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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_SVDOEDGE_HXX
#define INCLUDED_SVX_SVDOEDGE_HXX
#include <svx/svdotext.hxx>
#include <svx/svdglue.hxx>
#include <svx/svxdllapi.h>
class SdrDragMethod;
class SdrPageView;
namespace sdr { namespace properties {
class ConnectorProperties;
}}
/// Utility class SdrObjConnection
class SdrObjConnection
{
friend class SdrEdgeObj;
friend class ImpEdgeHdl;
friend class SdrCreateView;
protected:
Point aObjOfs; // set during dragging of a node
SdrObject* pObj; // referenced object
sal_uInt16 nConId; // connector number
bool bBestConn : 1; // true -> the best-matching connector is searched for
bool bBestVertex : 1; // true -> the best-matching vertex to connect is searched for
bool bAutoVertex : 1; // autoConnector at apex nCon
bool bAutoCorner : 1; // autoConnector at corner nCon
public:
SdrObjConnection() { ResetVars(); }
SVX_DLLPUBLIC ~SdrObjConnection();
void ResetVars();
bool TakeGluePoint(SdrGluePoint& rGP) const;
void SetBestConnection( bool rB ) { bBestConn = rB; };
void SetBestVertex( bool rB ) { bBestVertex = rB; };
void SetAutoVertex( bool rB ) { bAutoVertex = rB; };
void SetConnectorId( sal_uInt16 nId ) { nConId = nId; };
bool IsBestConnection() const { return bBestConn; };
bool IsAutoVertex() const { return bAutoVertex; };
sal_uInt16 GetConnectorId() const { return nConId; };
SdrObject* GetObject() const { return pObj; }
};
enum class SdrEdgeLineCode { Obj1Line2, Obj1Line3, Obj2Line2, Obj2Line3, MiddleLine };
/// Utility class SdrEdgeInfoRec
class SdrEdgeInfoRec
{
public:
// The 5 distances are set on dragging or via SetAttr and are
// evaluated by ImpCalcEdgeTrack. Only 0-3 longs are transported
// via Get/SetAttr/Get/SetStyleSh though.
Point aObj1Line2;
Point aObj1Line3;
Point aObj2Line2;
Point aObj2Line3;
Point aMiddleLine;
// Following values are set by ImpCalcEdgeTrack
long nAngle1; // exit angle at Obj1
long nAngle2; // exit angle at Obj2
sal_uInt16 nObj1Lines; // 1..3
sal_uInt16 nObj2Lines; // 1..3
sal_uInt16 nMiddleLine; // 0xFFFF=none, otherwiese point number of the beginning of the line
char cOrthoForm; // form of the right-angled connector, e.g., 'Z','U',I','L','S',...
public:
SdrEdgeInfoRec()
: nAngle1(0),
nAngle2(0),
nObj1Lines(0),
nObj2Lines(0),
nMiddleLine(0xFFFF),
cOrthoForm(0)
{}
Point& ImpGetLineVersatzPoint(SdrEdgeLineCode eLineCode);
sal_uInt16 ImpGetPolyIdx(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const;
bool ImpIsHorzLine(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const;
void ImpSetLineVersatz(SdrEdgeLineCode eLineCode, const XPolygon& rXP, long nVal);
long ImpGetLineVersatz(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const;
};
/// Utility class SdrEdgeObjGeoData
class SdrEdgeObjGeoData : public SdrTextObjGeoData
{
public:
SdrObjConnection aCon1; // connection status of the beginning of the line
SdrObjConnection aCon2; // connection status of the end of the line
std::unique_ptr<XPolygon> pEdgeTrack;
bool bEdgeTrackDirty; // true -> connector track needs to be recalculated
bool bEdgeTrackUserDefined;
SdrEdgeInfoRec aEdgeInfo;
public:
SdrEdgeObjGeoData();
virtual ~SdrEdgeObjGeoData() override;
};
/// Utility class SdrEdgeObj
class SVX_DLLPUBLIC SdrEdgeObj : public SdrTextObj
{
private:
// to allow sdr::properties::ConnectorProperties access to ImpSetAttrToEdgeInfo()
friend class sdr::properties::ConnectorProperties;
friend class SdrCreateView;
friend class ImpEdgeHdl;
protected:
virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact() override;
virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties() override;
SdrObjConnection aCon1; // Connection status of the beginning of the line
SdrObjConnection aCon2; // Connection status of the end of the line
XPolygon* pEdgeTrack;
sal_uInt16 nNotifyingCount; // Locking
SdrEdgeInfoRec aEdgeInfo;
bool bEdgeTrackDirty : 1; // true -> Connection track needs to be recalculated
bool bEdgeTrackUserDefined : 1;
// Bool to allow suppression of default connects at object
// inside test (HitTest) and object center test (see ImpFindConnector())
bool mbSuppressDefaultConnect : 1;
// Flag value for avoiding infinite loops when calculating
// BoundRects from ring-connected connectors. A coloring algorithm
// is used here. When the GetCurrentBoundRect() calculation of a
// SdrEdgeObj is running, the flag is set, else it is always
// false.
