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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef __com_sun_star_animations_XTargetPropertiesCreator_idl__
#define __com_sun_star_animations_XTargetPropertiesCreator_idl__
#include <com/sun/star/animations/TargetProperties.idl>
#include <com/sun/star/animations/XAnimationNode.idl>
module com { module sun { module star { module animations {
/** Factory interface to generate properties for all animated targets.<p>
Depending on mode and content of a SMIL animation tree, animation
targets can have global properties different from the target's
default. The most prominent example for such a difference is shape
visibility: when a shape is to become visible in the course of a
SMIL animation, it naturally has to be initially invisible for
that effect to have any visible impact.<p>
This factory interface is able to generate sequences of global
properties for all targets referenced in a given SMIL animation
tree.
*/
interface XTargetPropertiesCreator : ::com::sun::star::uno::XInterface
{
/** Determine a sequence of global target properties.<p>
This method generates a sequence of TargetProperties in effect
before the given SMIL animations start. These properties
should be applied to the given animation targets, to achieve
correct playback of the SMIL animations.<p>
@param rootNode
Root node of the SMIL animation tree.
*/
sequence< TargetProperties > createInitialTargetProperties( [in] XAnimationNode rootNode );
};
}; }; }; };
#endif
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