2_THUMBNAILVIEW_HXX
#include <sfx2/dllapi.h>
#include <functional>
#include <memory>
#include <vector>
#include <vcl/customweld.hxx>
class BitmapEx;
class MouseEvent;
class KeyEvent;
class DataChangedEvent;
class ScrollBar;
class ThumbnailViewItem;
typedef ::std::vector< ThumbnailViewItem* > ThumbnailValueItemList;
struct ThumbnailItemAttributes;
/*************************************************************************
Description
============
class ThumbnailView
This class allows the selection of an item. In the process items are
drawn side by side. The selection of items can be more clear than in a
ListBox shape for example in case of colors or samples.
The amount of columns drawn by the control and whether the items
should be encircled can be specified. Optional a NoSelection or name
field could be shown. By default image and color items are supported.
Items could be drawn by oneself if InsertItem() is only called with
an ID. To achieve this the UserDraw handler needs to be overridden. The
description text could be specified afterwards in case of UserDraw
and any other items.
Cross references
class ListBox
--------------------------------------------------------------------------
WinBits
WB_VSCROLL A scrollbar will be always shown. The visible number of
lines have to be specified with SetLineCount() if this
flag is set.
WB_TABSTOP It is possible to jump into the ValueSet with the tab key.
WB_NOTABSTOP It is not possible to jump into the ValueSet with the
tab key.
--------------------------------------------------------------------------
The number of columns must be either set with SetColCount() or
SetItemWidth(). If the number of columns is specified by SetColCount()
the width of the items will be calculated by the visible range.
If the items should have a static width, it has to be specified
with SetItemWidth(). In this case the number of columns will be calculated
by the visible range.
The number of rows is given by the number of items / number of columns. The
number of visible rows must either specified by SetLineCount() or
SetItemWidth(). If the number of visible rows is specified by SetLineCount(),
the height of the items will be calculated from the visible height. If the
items should have a fixed height it has to be specified with SetItemHeight().
In this case the number of visible rows is then calculated from the visible
height. If the number of visible rows is neither specified by SetLineCount()
nor by SetItemHeight() all rows will be shown. The height of the items will
be calculated by the visible height. If the number of visible rows is
specified by SetLineCount() or SetItemHeight() ValueSet does scroll
automatically when more lines are available, as are visible. If scrolling
should be also possible with a ScrollBar WB_VSCROLL needs to be set.
The distance between the items can be increased by SetExtraSpacing(). The
distance, which will be shown between two items (both in x and in y), is
measured in pixels.
The exact window size for a specific item size can be calculated by
CalcWindowSizePixel(). To do this all relevant data (number of columns/...)
have to be specified and if no number of rows was set, all items need to
be inserted. If the window was created with WB_BORDER/Border=sal_True the
size has to be specified with SetOutputSizePixel(). In other cases different
size-methods can be used. With CalcItemSize() the inner and outer size of
an item could be calculated (for this the free space defined by
SetExtraSpacing() will not be included).
The background color could be specified by SetColor(), with which the image
or UserDraw items will be underlaid. If no color is specified the color
of other windows (WindowColor) will be used for the background.
--------------------------------------------------------------------------
At first all items should be inserted and only then Show() should be called
since the output area will be precomputed. If this is not done the first
Paint will appear a little bit slower. Therefore the Control, if it is loaded
from the resource and only supplied with items during runtime, should be
loaded with Hide = sal_True and then displayed with Show().
In case of a visible Control the creation of the new output area could be
activated before Paint by calling Format().
--------------------------------------------------------------------------
If Drag and Drop will be called from the ValueSet the Command-Handler has to
be overridden. From this StartDrag needs to be called. If this method returns
sal_True the drag-process could be initiated by ExecuteDrag(), otherwise no
processing will take place. This method makes sure that ValueSet stops its
processing and as appropriate selects the entry. Therefore the calling of
Select-Handler within this function must be expected.
For dropping QueryDrop() and Drop() need to be overridden and ShowDropPos()
and HideDropPos() should be called within these methods.
To show the insertion point ShowDropPos() has to be called within the
QueryDrop-Handler. ShowDropPos() also scrolls the ValueSet if the passed
position is located at the window border. Furthermore ShowDropPos() returns
the position, at which the item should be inserted respectively which
insertion point was shown. If no insertion point was determined
VALUESET_ITEM_NOTFOUND will be returned. If the window was left during dragging
or the drag process is terminated HideDropPos() should be called in any case.
--------------------------------------------------------------------------
This class is currently still in the SV-Tools. That's why the ValueSet needs
to be loaded as a Control out of the resource and the desired WinBits have
to be set (before Show) with SetStyle().
*************************************************************************/
/* ThumbnailView types */
#define THUMBNAILVIEW_ITEM_NOTFOUND (sal_uInt16(-1))
// Display all the available items in the thumbnail.
class ViewFilterAll
{
public:
bool operator () (const ThumbnailViewItem*) const
{
return true;
}
};
/**
*
* Class to display thumbnails with their names below their respective icons
*
**/
class SFX2_DLLPUBLIC ThumbnailView : public weld::CustomWidgetController
{
friend class ThumbnailViewAcc;
friend class ThumbnailViewItemAcc;
public:
ThumbnailView(std::unique_ptr<weld::ScrolledWindow> xWindow, std::unique_ptr<weld::Menu> xMenu);
virtual ~ThumbnailView() override;
virtual bool MouseMove(const MouseEvent& rMEvt) override;
/// Updates information in the view; used only in RecentDocsView ATM.