bool mbBoundRectCalculationRunning : 1;
// #i123048# need to remember if layouting was suppressed before to get
// to a correct state for first real layouting
bool mbSuppressed : 1;
public:
// Interface to default connect suppression
void SetSuppressDefaultConnect(bool bNew) { mbSuppressDefaultConnect = bNew; }
bool GetSuppressDefaultConnect() const { return mbSuppressDefaultConnect; }
protected:
virtual void Notify(SfxBroadcaster& rBC, const SfxHint& rHint) override;
static XPolygon ImpCalcObjToCenter(const Point& rStPt, long nEscAngle, const tools::Rectangle& rRect, const Point& rCenter);
void ImpRecalcEdgeTrack(); // recalculation of the connection track
XPolygon ImpCalcEdgeTrack(const XPolygon& rTrack0, SdrObjConnection& rCon1, SdrObjConnection& rCon2, SdrEdgeInfoRec* pInfo) const;
XPolygon ImpCalcEdgeTrack(const Point& rPt1, long nAngle1, const tools::Rectangle& rBoundRect1, const tools::Rectangle& rBewareRect1,
const Point& rPt2, long nAngle2, const tools::Rectangle& rBoundRect2, const tools::Rectangle& rBewareRect2,
sal_uIntPtr* pnQuality, SdrEdgeInfoRec* pInfo) const;
static bool ImpFindConnector(const Point& rPt, const SdrPageView& rPV, SdrObjConnection& rCon, const SdrEdgeObj* pThis, OutputDevice* pOut=nullptr);
static SdrEscapeDirection ImpCalcEscAngle(SdrObject* pObj, const Point& aPt2);
void ImpSetTailPoint(bool bTail1, const Point& rPt);
void ImpUndirtyEdgeTrack(); // potential recalculation of the connection track
void ImpDirtyEdgeTrack(); // invalidate connector path, so it will be recalculated next time
void ImpSetAttrToEdgeInfo(); // copying values from the pool to aEdgeInfo
void ImpSetEdgeInfoToAttr(); // copying values from the aEdgeInfo to the pool
public:
SdrEdgeObj();
virtual ~SdrEdgeObj() override;
SdrObjConnection& GetConnection(bool bTail1) { return *(bTail1 ? &aCon1 : &aCon2); }
virtual void TakeObjInfo(SdrObjTransformInfoRec& rInfo) const override;
virtual sal_uInt16 GetObjIdentifier() const override;
virtual const tools::Rectangle& GetCurrentBoundRect() const override;
virtual const tools::Rectangle& GetSnapRect() const override;
virtual bool IsNode() const override;
virtual SdrGluePoint GetVertexGluePoint(sal_uInt16 nNum) const override;
virtual SdrGluePoint GetCornerGluePoint(sal_uInt16 nNum) const override;
virtual const SdrGluePointList* GetGluePointList() const override;
virtual SdrGluePointList* ForceGluePointList() override;
// * for all of the below: bTail1=true: beginning of the line,
// otherwise end of the line
// * pObj=NULL: disconnect connector
void SetEdgeTrackDirty() { bEdgeTrackDirty=true; }
void ConnectToNode(bool bTail1, SdrObject* pObj) override;
void DisconnectFromNode(bool bTail1) override;
SdrObject* GetConnectedNode(bool bTail1) const override;
const SdrObjConnection& GetConnection(bool bTail1) const { return *(bTail1 ? &aCon1 : &aCon2); }
bool CheckNodeConnection(bool bTail1) const;
virtual void RecalcSnapRect() override;
virtual void TakeUnrotatedSnapRect(tools::Rectangle& rRect) const override;
virtual SdrEdgeObj* Clone() const override;
SdrEdgeObj& operator=(const SdrEdgeObj& rObj);
virtual OUString TakeObjNameSingul() const override;
virtual OUString TakeObjNamePlural() const override;
void SetEdgeTrackPath( const basegfx::B2DPolyPolygon& rPoly );
basegfx::B2DPolyPolygon GetEdgeTrackPath() const;
