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# -*- tab-width: 4; indent-tabs-mode: nil; py-indent-offset: 4 -*-
#
# This file is part of the LibreOffice project.
#
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
#
import uno
import unohelper
from com.sun.star.awt import XKeyHandler
from com.sun.star.awt import XKeyListener
from com.sun.star.awt import XMouseClickHandler
from com.sun.star.awt import XMouseMotionHandler
from com.sun.star.awt import XMouseListener
from com.sun.star.awt import XMouseMotionListener
from com.sun.star.accessibility import AccessibleRole
"""
This example illustrates how to register to keyboard or mouse events.
There are two families of interfaces for this, called Listeners and Handlers.
In many cases the Handlers are easier to use and provide more flexibility. But
sometimes it's necessary to use the Listeners, as being shown below.
The Listeners usually need to be added exactly to the correct widget. So this
example adds them recursively them to all widgets below the given one.
"""
SOFFICE_CONNECTION_URI = "uno:socket,host=localhost,port=2083;urp;StarOffice.ComponentContext"
def demo():
# Connect to LibreOffice process
localComponentContext = uno.getComponentContext()
localServiceManager = localComponentContext.getServiceManager()
resolver = localServiceManager.createInstanceWithContext("com.sun.star.bridge.UnoUrlResolver", localComponentContext)
remoteComponentContext = resolver.resolve(SOFFICE_CONNECTION_URI)
# Get the currently opened view context.
remoteServiceManager = remoteComponentContext.getServiceManager()
desktop = remoteServiceManager.createInstance("com.sun.star.frame.Desktop")
xComponent = desktop.getCurrentComponent() # e.g. SwXTextDocument, ScModelObj, SdXImpressDocument
if "com.sun.star.document.OfficeDocument" not in xComponent.getSupportedServiceNames():
print("No OfficeDocument opened.")
exit(1)
else:
handler = MyXKeyMouseClickMotionHandler("handler")
# Events in the document view area. Not in the surrounding UI.
xController = xComponent.getCurrentController() # xModel.getCurrentController()
xController.addKeyHandler(handler) # XUserInputInterception.addKeyHandler()
xController.addMouseClickHandler(handler) # XUserInputInterception.addMouseClickHandler()
listener = MyXKeyMouseClickMotionHandler("listener")
# TODO: Register to e.value.Source of Handler events.
# That's the correct source.
xWindow = xController.ComponentWindow
# In writer we're usually looking for:
# xWindow.Windows[0].Windows[0]
recursive_windows("", xWindow, lambda subXWindow: (
subXWindow.addKeyListener(listener),
subXWindow.addMouseListener(listener),
#subXWindow.addMouseMotionListener(listener), # very much events
))
# Maybe the event handlers can also be registered via one of the objects
# this function iterates through. But currently this function just
# prints the accessible roles of the objects.
#recursive_acc_ctx("", xWindow.AccessibleContext.AccessibleParent);
#recursive_acc_ctx("", xWindow);
input("Waiting for events. Press Enter to quit...\n")
def recursive_acc_ctx(path, obj):
print("recursive_acc_ctx: " + path + find_accessible_role(obj.getAccessibleContext().getAccessibleRole()))
for i in range(obj.getAccessibleContext().AccessibleChildCount):
recursive_acc_ctx(path+str(i)+": ", obj.getAccessibleContext().getAccessibleChild(i))
def recursive_windows(path, xWindow, func):
print("recursive_windows: " + path + find_accessible_role(xWindow.getAccessibleContext().getAccessibleRole()))
func(xWindow)
try:
windows = xWindow.getWindows() # XVclContainer.getWindows()
except Exception:
return
for i in range(len(windows)):
subXWindow = windows[i]
recursive_windows(path+str(i)+": ", subXWindow, func)
def find_accessible_role(role_int):
for role_name in dir(AccessibleRole):
if role_int == eval("AccessibleRole." + role_name):
return role_name
class MyXKeyMouseClickMotionHandler(unohelper.Base, XKeyHandler, XKeyListener, XMouseClickHandler, XMouseMotionHandler, XMouseListener, XMouseMotionListener):
def __init__(self, name): # XKeyHandler, XKeyListener
self.name = name
def keyPressed(self, e): # XKeyHandler, XKeyListener
self.key_evt(e, "pressed")
return False # False: don't consume (run other event handlers)
def keyReleased(self, e):
self.key_evt(e, "released")
return False
def mousePressed(self, e): # XMouseClickHandler, XMouseListener
self.mouse_evt(e, "pressed")
return False
def mouseReleased(self, e): # XMouseClickHandler, XMouseListener
self.mouse_evt(e, "released")
return False
def mouseEntered(self, e): # XMouseListener
self.mouse_evt(e, "entered")
return False
def mouseExited(self, e): # XMouseListener
self.mouse_evt(e, "exited")
return False
def mouseDragged(self, e): # XMouseMotionHandler, XMouseMotionListener
self.mouse_evt(e, "dragged")
return False
def mouseMoved(self, e): # XMouseMotionHandler, XMouseMotionListener
self.mouse_evt(e, "moved")
return False
def disposing(self, s):
print(self.name + "# disposing")
def key_evt(self, e, action):
#print(self.name + "# key "+action+": " + str(e)); # very much output
print(self.name + "# key "+action+" (code: " + str(e.value.KeyCode.real) + "): " + e.value.KeyChar.value)
def mouse_evt(self, e, action):
#print(self.name + "# mouse "+action+": " + str(e)); # very much output
print(self.name + "# mouse "+action+": Modifiers: "+str(e.value.Modifiers)+"; Buttons: "+str(e.value.Buttons)+"; X: "+str(e.value.X)+"; Y: "+str(e.value.Y)+"; ClickCount: "+str(e.value.ClickCount)+"; PopupTrigger: "+str(e.value.PopupTrigger))
demo()
# vim: set shiftwidth=4 softtabstop=4 expandtab:
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