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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef _E3D_OBJ3D_HXX
#define _E3D_OBJ3D_HXX
#include <svx/svdoattr.hxx>
#include <svx/svdobj.hxx>
#include <svx/def3d.hxx>
#include <svx/svdpage.hxx>
#include <svx/deflt3d.hxx>
#include <vcl/bitmap.hxx>
#include <svx/svx3ditems.hxx>
#include <svx/xflclit.hxx>
#include <svl/itemset.hxx>
#include <basegfx/range/b3drange.hxx>
#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/vector/b2enums.hxx>
#include "svx/svxdllapi.h"
//************************************************************
// Forward declaration
//************************************************************
class SfxPoolItem;
class Viewport3D;
class E3dScene;
class E3dPolyScene;
namespace basegfx { class B3DPolyPolygon; }
namespace sdr { namespace properties {
class BaseProperties;
class E3dProperties;
class E3dCompoundProperties;
class E3dExtrudeProperties;
class E3dLatheProperties;
class E3dSphereProperties;
}}
/*************************************************************************
|*
|* GeoData relevant for undo actions
|*
\************************************************************************/
class E3DObjGeoData : public SdrObjGeoData
{
public:
basegfx::B3DRange maLocalBoundVol; // surrounding volume of the object
basegfx::B3DHomMatrix maTransformation; // lokal transformations
E3DObjGeoData() {}
};
/*************************************************************************
|*
|* List for 3D objects
|*
\************************************************************************/
class E3dObjList : public SdrObjList
{
public:
TYPEINFO();
E3dObjList(SdrModel* pNewModel = 0, SdrPage* pNewPage = 0, E3dObjList* pNewUpList = 0);
SVX_DLLPUBLIC E3dObjList(const E3dObjList& rSrcList);
SVX_DLLPUBLIC virtual ~E3dObjList();
virtual void NbcInsertObject(SdrObject* pObj, sal_uIntPtr nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL);
virtual void InsertObject(SdrObject* pObj, sal_uIntPtr nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL);
virtual SdrObject* NbcRemoveObject(sal_uIntPtr nObjNum);
virtual SdrObject* RemoveObject(sal_uIntPtr nObjNum);
};
/*************************************************************************
|*
|* Base class for 3D objects
|*
\************************************************************************/
class SVX_DLLPUBLIC E3dObject : public SdrAttrObj
{
private:
// to allow sdr::properties::E3dProperties access to StructureChanged()
friend class sdr::properties::E3dProperties;
// Allow everything for E3dObjList and E3dDragMethod
friend class E3dObjList;
friend class E3dDragMethod;
protected:
virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
E3dObjList maSubList; // child objects
basegfx::B3DRange maLocalBoundVol; // surrounding volume of the object (from the geometry generation)
basegfx::B3DHomMatrix maTransformation; // local transformation
basegfx::B3DHomMatrix maFullTransform; // global transformation (including. parents)
// Flags
unsigned mbTfHasChanged : 1;
unsigned mbIsSelected : 1;
public:
void SetBoundVolInvalid();
protected:
void SetTransformChanged();
virtual void NewObjectInserted(const E3dObject* p3DObj);
virtual void StructureChanged();
basegfx::B3DRange RecalcBoundVolume() const;
protected:
// E3dObject is only a helper class (for E3DScene and E3DCompoundObject)
// and no instances should be created from anyone, so i move the constructors
// to protected area
E3dObject();
E3dObject(sal_Bool bIsFromChart);
public:
TYPEINFO();
virtual void RecalcSnapRect();
virtual void SetRectsDirty(sal_Bool bNotMyself = sal_False);
virtual ~E3dObject();
virtual sal_uInt32 GetObjInventor() const;
virtual sal_uInt16 GetObjIdentifier() const;
virtual void TakeObjInfo(SdrObjTransformInfoRec& rInfo) const;
virtual void NbcSetLayer(SdrLayerID nLayer);
virtual void SetObjList(SdrObjList* pNewObjList);
virtual void SetPage(SdrPage* pNewPage);
virtual void SetModel(SdrModel* pNewModel);
virtual void NbcMove(const Size& rSize);
virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact);
virtual SdrObjList* GetSubList() const;
// Insert 3D object into the group; transfer to other owner!
virtual void Insert3DObj(E3dObject* p3DObj);
void Remove3DObj(E3dObject* p3DObj);
E3dObject* GetParentObj() const;
virtual E3dScene* GetScene() const;
const basegfx::B3DRange& GetBoundVolume() const;
void InvalidateBoundVolume();
// calculate complete transformation including all parents
const basegfx::B3DHomMatrix& GetFullTransform() const;
// get and (re)set transformation matrix
const basegfx::B3DHomMatrix& GetTransform() const;
virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix);
virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix);
// 2D rotations, are implemented as a rotation around the Z axis
// which is vertical to the screen, plus a shift of the scene.
