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path: root/include/svx/lathe3d.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#ifndef _E3D_LATHE3D_HXX
#define _E3D_LATHE3D_HXX

#include <svx/obj3d.hxx>
#include "svx/svxdllapi.h"

/*************************************************************************
|*
|* Create a 3D rotation object from a passed 2D polygon
|*
|* The aPolyPoly3D is rotated around its axis in nHSegments steps.
|* nVSegments contains the number of lines of aPolyPoly3D and therefore
|* is effectively a vertical segmentation.
|*
\************************************************************************/

class SVX_DLLPUBLIC E3dLatheObj : public E3dCompoundObject
{
private:
    // Part codes for Wireframe generation: standard oder cover surface
    enum { LATHE_PART_STD = 1, LATHE_PART_COVER = 2 };
    basegfx::B2DPolyPolygon maPolyPoly2D;

 protected:
    virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact();
    virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
    void SetDefaultAttributes(E3dDefaultAttributes& rDefault);

 public:
    TYPEINFO();
    E3dLatheObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon rPoly2D);
    E3dLatheObj();

    // HorizontalSegments:
    sal_uInt32 GetHorizontalSegments() const
        { return ((const Svx3DHorizontalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue(); }

    // VerticalSegments:
    sal_uInt32 GetVerticalSegments() const
        { return ((const Svx3DVerticalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); }

    // PercentDiagonal: 0..100, before 0.0..0.5
    sal_uInt16 GetPercentDiagonal() const
        { return ((const Svx3DPercentDiagonalItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue(); }

    // BackScale: 0..100, before 0.0..1.0
    sal_uInt16 GetBackScale() const
        { return ((const Svx3DBackscaleItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue(); }

    // EndAngle: 0..10000
    sal_uInt32 GetEndAngle() const
        { return ((const Svx3DEndAngleItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue(); }

    // #107245# GetSmoothNormals() for bLatheSmoothed
    sal_Bool GetSmoothNormals() const
        { return ((const Svx3DSmoothNormalsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_NORMALS)).GetValue(); }

    // #107245# GetSmoothLids() for bLatheSmoothFrontBack
    sal_Bool GetSmoothLids() const
        { return ((const Svx3DSmoothLidsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_LIDS)).GetValue(); }

    // #107245# GetCharacterMode() for bLatheCharacterMode
    sal_Bool GetCharacterMode() const
        { return ((const Svx3DCharacterModeItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CHARACTER_MODE)).GetValue(); }

    // #107245# GetCloseFront() for bLatheCloseFront
    sal_Bool GetCloseFront() const
        { return ((const Svx3DCloseFrontItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_FRONT)).GetValue(); }

    // #107245# GetCloseBack() for bLatheCloseBack
    sal_Bool GetCloseBack() const
        { return ((const Svx3DCloseBackItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_BACK)).GetValue(); }

    virtual sal_uInt16 GetObjIdentifier() const;

    virtual E3dLatheObj* Clone() const;

    virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;

    // TakeObjName...() is for the display in the UI, for example "3 frames selected".
    virtual OUString TakeObjNameSingul() const;
    virtual OUString TakeObjNamePlural() const;

    // set/get local parameters with geometry recreation
    void SetPolyPoly2D(const basegfx::B2DPolyPolygon& rNew);
    const basegfx::B2DPolyPolygon& GetPolyPoly2D() { return maPolyPoly2D; }

    // break up
    virtual bool IsBreakObjPossible();
    virtual SdrAttrObj* GetBreakObj();
};

#endif          // _E3D_LATHE3D_HXX

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */