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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_OBJ3D_HXX
#define INCLUDED_SVX_OBJ3D_HXX
#include <svx/svdoattr.hxx>
#include <svx/svdobj.hxx>
#include <svx/def3d.hxx>
#include <svx/svdpage.hxx>
#include <svx/deflt3d.hxx>
#include <vcl/bitmap.hxx>
#include <svx/svx3ditems.hxx>
#include <svx/xflclit.hxx>
#include <svl/itemset.hxx>
#include <basegfx/range/b3drange.hxx>
#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/vector/b2enums.hxx>
#include <svx/svxdllapi.h>
// Forward declaration
class SfxPoolItem;
class Viewport3D;
class E3dScene;
namespace basegfx { class B3DPolyPolygon; }
namespace sdr { namespace properties {
class BaseProperties;
class E3dProperties;
class E3dCompoundProperties;
class E3dExtrudeProperties;
class E3dLatheProperties;
class E3dSphereProperties;
}}
/*************************************************************************
|*
|* GeoData relevant for undo actions
|*
\************************************************************************/
class E3DObjGeoData : public SdrObjGeoData
{
public:
basegfx::B3DRange maLocalBoundVol; // surrounding volume of the object
basegfx::B3DHomMatrix maTransformation; // local transformations
E3DObjGeoData() {}
};
/*************************************************************************
|*
|* List for 3D objects
|*
\************************************************************************/
class E3dObjList final : public SdrObjList
{
public:
E3dObjList();
SVX_DLLPUBLIC virtual ~E3dObjList() override;
virtual E3dObjList* Clone() const override;
virtual void NbcInsertObject(SdrObject* pObj, size_t nPos=SAL_MAX_SIZE) override;
virtual void InsertObject(SdrObject* pObj, size_t nPos=SAL_MAX_SIZE) override;
virtual SdrObject* NbcRemoveObject(size_t nObjNum) override;
virtual SdrObject* RemoveObject(size_t nObjNum) override;
private:
E3dObjList &operator=(const E3dObjList& rSrcList) = delete;
SVX_DLLPUBLIC E3dObjList(const E3dObjList& rSrcList);
};
/*************************************************************************
|*
|* Base class for 3D objects
|*
\************************************************************************/
class SVX_DLLPUBLIC E3dObject : public SdrAttrObj
{
private:
// to allow sdr::properties::E3dProperties access to StructureChanged()
friend class sdr::properties::E3dProperties;
// Allow everything for E3dObjList and E3dDragMethod
friend class E3dObjList;
friend class E3dDragMethod;
protected:
virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties() override;
E3dObjList maSubList; // child objects
basegfx::B3DRange maLocalBoundVol; // surrounding volume of the object (from the geometry generation)
basegfx::B3DHomMatrix maTransformation; // local transformation
basegfx::B3DHomMatrix maFullTransform; // global transformation (including. parents)
// Flags
bool mbTfHasChanged : 1;
bool mbIsSelected : 1;
protected:
void SetTransformChanged();
virtual void NewObjectInserted(const E3dObject* p3DObj);
virtual void StructureChanged();
basegfx::B3DRange RecalcBoundVolume() const;
protected:
// E3dObject is only a helper class (for E3DScene and E3DCompoundObject)
// and no instances should be created from anyone, so i move the constructors
// to protected area
E3dObject();
public:
virtual void RecalcSnapRect() override;
virtual void SetRectsDirty(bool bNotMyself = false) override;
virtual ~E3dObject() override;
virtual SdrInventor GetObjInventor() const override;
virtual sal_uInt16 GetObjIdentifier() const override;
virtual void TakeObjInfo(SdrObjTransformInfoRec& rInfo) const override;
virtual void NbcSetLayer(SdrLayerID nLayer) override;
virtual void SetObjList(SdrObjList* pNewObjList) override;
virtual void SetPage(SdrPage* pNewPage) override;
virtual void SetModel(SdrModel* pNewModel) override;
virtual void NbcMove(const Size& rSize) override;
virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact) override;
virtual SdrObjList* GetSubList() const override;
// Insert 3D object into the group; transfer to other owner!
void Insert3DObj(E3dObject* p3DObj);
void Remove3DObj(E3dObject const * p3DObj);
E3dObject* GetParentObj() const;
virtual E3dScene* GetScene() const;
const basegfx::B3DRange& GetBoundVolume() const;
void InvalidateBoundVolume();
// calculate complete transformation including all parents
const basegfx::B3DHomMatrix& GetFullTransform() const;
// get and (re)set transformation matrix
const basegfx::B3DHomMatrix& GetTransform() const { return maTransformation;}
virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix);
virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix);
// 2D rotations, are implemented as a rotation around the Z axis
// which is vertical to the screen, plus a shift of the scene.
// This means that also the scene (E3dScene) must define this
// routine as virtual in its class.
virtual void NbcRotate(const Point& rRef, long nAngle, double sn, double cs) override;
// get wireframe polygon for local object. No transform is applied.
basegfx::B3DPolyPolygon CreateWireframe() const;
// TakeObjName...() is for the display in the UI, for example "3 frames selected".
virtual OUString TakeObjNameSingul() const override;
virtual OUString TakeObjNamePlural() const override;
virtual E3dObject* Clone() const override;
E3dObject& operator=( const E3dObject& rObj );
virtual SdrObjGeoData *NewGeoData() const override;
virtual void SaveGeoData(SdrObjGeoData& rGeo) const override;
virtual void RestGeoData(const SdrObjGeoData& rGeo) override;
// get/set the selection
bool GetSelected() const { return mbIsSelected; }
void SetSelected(bool bNew);
// break up
virtual bool IsBreakObjPossible();
virtual SdrAttrObj* GetBreakObj();
};
/*************************************************************************
|*
|* Class for all compound objects (Cube, Lathe, Scene, Extrude)
|* This class saves some ISA queries and accelerates the behaviour
|* significantly, because all the attributes etc. are kept through this.
|* The polygons may only keep attributes if they are directly
|* subordinated to the scene.
|*
\************************************************************************/
class SVX_DLLPUBLIC E3dCompoundObject : public E3dObject
{
private:
// to allow sdr::properties::E3dCompoundProperties access to SetGeometryValid()
friend class sdr::properties::E3dCompoundProperties;
friend class sdr::properties::E3dExtrudeProperties;
friend class sdr::properties::E3dLatheProperties;
friend class sdr::properties::E3dSphereProperties;
protected:
virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties() override;
// material of the object
Color aMaterialAmbientColor;
protected:
void SetDefaultAttributes(E3dDefaultAttributes& rDefault);
// convert given basegfx::B3DPolyPolygon to screen coor
basegfx::B2DPolyPolygon TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate);
public:
E3dCompoundObject();
E3dCompoundObject(E3dDefaultAttributes& rDefault);
virtual ~E3dCompoundObject() override;
virtual basegfx::B2DPolyPolygon TakeXorPoly() const override;
virtual sal_uInt32 GetHdlCount() const override;
virtual void AddToHdlList(SdrHdlList& rHdlList) const override;
virtual sal_uInt16 GetObjIdentifier() const override;
virtual void RecalcSnapRect() override;
virtual E3dCompoundObject* Clone() const override;
bool IsAOrdNumRemapCandidate(E3dScene*& prScene) const;
};
#endif // INCLUDED_SVX_OBJ3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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