// This means that also the scene (E3dScene) must define this
// routine as virtual in its class.
virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
// get wireframe polygon for local object. No transform is applied.
basegfx::B3DPolyPolygon CreateWireframe() const;
// TakeObjName...() is for the display in the UI, for example "3 frames selected".
virtual OUString TakeObjNameSingul() const;
virtual OUString TakeObjNamePlural() const;
sal_uInt16 GetLogicalGroup() { return 0; }
virtual E3dObject* Clone() const;
E3dObject& operator=( const E3dObject& rObj );
virtual SdrObjGeoData *NewGeoData() const;
virtual void SaveGeoData(SdrObjGeoData& rGeo) const;
virtual void RestGeoData(const SdrObjGeoData& rGeo);
// get/set the selection
bool GetSelected() const { return mbIsSelected; }
void SetSelected(bool bNew);
// break up
virtual bool IsBreakObjPossible();
virtual SdrAttrObj* GetBreakObj();
};
/*************************************************************************
|*
|* Class for all compound objects (Cube, Lathe, Scene, Extrude)
|* This class saves some ISA queries and accelerates the behaviour
|* significantly, because all the attributes etc. are kept through this.
|* The polygons may only keep attributes if they are directly
|* subordinated to the scene.
|*
\************************************************************************/
class SVX_DLLPUBLIC E3dCompoundObject : public E3dObject
{
private:
// to allow sdr::properties::E3dCompoundProperties access to SetGeometryValid()
friend class sdr::properties::E3dCompoundProperties;
friend class sdr::properties::E3dExtrudeProperties;
friend class sdr::properties::E3dLatheProperties;
friend class sdr::properties::E3dSphereProperties;
protected:
virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
// material of the object
Color aMaterialAmbientColor;
// attributes for geometry creation
unsigned bCreateNormals : 1;
unsigned bCreateTexture : 1;
protected:
void SetDefaultAttributes(E3dDefaultAttributes& rDefault);
// convert given basegfx::B3DPolyPolygon to screen coor
basegfx::B2DPolyPolygon TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate);
public :
TYPEINFO();
E3dCompoundObject();
E3dCompoundObject(E3dDefaultAttributes& rDefault);
virtual ~E3dCompoundObject();
virtual basegfx::B2DPolyPolygon TakeXorPoly() const;
virtual sal_uInt32 GetHdlCount() const;
virtual void AddToHdlList(SdrHdlList& rHdlList) const;
// DoubleSided: sal_True/FALSE
sal_Bool GetDoubleSided() const
{ return ((const Svx3DDoubleSidedItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); }
// NormalsKind: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE
sal_uInt16 GetNormalsKind() const
{ return ((const Svx3DNormalsKindItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue(); }
// NormalsInvert: sal_True/FALSE
sal_Bool GetNormalsInvert() const
{ return ((const Svx3DNormalsInvertItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); }
// TextureProjX: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE
sal_uInt16 GetTextureProjectionX() const
{ return ((const Svx3DTextureProjectionXItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue(); }
// TextureProjY: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE
sal_uInt16 GetTextureProjectionY() const
{ return ((const Svx3DTextureProjectionYItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue(); }
// Shadow3D: sal_True/FALSE
sal_Bool GetShadow3D() const
{ return ((const Svx3DShadow3DItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); }
// MaterialColor: Color
Color GetMaterialColor() const
{ return ((const Svx3DMaterialColorItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_COLOR)).GetValue(); }
// MaterialEmission: Color
Color GetMaterialEmission() const
{ return ((const Svx3DMaterialEmissionItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue(); }
// MaterialSpecular: Color
Color GetMaterialSpecular() const
{ return ((const Svx3DMaterialSpecularItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue(); }
// MaterialSpecularIntensity:
sal_uInt16 GetMaterialSpecularIntensity() const
{ return ((const Svx3DMaterialSpecularIntensityItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue(); }
// TextureFilter: sal_True/FALSE
sal_Bool GetTextureFilter() const
{ return ((const Svx3DTextureFilterItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); }
// #i28528#
// Added extra Item (Bool) for chart2 to be able to show reduced line geometry
sal_Bool GetReducedLineGeometry() const
{ return ((const Svx3DReducedLineGeometryItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue(); }
virtual sal_uInt16 GetObjIdentifier() const;
virtual void RecalcSnapRect();
// set/get parameters for geometry creation
sal_Bool GetCreateNormals() const { return bCreateNormals; }
sal_Bool GetCreateTexture() const { return bCreateTexture; }
virtual E3dCompoundObject* Clone() const;
// material of the object
const Color& GetMaterialAmbientColor() const { return aMaterialAmbientColor; }
bool IsAOrdNumRemapCandidate(E3dScene*& prScene) const;
};
#endif // _E3D_OBJ3D_HXX
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