virtual basegfx::B2DPolyPolygon TakeXorPoly() const override;
virtual sal_uInt32 GetHdlCount() const override;
virtual SdrHdl* GetHdl(sal_uInt32 nHdlNum) const override;
// special drag methods
virtual bool hasSpecialDrag() const override;
virtual bool beginSpecialDrag(SdrDragStat& rDrag) const override;
virtual bool applySpecialDrag(SdrDragStat& rDrag) override;
virtual OUString getSpecialDragComment(const SdrDragStat& rDrag) const override;
// FullDrag support
virtual SdrObject* getFullDragClone() const override;
virtual void NbcSetSnapRect(const tools::Rectangle& rRect) override;
virtual void NbcMove(const Size& aSize) override;
virtual void NbcResize(const Point& rRefPnt, const Fraction& aXFact, const Fraction& aYFact) override;
// #i54102# added rotate, mirror and shear support
virtual void NbcRotate(const Point& rRef, long nAngle, double sn, double cs) override;
virtual void NbcMirror(const Point& rRef1, const Point& rRef2) override;
virtual void NbcShear(const Point& rRef, long nAngle, double tn, bool bVShear) override;
// #102344# Added missing implementation
virtual void NbcSetAnchorPos(const Point& rPnt) override;
virtual bool BegCreate(SdrDragStat& rStat) override;
virtual bool MovCreate(SdrDragStat& rStat) override;
virtual bool EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd) override;
virtual bool BckCreate(SdrDragStat& rStat) override;
virtual void BrkCreate(SdrDragStat& rStat) override;
virtual basegfx::B2DPolyPolygon TakeCreatePoly(const SdrDragStat& rDrag) const override;
virtual Pointer GetCreatePointer() const override;
virtual SdrObject* DoConvertToPolyObj(bool bBezier, bool bAddText) const override;
virtual sal_uInt32 GetSnapPointCount() const override;
virtual Point GetSnapPoint(sal_uInt32 i) const override;
virtual bool IsPolyObj() const override;
virtual sal_uInt32 GetPointCount() const override;
virtual Point GetPoint(sal_uInt32 i) const override;
virtual void NbcSetPoint(const Point& rPnt, sal_uInt32 i) override;
virtual SdrObjGeoData* NewGeoData() const override;
virtual void SaveGeoData(SdrObjGeoData& rGeo) const override;
virtual void RestGeoData(const SdrObjGeoData& rGeo) override;
/** updates edges that are connected to the edges of this object
as if the connected objects send a repaint broadcast
#103122#
*/
void Reformat();
// helper methods for the StarOffice api
Point GetTailPoint( bool bTail ) const;
void SetTailPoint( bool bTail, const Point& rPt );
void setGluePointIndex( bool bTail, sal_Int32 nId = -1 );
sal_Int32 getGluePointIndex( bool bTail );
virtual bool TRGetBaseGeometry(basegfx::B2DHomMatrix& rMatrix, basegfx::B2DPolyPolygon& rPolyPolygon) const override;
virtual void TRSetBaseGeometry(const basegfx::B2DHomMatrix& rMatrix, const basegfx::B2DPolyPolygon& rPolyPolygon) override;
// for geometry access
::basegfx::B2DPolygon getEdgeTrack() const;
// helper method for SdrDragMethod::AddConnectorOverlays. Adds a overlay polygon for
// this connector to rResult.
basegfx::B2DPolygon ImplAddConnectorOverlay(SdrDragMethod& rDragMethod, bool bTail1, bool bTail2, bool bDetail) const;
};
// The following item parameters of the SdrItemPool are used to
// determine the actual connector line routing:
//
// sal_uInt16 EdgeFlowAngle default 9000 (= 90.00 deg), min 0, max 9000
// Clearance angle.
// The angle at which the connecting line may run.
//
// sal_uInt16 EdgeEscAngle default 9000 (= 90.00 Deg), min 0, max 9000
// Object exit angle.
// The angle at which the connection line may exit from the object.
//
// bool EdgeEscAsRay default false
// true -> the connecting line emerges from the object radially.
// Thus, angle specification by the line ObjCenter / connector.
//
// bool EdgeEscUseObjAngle default false
// Object rotation angle is considered
// true -> when determining the connector exit angle, angle for
// object rotation is taken as an offset.
//
// sal_uIntPtr EdgeFlowDefDist default 0, min 0, max ?
// This is the default minimum distance on calculation of the
// connection Line to the docked objects is in logical units.
// This distance is overridden within the object, as soon as the
// user drags on the lines. When docking onto a new object,
// however, this default is used again.
//
//
// General Information About Connectors:
//
// There are nodes and edge objects. Two nodes can be joined by an
// edge. If a connector is connected to a node only at one end, the
// other end is fixed to an absolute position in the document. It is
// of course also possible for a connector to be "free" at both ends,
// i.e. not connected to a node object on each side.
//
// A connector object can also theoretically be a node object at the
// same time. In the first version, however, this will not yet be
// realized.
//
// A connection between node and connector edge can be established by:
// - Interactive creation of a new edge object at the SdrView where
// the beginning or end point of the edge is placed on a connector
// (glueing point) of an already existing node object.
// - Interactive dragging of the beginning or end point of an
// existing connector edge object on the SdrView to a connector
// (glueing point) of an already existing node object.
// - Undo/Redo
// Moving node objects does not make any connections. Also not the
// direct shifting of edge endpoints on the SdrModel... Connections
// can also be established, if the connectors are not configured to
// be visible in the view.
//
// An existing connection between node and edge is retained for:
// - Dragging (Move/Resize/Rotate/...) of the node object
// - Moving a connector position in the node object
// - Simultaneous dragging (Move/Resize/Rotate/...) of the node and the
// edge
//
// A connection between node and edge can be removed by:
// - Deleting one of the objects
// - Dragging the edge object without simultaneously dragging the node
// - Deleting the connector at the node object
// - Undo/Redo/Repeat
// When dragging, the request to remove the connection must be
// requested from outside of the model (for example, from the
// SdrView). SdrEdgeObj::Move() itself does not remove the
// connection.
//
// Each node object can have connectors, so-called glue points. These
// are the geometric points at which the connecting edge object ends
// when the connection is established. By default, each object has no
// connectors. Nevertheless, one can dock an edge in certain view
// settings since then, e.g., connectors can be automatically
// generated at the 4 vertices of the node object when needed. Each
// object provides 2x4 so-called default connector positions, 4 at
// the vertices and 4 at the corner positions. In the normal case,
// these are located at the 8 handle positions; exceptions here are
// ellipses, parallelograms, ... . In addition, user-specific
// connectors can be set for each node object.
//
// Then there is also the possibility to dock an edge on an object
// with the attribute "bUseBestConnector". The best-matching
// connector position for the routing of the connection line is then
// used from the offering of connectors of the object or/and of the
// vertices. The user assigns this attribute by docking the node in
// its center (see, e.g., Visio).
// 09-06-1996: bUseBestConnector uses vertex glue points only.
//
// And here is some terminology:
// Connector : The connector object (edge object)
// Node : Any object to which a connector can be glued to, e.g., a rectangle,
// etc.
// Glue point: The point at which the connector is glued to the node object.
// There are:
// Vertex glue points: Each node object presents these glue
// points inherently. Perhaps there is already the option
// "automatically glue to object vertex" in Draw (default is
// on).
// Corner glue points: These glue points, too, are already
// auto-enabled on objects. Similar to the ones above,
// there may already be an option for them in Draw (default is
// off).
// In contrast to Visio, vertex glue points and corner glue
// points are not displayed in the UI; they are simply there (if
// the option is activated).
// Custom glue points: Any number of them are present on each
// node object. They can be made visible using the option
// (always visible when editing). At the moment, however, they
// are not yet fully implemented.
// Automatic glue point selection: If the connector is docked
// to the node object so that the black frame encompasses the
// entire object, then the connector tries to find the most
// convenient of the 4 vertex glue points (and only of those).
#endif // INCLUDED_SVX_SVDOEDGE_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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