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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
#define INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
#include <svx/sdr/contact/viewcontactofsdrobj.hxx>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
#include <drawinglayer/geometry/viewinformation3d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
//////////////////////////////////////////////////////////////////////////////
// predeclarations
class E3dScene;
namespace basegfx {
class B3DRange;
}
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
class SVX_DLLPUBLIC ViewContactOfE3dScene : public ViewContactOfSdrObj
{
protected:
// Create a Object-Specific ViewObjectContact, set ViewContact and
// ObjectContact. Always needs to return something. Default is to create
// a standard ViewObjectContact containing the given ObjectContact and *this
virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact);
public:
// basic constructor, used from SdrObject.
explicit ViewContactOfE3dScene(E3dScene& rScene);
// access to SdrObject
E3dScene& GetE3dScene() const
{
return (E3dScene&)GetSdrObject();
}
// React on changes of the object of this ViewContact
virtual void ActionChanged();
// access to ViewInformation3D and ObjectTransformation
const drawinglayer::geometry::ViewInformation3D& getViewInformation3D(const ::basegfx::B3DRange& rContentRange) const;
const drawinglayer::geometry::ViewInformation3D& getViewInformation3D() const;
const basegfx::B2DHomMatrix& getObjectTransformation() const;
// attribute providers
const drawinglayer::attribute::SdrSceneAttribute& getSdrSceneAttribute() const;
const drawinglayer::attribute::SdrLightingAttribute& getSdrLightingAttribute() const;
// scene primitive creators. If pLayerVisibility is given, a visibility test with the LayerID and the
// given SetOfByte is done.
drawinglayer::primitive2d::Primitive2DSequence createScenePrimitive2DSequence(const SetOfByte* pLayerVisibility) const;
// helpers to get the sequence of all contained 3D primitives and it's range,
// regardless of layer or visibility constraints and using a neutral ViewInformation3D
drawinglayer::primitive3d::Primitive3DSequence getAllPrimitive3DSequence() const;
basegfx::B3DRange getAllContentRange3D() const;
protected:
// the 3d transformation stack
drawinglayer::geometry::ViewInformation3D maViewInformation3D;
// the object transformation
basegfx::B2DHomMatrix maObjectTransformation;
// attributes
drawinglayer::attribute::SdrSceneAttribute maSdrSceneAttribute;
drawinglayer::attribute::SdrLightingAttribute maSdrLightingAttribute;
// create methods for ViewInformation3D and ObjectTransformation
void createViewInformation3D(const ::basegfx::B3DRange& rContentRange);
void createObjectTransformation();
// attribute creators
void createSdrSceneAttribute();
void createSdrLightingAttribute();
// This method is responsible for creating the graphical visualisation data
// ONLY based on model data
virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const;
};
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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