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--- misc/build/libvisio-0.0.17/src/lib/VSDXContentCollector.cpp 2012-06-12 20:44:51.773937254 +0200
+++ misc/libvisio-0.0.17/src/lib/VSDXContentCollector.cpp 2012-06-14 21:38:10.947384110 +0200
@@ -1601,6 +1601,7 @@
void libvisio::VSDXContentCollector::collectPolylineTo(unsigned id, unsigned level, double x, double y, unsigned dataID)
{
std::map<unsigned, PolylineData>::const_iterator iter;
+ std::map<unsigned, PolylineData>::const_iterator iterEnd;
if (dataID == 0xFFFFFFFE) // Use stencil polyline data
{
if (!m_stencilShape || m_stencilShape->m_geometries.size() < m_currentGeometryCount)
@@ -1613,13 +1614,15 @@
VSDXGeometryListElement *element = m_stencilShape->m_geometries[m_currentGeometryCount-1].getElement(id);
dataID = dynamic_cast<VSDXPolylineTo2 *>(element)->m_dataID;
iter = m_stencilShape->m_polylineData.find(dataID);
+ iterEnd = m_stencilShape->m_polylineData.end();
}
else // No stencils involved, directly get dataID
{
iter = m_polylineData.find(dataID);
+ iterEnd = m_polylineData.end();
}
- if (iter != m_polylineData.end())
+ if (iter != iterEnd)
{
PolylineData data = iter->second;
collectPolylineTo(id, level, x, y, data.xType, data.yType, data.points);
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