virtual void Reload() {}
void AppendItem(std::unique_ptr<ThumbnailViewItem> pItem);
void RemoveItem(sal_uInt16 nItemId);
virtual void Clear();
// Change current thumbnail item list with new one (invalidates all pointers to a thumbnail item)
void updateItems(std::vector<std::unique_ptr<ThumbnailViewItem>> items);
size_t GetItemPos( sal_uInt16 nItemId ) const;
sal_uInt16 GetItemId( size_t nPos ) const;
sal_uInt16 GetItemId( const Point& rPos ) const;
virtual bool renameItem(ThumbnailViewItem* pItem, const OUString& sNewTitle);
bool isDrawMnemonic() const { return mbDrawMnemonics; }
void setItemMaxTextLength (sal_uInt32 nLength);
void setItemDimensions (tools::Long ItemWidth, tools::Long ThumbnailHeight,
tools::Long DisplayHeight, int itemPadding);
void SelectItem( sal_uInt16 nItemId );
bool IsItemSelected( sal_uInt16 nItemId ) const;
/**
*
* @brief deselect all current selected items.
*
**/
void deselectItems ();
void ShowTooltips( bool bShowTooltips );
void DrawMnemonics( bool bDrawMnemonics );
void filterItems (const std::function<bool (const ThumbnailViewItem*) > &func);
void setItemStateHdl (const Link<const ThumbnailViewItem*,void> &aLink) { maItemStateHdl = aLink; }
virtual void Resize() override;
virtual void Show() override
{
mxScrolledWindow->show();
CustomWidgetController::Show();
}
virtual void Hide() override
{
mxScrolledWindow->hide();
CustomWidgetController::Hide();
}
virtual void SetDrawingArea(weld::DrawingArea* pDrawingArea) override;
static BitmapEx readThumbnail(const OUString &msURL);
protected:
virtual bool KeyInput( const KeyEvent& rKEvt ) override;
virtual bool MouseButtonDown( const MouseEvent& rMEvt ) override;
virtual void Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect) override;
virtual void GetFocus() override;
virtual void LoseFocus() override;
virtual OUString RequestHelp(tools::Rectangle& rRect) override;
virtual css::uno::Reference< css::accessibility::XAccessible > CreateAccessible() override;
const css::uno::Reference<css::accessibility::XAccessible> & getAccessible() const;
protected:
// Drawing item related functions, override them to make your own custom ones.
void DrawItem (ThumbnailViewItem const *pItem);
virtual void OnItemDblClicked (ThumbnailViewItem *pItem);
// Set Item colors from the ThumbnailView colors
void UpdateColors();
protected:
friend class ThumbnailViewAcc;
friend class ThumbnailViewItemAcc;
void CalculateItemPositions (bool bScrollBarUsed = false);
void MakeItemVisible( sal_uInt16 nId );
void ImplInit();
void ImplDeleteItems();
size_t ImplGetItem( const Point& rPoint ) const;
ThumbnailViewItem* ImplGetItem( size_t nPos );
sal_uInt16 ImplGetVisibleItemCount() const;
ThumbnailViewItem* ImplGetVisibleItem(sal_uInt16 nVisiblePos);
void ImplFireAccessibleEvent( short nEventId, const css::uno::Any& rOldValue, const css::uno::Any& rNewValue );
bool ImplHasAccessibleListeners() const;
DECL_DLLPRIVATE_LINK( ImplScrollHdl, weld::ScrolledWindow&, void );
protected:
std::vector< std::unique_ptr<ThumbnailViewItem> > mItemList;
css::uno::Reference<css::accessibility::XAccessible> mxAccessible;
ThumbnailValueItemList mFilteredItemList; ///< Cache to store the filtered items
ThumbnailValueItemList::iterator mpStartSelRange;
tools::Long mnItemWidth;
tools::Long mnItemHeight;
tools::Long mnItemPadding;
tools::Long mnThumbnailHeight; // Maximum height of the thumbnail
tools::Long mnDisplayHeight; // Height of the data display box (name, etc)
tools::Long mnVItemSpace; // Vertical spacing between rows, -1 to use excess unused height split up between items
tools::Long mnVisLines;
tools::Long mnLines;
sal_uInt16 mnCols;
sal_uInt16 mnFirstLine;
bool mbScroll : 1; // Whether we need to scroll
bool mbAllowVScrollBar : 1; // Whether to show a visible scrollbar
bool mbHasVisibleItems : 1;
bool mbShowTooltips : 1;
bool mbDrawMnemonics : 1;
bool mbSelectOnFocus : 1;
Color maFillColor; ///< Background color of the thumbnail view widget.
Color maTextColor; ///< Text color.
Color maHighlightColor; ///< Color of the highlight (background) of the hovered item.
Color maHighlightTextColor; ///< Color of the text for the highlighted item.
Color maSelectHighlightColor; ///< Color of the highlight (background) of the selected and hovered item.
Color maSelectHighlightTextColor; ///< Color of the text of the selected and hovered item.
double mfHighlightTransparence; ///< Transparence of the highlight.
Link<const ThumbnailViewItem*, void> maItemStateHdl;
std::unique_ptr<ThumbnailItemAttributes> mpItemAttrs;
std::unique_ptr<weld::ScrolledWindow> mxScrolledWindow;
std::unique_ptr<weld::Menu> mxContextMenu;
std::function<bool (const ThumbnailViewItem*)> maFilterFunc;
};
#endif // INCLUDED_SFX2_THUMBNAILVIEW_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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