1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
#define INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
#include <svx/sdr/overlay/overlayobject.hxx>
#include <vcl/bitmapex.hxx>
namespace sdr
{
namespace overlay
{
class SVX_DLLPUBLIC OverlayAnimatedBitmapEx : public OverlayObjectWithBasePosition
{
protected:
// the Bitmaps
BitmapEx maBitmapEx1;
BitmapEx maBitmapEx2;
// position of the basePosition inside the Bitmaps, in pixels
sal_uInt16 mnCenterX1;
sal_uInt16 mnCenterY1;
sal_uInt16 mnCenterX2;
sal_uInt16 mnCenterY2;
// #i53216# added CursorBlinkTime (in ms)
sal_uInt32 mnBlinkTime;
// optional shear and rotation
double mfShearX;
double mfRotation;
/// bitfield
// Flag to remember which state to draw. Inited with false (0)
bool mbOverlayState : 1;
// geometry creation for OverlayObject
virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence() override;
public:
OverlayAnimatedBitmapEx(
const basegfx::B2DPoint& rBasePos,
const BitmapEx& rBitmapEx1,
const BitmapEx& rBitmapEx2,
sal_uInt64 nBlinkTime = 500,
sal_uInt16 nCenX1 = 0,
sal_uInt16 nCenY1 = 0,
sal_uInt16 nCenX2 = 0,
sal_uInt16 nCenY2 = 0,
double fShearX = 0.0,
double fRotation = 0.0);
virtual ~OverlayAnimatedBitmapEx();
const BitmapEx& getBitmapEx1() const { return maBitmapEx1; }
const BitmapEx& getBitmapEx2() const { return maBitmapEx2; }
sal_uInt16 getCenterX1() const { return mnCenterX1; }
sal_uInt16 getCenterY1() const { return mnCenterY1; }
sal_uInt16 getCenterX2() const { return mnCenterX2; }
sal_uInt16 getCenterY2() const { return mnCenterY2; }
// execute event from base class sdr::animation::Event. Default
// implementation does nothing and does not create a new event.
virtual void Trigger(sal_uInt32 nTime) override;
// get shearX and rotation
double getShearX() const { return mfShearX; }
double getRotation() const { return mfRotation; }
};
} // end of namespace overlay
} // end of namespace sdr
#endif // INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|