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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3D_HXX
#define INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3D_HXX
#include <svx/obj3d.hxx>
#include <svx/sdr/contact/viewcontactofsdrobj.hxx>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
namespace drawinglayer { namespace attribute {
class SdrLineAttribute;
}}
namespace basegfx {
class BColor;
class B3DHomMatrix;
}
namespace sdr { namespace contact {
class ViewContactOfE3dScene;
class ViewContactOfE3d : public ViewContactOfSdrObj
{
protected:
// Create a Object-Specific ViewObjectContact, set ViewContact and
// ObjectContact. Always needs to return something.
virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) override;
public:
// basic constructor, used from E3dObject.
explicit ViewContactOfE3d(E3dObject& rObj);
virtual ~ViewContactOfE3d();
// access to E3dObject
const E3dObject& GetE3dObject() const
{
return static_cast<const E3dObject&>(GetSdrObject());
}
// public helpers
drawinglayer::primitive2d::Primitive2DSequence impCreateWithGivenPrimitive3DSequence(
const drawinglayer::primitive3d::Primitive3DSequence& rxContent3D) const;
// primitive stuff
protected:
// Primitive3DSequence of the ViewContact. This contains all necessary information
// for the graphical visualisation and needs to be supported by all 3D VCs which
// can be visualized. It does NOT contain the object transformation to be able to
// buffer for all possible usages
drawinglayer::primitive3d::Primitive3DSequence mxViewIndependentPrimitive3DSequence;
// This method is responsible for creating the graphical visualisation data which is
// stored in mxViewIndependentPrimitive3DSequence, but without object transformation
virtual drawinglayer::primitive3d::Primitive3DSequence createViewIndependentPrimitive3DSequence() const = 0;
// This method is responsible for creating the graphical visualisation data derived ONLY from
// the model data. The default implementation will try to create a 3D to 2D embedding (will work
// when scene is known) which can then be used for 2D processing concerning ranges
virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const override;
public:
// access to the local primitive without the object's local 3D transform. This is e.g. needed
// to get the not-yet transformed BoundVolume for e.g. interactions
drawinglayer::primitive3d::Primitive3DSequence getVIP3DSWithoutObjectTransform() const;
// access to the local primitive. This will ensure that the list is
// current in comparing the local list content with a fresh created incarnation. It will
// use getVIP3DSWithoutObjectTransform and embed to 3d transform primitive when object's
// local 3d transform is used
drawinglayer::primitive3d::Primitive3DSequence getViewIndependentPrimitive3DSequence() const;
};
}}
#endif // INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3D_HXX
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