summaryrefslogtreecommitdiff
path: root/include/svx/dlgctl3d.hxx
blob: 5c62d8b6f4badc16285bba88265f7b2ee3f4a2ba (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#ifndef INCLUDED_SVX_DLGCTL3D_HXX
#define INCLUDED_SVX_DLGCTL3D_HXX

#include <vcl/ctrl.hxx>
#include <vcl/scrbar.hxx>
#include <vcl/button.hxx>
#include <svl/itemset.hxx>
#include <svx/svxdllapi.h>
#include <basegfx/vector/b3dvector.hxx>

class FmFormModel;
class FmFormPage;
class E3dView;
class E3dPolyScene;
class E3dObject;

enum class SvxPreviewObjectType { SPHERE, CUBE };

class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DPreviewControl : public Control
{
protected:
    FmFormModel*            mpModel;
    FmFormPage*             mpFmPage;
    E3dView*                mp3DView;
    E3dPolyScene*           mpScene;
    E3dObject*              mp3DObj;
    SvxPreviewObjectType    mnObjectType;

    void Construct();

public:
    Svx3DPreviewControl(vcl::Window* pParent, WinBits nStyle = 0);
    virtual ~Svx3DPreviewControl();
    virtual void dispose() override;

    virtual void Paint( vcl::RenderContext& rRenderContext, const Rectangle& rRect ) override;
    virtual void MouseButtonDown( const MouseEvent& rMEvt ) override;
    virtual void Resize() override;
    virtual Size GetOptimalSize() const override;

    virtual void SetObjectType(SvxPreviewObjectType nType);
    SvxPreviewObjectType GetObjectType() const { return mnObjectType; }
    SfxItemSet Get3DAttributes() const;
    virtual void Set3DAttributes(const SfxItemSet& rAttr);
};

class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DLightControl : public Svx3DPreviewControl
{
    // Callback for interactive changes
    Link<Svx3DLightControl*,void>  maChangeCallback;
    Link<Svx3DLightControl*,void>  maSelectionChangeCallback;

    // lights
    sal_uInt32                  maSelectedLight;

    // extra objects for light control
    E3dObject*                  mpExpansionObject;
    E3dObject*                  mpLampBottomObject;
    E3dObject*                  mpLampShaftObject;
    std::vector< E3dObject* >   maLightObjects;

    // 3d rotations of object
    double                      mfRotateX;
    double                      mfRotateY;
    double                      mfRotateZ;

    // interaction parameters
    Point                       maActionStartPoint;
    sal_Int32                   mnInteractionStartDistance;
    double                      mfSaveActionStartHor;
    double                      mfSaveActionStartVer;
    double                      mfSaveActionStartRotZ;

    // bitfield
    bool                        mbMouseMoved : 1;
    bool                        mbGeometrySelected : 1;

    void Construct2();
    void ConstructLightObjects();
    void AdaptToSelectedLight();
    void TrySelection(Point aPosPixel);

public:
    Svx3DLightControl(vcl::Window* pParent, WinBits nStyle = 0);

    virtual void Paint(vcl::RenderContext& rRenderContext, const Rectangle& rRect) override;
    virtual void MouseButtonDown(const MouseEvent& rMEvt) override;
    virtual void Tracking( const TrackingEvent& rTEvt ) override;
    virtual void Resize() override;

    virtual void SetObjectType(SvxPreviewObjectType nType) override;

    // register user callback
    void SetChangeCallback(Link<Svx3DLightControl*,void> aNew) { maChangeCallback = aNew; }
    void SetSelectionChangeCallback(Link<Svx3DLightControl*,void> aNew) { maSelectionChangeCallback = aNew; }

    // selection checks
    bool IsSelectionValid();
    bool IsGeometrySelected() { return mbGeometrySelected; }

    // get/set position of selected lamp in polar coordinates, Hor:[0..360.0[ and Ver:[-90..90] degrees
    void GetPosition(double& rHor, double& rVer);
    void SetPosition(double fHor, double fVer);

    // get/set rotation of 3D object
    void SetRotation(double fRotX, double fRotY, double fRotZ);
    void GetRotation(double& rRotX, double& rRotY, double& rRotZ);

    void SelectLight(sal_uInt32 nLightNumber);
    virtual void Set3DAttributes(const SfxItemSet& rAttr) override;
    sal_uInt32 GetSelectedLight() { return maSelectedLight; }

    // light data access
    bool GetLightOnOff(sal_uInt32 nNum) const;
    Color GetLightColor(sal_uInt32 nNum) const;
    basegfx::B3DVector GetLightDirection(sal_uInt32 nNum) const;
};

class SAL_WARN_UNUSED SVX_DLLPUBLIC SvxLightCtl3D : public Control
{
private:
    // local controls
    VclPtr<Svx3DLightControl>  maLightControl;
    VclPtr<ScrollBar>          maHorScroller;
    VclPtr<ScrollBar>          maVerScroller;
    VclPtr<PushButton>         maSwitcher;

    // callback for interactive changes
    Link<SvxLightCtl3D*,void>  maUserInteractiveChangeCallback;
    Link<SvxLightCtl3D*,void>  maUserSelectionChangeCallback;

public:
    SvxLightCtl3D(vcl::Window* pParent);
    virtual ~SvxLightCtl3D();
    virtual void dispose() override;

    // react to size changes
    virtual void Resize() override;
    void NewLayout();

    // check the selection for validity
    void CheckSelection();

    // bring further settings to the outside world
    Svx3DLightControl& GetSvx3DLightControl() { return *maLightControl.get(); }

    // register user callback
    void SetUserInteractiveChangeCallback(Link<SvxLightCtl3D*,void> aNew) { maUserInteractiveChangeCallback = aNew; }
    void SetUserSelectionChangeCallback(Link<SvxLightCtl3D*,void> aNew) { maUserSelectionChangeCallback = aNew; }

    virtual void KeyInput( const KeyEvent& rKEvt ) override;
    virtual void GetFocus() override;
    virtual void LoseFocus() override;

    virtual Size GetOptimalSize() const override;

protected:

    DECL_LINK_TYPED( InternalInteractiveChange, Svx3DLightControl*, void);
    DECL_LINK_TYPED( InternalSelectionChange, Svx3DLightControl*, void);
    DECL_LINK_TYPED( ScrollBarMove, ScrollBar*, void);
    DECL_LINK_TYPED( ButtonPress, Button*, void);

    // initialize local parameters
    void Init();

    void move( double fDeltaHor, double fDeltaVer );
};

#endif // _SCH_DLGCTL3D_HXX

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */