1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_ANIMATE_HXX
#define INCLUDED_VCL_ANIMATE_HXX
#include <vcl/dllapi.h>
#include <vcl/timer.hxx>
#include <vcl/bitmapex.hxx>
#include <vcl/vclptr.hxx>
#define ANIMATION_TIMEOUT_ON_CLICK 2147483647L
enum class Disposal
{
Not,
Back,
Previous
};
struct VCL_DLLPUBLIC AnimationBitmap
{
BitmapEx aBmpEx;
Point aPosPix;
Size aSizePix;
long nWait;
Disposal eDisposal;
bool bUserInput;
AnimationBitmap()
: nWait(0)
, eDisposal(Disposal::Not)
, bUserInput(false)
{}
AnimationBitmap(
const BitmapEx& rBmpEx,
const Point& rPosPix,
const Size& rSizePix,
long _nWait = 0,
Disposal _eDisposal = Disposal::Not
) :
aBmpEx ( rBmpEx ),
aPosPix ( rPosPix ),
aSizePix ( rSizePix ),
nWait ( _nWait ),
eDisposal ( _eDisposal ),
bUserInput ( false )
{}
bool operator==( const AnimationBitmap& rAnimBmp ) const
{
return( rAnimBmp.aBmpEx == aBmpEx &&
rAnimBmp.aPosPix == aPosPix &&
rAnimBmp.aSizePix == aSizePix &&
rAnimBmp.nWait == nWait &&
rAnimBmp.eDisposal == eDisposal &&
rAnimBmp.bUserInput == bUserInput );
}
bool operator!=( const AnimationBitmap& rAnimBmp ) const
{ return !( *this == rAnimBmp ); }
BitmapChecksum GetChecksum() const;
};
class ImplAnimView;
class VCL_DLLPUBLIC Animation
{
public:
Animation();
Animation( const Animation& rAnimation );
~Animation();
Animation& operator=( const Animation& rAnimation );
bool operator==( const Animation& rAnimation ) const;
bool operator!=( const Animation& rAnimation ) const
{ return !(*this==rAnimation); }
void Clear();
bool Start(
OutputDevice* pOutDev,
const Point& rDestPt,
const Size& rDestSz,
long nExtraData,
OutputDevice* pFirstFrameOutDev);
void Stop( OutputDevice* pOutDev = nullptr, long nExtraData = 0 );
void Draw( OutputDevice* pOutDev, const Point& rDestPt ) const;
void Draw( OutputDevice* pOutDev, const Point& rDestPt, const Size& rDestSz ) const;
bool IsInAnimation() const { return mbIsInAnimation; }
bool IsTransparent() const;
const Size& GetDisplaySizePixel() const { return maGlobalSize; }
void SetDisplaySizePixel( const Size& rSize ) { maGlobalSize = rSize; }
const BitmapEx& GetBitmapEx() const { return maBitmapEx; }
void SetBitmapEx( const BitmapEx& rBmpEx ) { maBitmapEx = rBmpEx; }
sal_uInt32 GetLoopCount() const { return mnLoopCount; }
void SetLoopCount(const sal_uInt32 nLoopCount);
void ResetLoopCount();
void SetNotifyHdl( const Link<Animation*,void>& rLink ) { maNotifyLink = rLink; }
const Link<Animation*,void>& GetNotifyHdl() const { return maNotifyLink; }
size_t Count() const { return maList.size(); }
bool Insert( const AnimationBitmap& rAnimationBitmap );
const AnimationBitmap&
Get( sal_uInt16 nAnimation ) const;
void Replace( const AnimationBitmap& rNewAnimationBmp, sal_uInt16 nAnimation );
sal_uLong GetSizeBytes() const;
BitmapChecksum GetChecksum() const;
public:
void Convert( BmpConversion eConversion );
bool ReduceColors( sal_uInt16 nNewColorCount );
bool Invert();
void Mirror( BmpMirrorFlags nMirrorFlags );
void Adjust(
short nLuminancePercent,
short nContrastPercent,
short nChannelRPercent,
short nChannelGPercent,
short nChannelBPercent,
double fGamma = 1.0,
bool bInvert = false );
bool Filter(
BmpFilter eFilter,
const BmpFilterParam* pFilterParam = nullptr );
friend VCL_DLLPUBLIC SvStream& ReadAnimation( SvStream& rIStream, Animation& rAnimation );
friend VCL_DLLPUBLIC SvStream& WriteAnimation( SvStream& rOStream, const Animation& rAnimation );
public:
SAL_DLLPRIVATE static void
ImplIncAnimCount() { mnAnimCount++; }
SAL_DLLPRIVATE static void
ImplDecAnimCount() { mnAnimCount--; }
SAL_DLLPRIVATE sal_uLong
ImplGetCurPos() const { return mnPos; }
private:
SAL_DLLPRIVATE static sal_uLong mnAnimCount;
std::vector< std::unique_ptr<AnimationBitmap> > maList;
std::vector< std::unique_ptr<ImplAnimView> > maViewList;
Link<Animation*,void> maNotifyLink;
BitmapEx maBitmapEx;
Timer maTimer;
Size maGlobalSize;
sal_uInt32 mnLoopCount;
sal_uInt32 mnLoops;
size_t mnPos;
bool mbIsInAnimation;
bool mbLoopTerminated;
SAL_DLLPRIVATE void ImplRestartTimer( sal_uLong nTimeout );
DECL_DLLPRIVATE_LINK( ImplTimeoutHdl, Timer*, void );
};
#endif // INCLUDED_VCL_ANIMATE_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|