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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_SDTAKITM_HXX
#define INCLUDED_SVX_SDTAKITM_HXX
#include <svl/eitem.hxx>
#include <svx/svddef.hxx>
#include <svx/svxdllapi.h>
/**
* Animation type for text frame.
*/
enum SdrTextAniKind {
SDRTEXTANI_NONE, /// no animation
SDRTEXTANI_BLINK, /// blinking
SDRTEXTANI_SCROLL, /// scroll through
SDRTEXTANI_ALTERNATE, /// scroll back and forth
SDRTEXTANI_SLIDE /// scroll in
};
// - SDRTEXTANI_BLINK:
// Just blink. Direction and Amount don't effect things.
// Frequency delay: 0 = 0.5Hz (Delay = 250).
// Count = number of blinks. (0 = forever)
// start inside: sal_False = begin with the blinker off, sal_True = begin with the blinker on
// stop inside: sal_False = end with the blinker off, sal_True = end with the blinker on
// (Only if count! = 0)
// - SDRTEXTANI_SCROLL:
// Text just scrolls all the way through, and starts over when it is done.
// Delay in ms: (except delay = 0 means 50ms (20Hz) default)
// Count = number of passes (0 = go forever)
// Direction: the direction to scroll
// StartInside: sal_False = on the first pass, scroll the text in (not initially visible)
// sal_True = on the first pass, the left part of the text is already visible
// in the scroll area before starting.
// StopInside: sal_False = on the last pass, scroll the text all the way out.
// sal_True = on the last pass, keep the right part of the text visible.
// (Only if count! = 0)
// Amount: Step size in logical units. Negative values = use Pixels instead
// of logical units. If Amount = 0, then default to 1 Pixel.
// - SDRTEXTANI_ALTERNATE:
// Like SDRTEXTANI_SCROLL, except don't scroll until all of the text is out,
// but just until the last part is visible. Then, change direction and
// scroll the text the other way.
// Count = number of passes (number of direction changes minus 1)
// If count = 1, this is the same as SDRTEXTANI_SCROLL
// Direction = the starting direction.
// All Other Parameters: just like SDRTEXTANI_SCROLL
// - SDRTEXTANI_SLIDE:
// Text will slide in to the original position.
// -> same as SCROLL with StartInside = sal_False, StopInside = sal_True
// and Count = 1 (Count = 0 is interpreted as count = 1).
// For each count > 1, the text, will be slid out backwards
// (much like ALTERNATE) and then slid back in again.
// StopInside is not evaluated, because inside is always stopped.
// StartInside is not evaluated, because outside is always started.
// All other parameters are like SDRTEXTANI_SCROLL
// StartInside, StopInside: When sal_True, the starting / final position
// of the text depends on the anchor of the drawing object. This
// corresponds to the position of the text in normal Paint (without scrolling).
class SVX_DLLPUBLIC SdrTextAniKindItem: public SfxEnumItem {
public:
TYPEINFO_OVERRIDE();
SdrTextAniKindItem(SdrTextAniKind eKind=SDRTEXTANI_NONE): SfxEnumItem(SDRATTR_TEXT_ANIKIND,(sal_uInt16)eKind) {}
SdrTextAniKindItem(SvStream& rIn) : SfxEnumItem(SDRATTR_TEXT_ANIKIND,rIn) {}
virtual SfxPoolItem* Clone(SfxItemPool* pPool=NULL) const override;
virtual SfxPoolItem* Create(SvStream& rIn, sal_uInt16 nVer) const override;
virtual sal_uInt16 GetValueCount() const override; // { return 5; }
SdrTextAniKind GetValue() const { return (SdrTextAniKind)SfxEnumItem::GetValue(); }
virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId ) override;
virtual OUString GetValueTextByPos(sal_uInt16 nPos) const override;
virtual bool GetPresentation(SfxItemPresentation ePres, SfxMapUnit eCoreMetric, SfxMapUnit ePresMetric, OUString& rText, const IntlWrapper * = 0) const override;
};
#endif
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