summaryrefslogtreecommitdiff
path: root/include/svx/camera3d.hxx
blob: e151f2883a91c2c01f239da0b0afef4e25d97430 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#ifndef INCLUDED_SVX_CAMERA3D_HXX
#define INCLUDED_SVX_CAMERA3D_HXX

#include <basegfx/point/b3dpoint.hxx>
#include <sal/types.h>
#include <svx/viewpt3d.hxx>
#include <svx/svxdllapi.h>

/*************************************************************************
|*
|* Camera derivative
|*
\************************************************************************/

class SAL_WARN_UNUSED SVXCORE_DLLPUBLIC Camera3D final : public Viewport3D
{
    basegfx::B3DPoint aPosition;
    basegfx::B3DPoint aLookAt;
    double fFocalLength;
    double fBankAngle;

    bool bAutoAdjustProjection;

public:
    Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
             double fFocalLen = 35.0);
    Camera3D();

    void SetViewWindow(double fX, double fY, double fW, double fH);

    void SetPosition(const basegfx::B3DPoint& rNewPos);
    const basegfx::B3DPoint& GetPosition() const { return aPosition; }
    void SetLookAt(const basegfx::B3DPoint& rNewLookAt);
    void SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DPoint& rNewLookAt);

    // Focal length in mm
    void SetFocalLength(double fLen);
    double GetFocalLength() const { return fFocalLength; }

    // Bank angle left/right
    void SetBankAngle(double fAngle);

    void SetAutoAdjustProjection(bool bAdjust) { bAutoAdjustProjection = bAdjust; }
};

#endif // INCLUDED_SVX_CAMERA3D_HXX

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */