summaryrefslogtreecommitdiff
path: root/oox/source/drawingml/scene3dhelper.cxx
blob: 7ad926b4bbf2bfa3f8b9243acbfd03eb37ecd954 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 */

#include <drawingml/scene3dhelper.hxx>

#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/numeric/ftools.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include <oox/drawingml/drawingmltypes.hxx>
#include <oox/helper/propertymap.hxx>
#include <oox/token/properties.hxx>
#include <oox/token/tokens.hxx>

#include <com/sun/star/drawing/Direction3D.hpp>
#include <com/sun/star/drawing/EnhancedCustomShapeParameter.hpp>
#include <com/sun/star/drawing/EnhancedCustomShapeMetalType.hpp>
#include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
#include <com/sun/star/drawing/EnhancedCustomShapeParameterType.hpp>
#include <com/sun/star/drawing/Position3D.hpp>
#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>

#include <cmath>

namespace oox
{
/** This struct is used to hold values from the OOXML camera preset types.*/
namespace
{
struct PrstCameraValues
{
    std::u16string_view msCameraPrstName; // identifies the value set

    bool mbIsParallel;

    // values as shown in the UI of MS Office, converted to 1/60000 deg
    double mfRotateAngleX; // unit 1/60000 degree
    double mfRotateAngleY; // unit 1/60000 degree
    double mfRotateAngleZ; // unit 1/60000 degree

    // Position of origin relative to the bounding box of the transformed 2D shape.
    // LibreOffice can handle values outside the ODF range.
    double mfOriginX; // ODF range [-0.5 (left).. 0.5 (right)], fraction of width
    double mfOriginY; // ODF range [-0.5 (top) 0.5 (bottom)], fraction of height

    // mandatory for PARALLEL, ignored for PERSPECTIVE
    double mfSkewAmount; // range 0 to 100, percent of depth used as slant length
    double mfSkewAngle; // unit degree

    // mandatory for PERSPECTIVE, ignored for PARALLEL
    // API type ::com::sun::star::drawing::Position3D; unit 1/100 mm
    double mfViewPointX; // shift from Origin
    double mfViewPointY; // shift from Origin
    double mfViewPointZ; // absolute z-coordinate

    // The OOXML camera attribute "zoom" is not contained, because it is not set in preset camera
    // types and LO cannot render it in custom shape extrusion scene.
};
} // end anonymous namespace

// The values were found experimental using MS Office. A spreadsheet with remarks is attached
// to tdf#70039.
constexpr sal_uInt16 nCameraPresetCount(62); // Fixed, specified in OOXML standard.
constexpr PrstCameraValues aPrstCameraValuesArray[nCameraPresetCount] = {
    { u"isometricBottomDown", true, 2124000, 18882000, 17988000, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricBottomUp", true, 2124000, 2718000, 3612000, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricLeftDown", true, 2100000, 2700000, 0, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricLeftUp", true, 19500000, 2700000, 0, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricOffAxis1Left", true, 1080000, 3840000, 0, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricOffAxis1Right", true, 1080000, 20040000, 0, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricOffAxis1Top", true, 18078000, 18390000, 3456000, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricOffAxis2Left", true, 1080000, 1560000, 0, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricOffAxis2Right", true, 1080000, 17760000, 0, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricOffAxis2Top", true, 18078000, 3210000, 18144000, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricOffAxis3Bottom", true, 3522000, 18390000, 18144000, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricOffAxis3Left", true, 20520000, 3840000, 0, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricOffAxis3Right", true, 20520000, 20040000, 0, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricOffAxis4Bottom", true, 3522000, 3210000, 3456000, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricOffAxis4Left", true, 20520000, 1560000, 0, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricOffAxis4Right", true, 20520000, 17760000, 0, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricRightDown", true, 19500000, 18900000, 0, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricRightUp", true, 2100000, 18900000, 0, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricTopDown", true, 19476000, 2718000, 17988000, 0, 0, 0, 0, 0, 0, 0 },
    { u"isometricTopUp", true, 19476000, 18882000, 3612000, 0, 0, 0, 0, 0, 0, 0 },
    { u"legacyObliqueBottom", true, 0, 0, 0, 0, 0.5, 50, 90, 0, 0, 0 },
    { u"legacyObliqueBottomLeft", true, 0, 0, 0, -0.5, 0.5, 50, 45, 0, 0, 0 },
    { u"legacyObliqueBottomRight", true, 0, 0, 0, 0.5, 0.5, 50, 135, 0, 0, 0 },
    { u"legacyObliqueFront", true, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { u"legacyObliqueLeft", true, 0, 0, 0, -0.5, 0, 50, -360, 0, 0, 0 },
    { u"legacyObliqueRight", true, 0, 0, 0, 0.5, 0, 50, 180, 0, 0, 0 },
    { u"legacyObliqueTop", true, 0, 0, 0, 0, -0.5, 50, -90, 0, 0, 0 },
    { u"legacyObliqueTopLeft", true, 0, 0, 0, -0.5, -0.5, 50, -45, 0, 0, 0 },
    { u"legacyObliqueTopRight", true, 0, 0, 0, 0.5, -0.5, 50, -135, 0, 0, 0 },
    { u"legacyPerspectiveBottom", false, 0, 0, 0, 0, 0.5, 50, 90, 0, 3472, 25000 },
    { u"legacyPerspectiveBottomLeft", false, 0, 0, 0, -0.5, 0.5, 50, 45, -3472, 3472, 25000 },
    { u"legacyPerspectiveBottomRight", false, 0, 0, 0, 0.5, 0.5, 50, 135, 3472, 3472, 25000 },
    { u"legacyPerspectiveFront", false, 0, 0, 0, 0, 0, 0, 0, 0, 0, 25000 },
    { u"legacyPerspectiveLeft", false, 0, 0, 0, -0.5, 0, 50, -360, -3472, 0, 25000 },
    { u"legacyPerspectiveRight", false, 0, 0, 0, 0.5, 0, 50, 180, 3472, 0, 25000 },
    { u"legacyPerspectiveTop", false, 0, 0, 0, 0, -0.5, 50, -90, 0, -3472, 25000 },
    { u"legacyPerspectiveTopLeft", false, 0, 0, 0, -0.5, -0.5, 50, -45, -3472, -3472, 25000 },
    { u"legacyPerspectiveTopRight", false, 0, 0, 0, 0.5, -0.5, 50, -135, 3472, -3472, 25000 },
    { u"obliqueBottom", true, 0, 0, 0, 0, 0.5, 30, 90, 0, 0, 0 },
    { u"obliqueBottomLeft", true, 0, 0, 0, -0.5, 0.5, 30, 45, 0, 0, 0 },
    { u"obliqueBottomRight", true, 0, 0, 0, 0.5, 0.5, 30, 135, 0, 0, 0 },
    { u"obliqueLeft", true, 0, 0, 0, -0.5, 0, 30, -360, 0, 0, 0 },
    { u"obliqueRight", true, 0, 0, 0, 0.5, 0, 30, 180, 0, 0, 0 },
    { u"obliqueTop", true, 0, 0, 0, 0, -0.5, 30, -90, 0, 0, 0 },
    { u"obliqueTopLeft", true, 0, 0, 0, -0.5, -0.5, 30, -45, 0, 0, 0 },
    { u"obliqueTopRight", true, 0, 0, 0, 0.5, -0.5, 30, -135, 0, 0, 0 },
    { u"orthographicFront", true, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { u"perspectiveAbove", false, 20400000, 0, 0, 0, 0, 0, 0, 0, 0, 38451 },
    { u"perspectiveAboveLeftFacing", false, 2358000, 858000, 20466000, 0, 0, 0, 0, 0, 0, 38451 },
    { u"perspectiveAboveRightFacing", false, 2358000, 20742000, 1134000, 0, 0, 0, 0, 0, 0, 38451 },
    { u"perspectiveBelow", false, 1200000, 0, 0, 0, 0, 0, 0, 0, 0, 38451 },
    { u"perspectiveContrastingLeftFacing", false, 624000, 2634000, 21384000, 0, 0, 0, 0, 0, 0,
      38451 },
    { u"perspectiveContrastingRightFacing", false, 624000, 18966000, 216000, 0, 0, 0, 0, 0, 0,
      38451 },
    { u"perspectiveFront", false, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38451 },
    { u"perspectiveHeroicExtremeLeftFacing", false, 486000, 2070000, 21426000, 0, 0, 0, 0, 0, 0,
      18981 },
    { u"perspectiveHeroicExtremeRightFacing", false, 486000, 19530000, 174000, 0, 0, 0, 0, 0, 0,
      18981 },
    { u"perspectiveHeroicLeftFacing", false, 20940000, 858000, 156000, 0, 0, 0, 0, 0, 0, 38451 },
    { u"perspectiveHeroicRightFacing", false, 20940000, 20742000, 21444000, 0, 0, 0, 0, 0, 0,
      38451 },
    { u"perspectiveLeft", false, 0, 1200000, 0, 0, 0, 0, 0, 0, 0, 38451 },
    { u"perspectiveRelaxed", false, 18576000, 0, 0, 0, 0, 0, 0, 0, 0, 38451 },
    { u"perspectiveRelaxedModerately", false, 19488000, 0, 0, 0, 0, 0, 0, 0, 0, 38451 },
    { u"perspectiveRight", false, 0, 20400000, 0, 0, 0, 0, 0, 0, 0, 38451 }
};

namespace
{
/** Searches for the item in aPrstCameraValuesArray with given sPresetName.
    @param [in] sPresetName name as specified in OOXML standard
    @return returns the index if item exists, otherwise -1*/
sal_Int16 getPrstCameraIndex(std::u16string_view sPresetName)
{
    sal_Int16 nIt(0);
    while (nIt < nCameraPresetCount && aPrstCameraValuesArray[nIt].msCameraPrstName != sPresetName)
        ++nIt;
    if (nIt >= nCameraPresetCount)
    {
        nIt = -1; // Error is handled by caller
    }
    return nIt;
}
} // end anonymous namespace

void Scene3DHelper::getAPIAnglesFromOOXAngle(const sal_Int32 nLat, const sal_Int32 nLon,
                                             const sal_Int32 nRev, double& fX, double& fY,
                                             double& fZ)
{
    // MS Office applies the rotations in the order first around y-axis by nLon, then around x-axis
    // by nLat and last around z-axis by nRev. The extrusion mode in ODF and also the API
    // first rotate around the z-axis, then around the y-axis and last around the x-axis. In ODF, the
    // rotation around the z-axis is integrated into the shape transformation and the others are
    // specified in the enhanced geometry of the shape.
    // The orientation of the resulting angles equals the orientation in API, but the angles are in
    // radians.

    // First we build the total rotation matrix from the OOX angles. y-axis points down.
    basegfx::B3DHomMatrix aXMat;
    const double fLatRad = basegfx::deg2rad<60000>(nLat);
    aXMat.set(1, 1, cos(fLatRad));
    aXMat.set(2, 2, cos(fLatRad));
    aXMat.set(1, 2, sin(fLatRad));
    aXMat.set(2, 1, -sin(fLatRad));

    basegfx::B3DHomMatrix aYMat;
    const double fLonRad = basegfx::deg2rad<60000>(nLon);
    aYMat.set(0, 0, cos(fLonRad));
    aYMat.set(2, 2, cos(fLonRad));
    aYMat.set(0, 2, -sin(fLonRad));
    aYMat.set(2, 0, sin(fLonRad));

    basegfx::B3DHomMatrix aZMat;
    const double fRevRad = basegfx::deg2rad<60000>(nRev);
    aZMat.set(0, 0, cos(fRevRad));
    aZMat.set(1, 1, cos(fRevRad));
    aZMat.set(0, 1, sin(fRevRad));
    aZMat.set(1, 0, -sin(fRevRad));
    basegfx::B3DHomMatrix aTotalMat = aZMat * aXMat * aYMat;

    // Now we decompose it so that rotation around z-axis is the first rotation. We know it is a
    // orthonormal matrix, so some steps seen in B3DHomMatrix::decompose() are not needed.
    // The solution fY2 = pi - fY results in the same projection, thus we do not consider it.
    fY = std::asin(-aTotalMat.get(0, 2));

    if (basegfx::fTools::equalZero(cos(fY)))
    {
        // This case has zeros at positions (0,0), (0,1), (1,2) and (2,2) in aTotalMat.
        // This special case means, that the shape is rotated around the y-axis so, that the user
        // looks on the extruded faces. Front face and back face are orthogonal to the xy-plane. The
        // rotation around the x-axis cannot be distinguished from an initial rotation of the shape
        // outside 3D. Thus there exist no unique solution.
        fX = 0.0;
        fZ = std::atan2(aTotalMat.get(2, 1), aTotalMat.get(1, 1));
    }
    else
    {
        fX = std::atan2(-aTotalMat.get(1, 2) / cos(fY), aTotalMat.get(2, 2) / cos(fY));
        fZ = std::atan2(aTotalMat.get(0, 1) / cos(fY), aTotalMat.get(0, 0) / cos(fY));
    }
}

void Scene3DHelper::getAPIAnglesFrom3DProperties(
    const oox::drawingml::Shape3DPropertiesPtr p3DProperties, const sal_Int32& rnMSOShapeRotation,
    double& fX, double& fY, double& fZ)
{
    if (!p3DProperties)
        return;

    // on x-axis, unit 1/60000 deg
    sal_Int32 nLatitude = (*p3DProperties).maCameraRotation.mnLatitude.value_or(0);
    // on y-axis, unit 1/60000 deg
    sal_Int32 nLongitude = (*p3DProperties).maCameraRotation.mnLongitude.value_or(0);
    // on z-axis, unit 1/60000 deg
    sal_Int32 nRevolution = (*p3DProperties).maCameraRotation.mnRevolution.value_or(0);

    // Some projection types need special treatment:
    if (29 <= mnPrstCameraIndex && mnPrstCameraIndex <= 37)
    {
        // legacyPerspective. MS Office does not use z-rotation but writes it to file. We need to
        // ignore it. The preset cameras have no rotation.
        nRevolution = 0;
    }
    else if (47 <= mnPrstCameraIndex)
    {
        assert(mnPrstCameraIndex <= 61
               && "by definition we don't set anything >= nCameraPresetCount (62)");
        // perspective. MS Office has a strange rendering behavior: If the shape rotation is not zero
        // and the angle for rotation on x-axis (=latitude) is >90deg and <=270deg, then MSO renders
        // the shape with an addition 180deg rotation on the z-axis. This happens only with user
        // entered angles.
        if (rnMSOShapeRotation != 0 && nLatitude > 5400000 && nLatitude <= 16200000)
            nRevolution += 10800000;
    }

    // In case attributes lat, lon and rev of the <rot> child element of the <scene3d> element in
    // OOXML markup are given, they overwrite the values from the preset camera type. Otherwise the
    // values from the preset camera are used. OOXML requires that all three attributes must exist at
    // the same time. Thus it is enough to test one of them.
    if (!(*p3DProperties).maCameraRotation.mnRevolution.has_value())
    {
        // The angles are given in 1/60000 deg in aPrstCameraValuesArray.
        nLatitude = aPrstCameraValuesArray[mnPrstCameraIndex].mfRotateAngleX;
        nLongitude = aPrstCameraValuesArray[mnPrstCameraIndex].mfRotateAngleY;
        nRevolution = aPrstCameraValuesArray[mnPrstCameraIndex].mfRotateAngleZ;
    }

    // MS Office applies the shape rotation after the rotations from camera in case of non-legacy
    // cameras, and before for legacy cameras. ODF specifies to first rotate the shape. Thus we need
    // to add shape rotation to nRevolution in case of non-legacy cameras. The shape rotation has
    // opposite orientation than camera z-rotation.
    bool bIsLegacyCamera = 20 <= mnPrstCameraIndex && mnPrstCameraIndex <= 37;
    if (!bIsLegacyCamera)
        nRevolution -= rnMSOShapeRotation;

    // Now calculate the angles for LO rotation order and orientation.
    Scene3DHelper::getAPIAnglesFromOOXAngle(nLatitude, nLongitude, nRevolution, fX, fY, fZ);

    if (bIsLegacyCamera)
        fZ -= basegfx::deg2rad<60000>(rnMSOShapeRotation);
}

void Scene3DHelper::addRotateAngleToMap(oox::PropertyMap& rPropertyMap, const double fX,
                                        const double fY)
{
    css::drawing::EnhancedCustomShapeParameterPair aAnglePair;
    aAnglePair.First.Value <<= basegfx::rad2deg(fX);
    aAnglePair.First.Type = css::drawing::EnhancedCustomShapeParameterType::NORMAL;
    aAnglePair.Second.Value <<= basegfx::rad2deg(fY);
    aAnglePair.Second.Type = css::drawing::EnhancedCustomShapeParameterType::NORMAL;
    rPropertyMap.setAnyProperty(oox::PROP_RotateAngle, css::uno::Any(aAnglePair));
}

void Scene3DHelper::addExtrusionDepthToMap(const oox::drawingml::Shape3DPropertiesPtr p3DProperties,
                                           oox::PropertyMap& rPropertyMap)
{
    // Amount of extrusion and its position relative to the original shape face. This moves the
    // shape inside the scene.
    // The GetExtrusionDepth() method in EnhancedCustomShape3d.cxx expects type double for both.
    sal_Int32 nDepthAmount = (*p3DProperties).mnExtrusionH.value_or(0); // unit EMU
    double fDepthAmount = o3tl::convert(nDepthAmount, o3tl::Length::emu, o3tl::Length::mm100);
    sal_Int32 nZPosition = (*p3DProperties).mnShapeZ.value_or(0); // unit EMU
    double fZPosition = o3tl::convert(nZPosition, o3tl::Length::emu, o3tl::Length::mm100);
    double fDepthRelPos = 0.0;
    if (nDepthAmount == 0 && nZPosition != 0)
    {
        // We cannot express the position relative to the extrusion depth.
        // Use an artificial, small depth of 1Hmm
        fDepthRelPos = fZPosition;
        fDepthAmount = 1.0; // unit Hmm
    }
    else if (nDepthAmount != 0)
        fDepthRelPos = fZPosition / fDepthAmount;

    css::drawing::EnhancedCustomShapeParameterPair aPair;
    css::drawing::EnhancedCustomShapeParameter& rDepthAmount = aPair.First;
    rDepthAmount.Value <<= fDepthAmount;
    rDepthAmount.Type = css::drawing::EnhancedCustomShapeParameterType::NORMAL;
    css::drawing::EnhancedCustomShapeParameter& rDepthFraction = aPair.Second;
    rDepthFraction.Value <<= fDepthRelPos;
    rDepthFraction.Type = css::drawing::EnhancedCustomShapeParameterType::NORMAL;
    rPropertyMap.setProperty(oox::PROP_Depth, aPair);
}

void Scene3DHelper::addProjectionGeometryToMap(
    const oox::drawingml::Shape3DPropertiesPtr p3DProperties, oox::PropertyMap& rPropertyMap,
    const bool bIsParallel, const sal_Int32 rnMSOShapeRotation)
{
    // origin is needed for parallel and perspective as well
    css::drawing::EnhancedCustomShapeParameterPair aOrigin;
    aOrigin.First.Value <<= aPrstCameraValuesArray[mnPrstCameraIndex].mfOriginX;
    aOrigin.First.Type = css::drawing::EnhancedCustomShapeParameterType::NORMAL;
    aOrigin.Second.Value <<= aPrstCameraValuesArray[mnPrstCameraIndex].mfOriginY;
    aOrigin.Second.Type = css::drawing::EnhancedCustomShapeParameterType::NORMAL;
    rPropertyMap.setProperty(oox::PROP_Origin, aOrigin);

    if (bIsParallel)
    {
        // PARALLEL needs API property Skew.
        // orthographicFront and isometric projections do not use skew. We write it nevertheless
        // to prevent LO defaults. Zeros are contained in aPrstCameraValuesArray for these cases.
        double fSkewAngle = aPrstCameraValuesArray[mnPrstCameraIndex].mfSkewAngle; // unit degree
        double fSkewAmount = aPrstCameraValuesArray[mnPrstCameraIndex].mfSkewAmount;
        // oblique projections (index [38..45]) need special treatment. MS Office rotates around the
        // z-axis after the projection was created. Thus the rotation affects the skew direction. ODF
        // rotates the shape before creating the projection. Thus we need to incorporate the shape
        // rotation into the skew angle.
        if (38 <= mnPrstCameraIndex && mnPrstCameraIndex <= 45)
        {
            fSkewAngle -= rnMSOShapeRotation / 60000.0;
        }
        css::drawing::EnhancedCustomShapeParameterPair aSkew;
        aSkew.First.Value <<= fSkewAmount;
        aSkew.First.Type = css::drawing::EnhancedCustomShapeParameterType::NORMAL;
        aSkew.Second.Value <<= fSkewAngle;
        aSkew.Second.Type = css::drawing::EnhancedCustomShapeParameterType::NORMAL;
        rPropertyMap.setProperty(oox::PROP_Skew, aSkew);
    }
    else
    {
        // PERSPECTIVE needs API property ViewPoint.
        css::drawing::Position3D aViewPoint;

        // x- and y-coordinate depend on preset camera type.
        aViewPoint.PositionX = aPrstCameraValuesArray[mnPrstCameraIndex].mfViewPointX;
        aViewPoint.PositionY = aPrstCameraValuesArray[mnPrstCameraIndex].mfViewPointY;

        // The z-coordinate is determined bei a field of view angle in OOXML and by a
        // distance in LibreOffice. MS Office users can change its value.
        if ((*p3DProperties).mfFieldOfVision.has_value())
        {
            double fFov = (*p3DProperties).mfFieldOfVision.value();
            fFov = std::clamp(fFov, 0.5, 179.5);
            // 15976 = 25000 * tan(32.5°) as in legacy. Better ideas to calculate the distance are
            // welcome.
            aViewPoint.PositionZ = 15976.0 / tan(basegfx::deg2rad(fFov / 2.0));
        }
        else
            aViewPoint.PositionZ = aPrstCameraValuesArray[mnPrstCameraIndex].mfViewPointZ;

        rPropertyMap.setProperty(oox::PROP_ViewPoint, aViewPoint);
    }
    // ToDo: It is possible in OOXML to set a 3D-scene on a group. It is not clear yet how that can
    // be mimicked in LO. In case of perspective projection, it produces a horizontal or vertical
    // shift of the viewpoint in relation to the shapes of the group, for example.
}

bool Scene3DHelper::setExtrusionProperties(const oox::drawingml::Shape3DPropertiesPtr p3DProperties,
                                           const sal_Int32& rnMSOShapeRotation,
                                           oox::PropertyMap& rPropertyMap, double& rRotZ,
                                           oox::drawingml::Color& rExtrusionColor,
                                           const bool bBlockExtrusion)
{
    // We convert rnMSOShapeRotation, so that Shape::createAndInsert() can use rRotZ the same way in
    // all cases.
    rRotZ = basegfx::deg2rad<60000>(-rnMSOShapeRotation);

    if (!p3DProperties || !(*p3DProperties).mnPreset.has_value())
        return false;

    const sal_Int32 nCameraPrstID((*p3DProperties).mnPreset.value());
    sal_Int16 nPrstCameraIndex
        = getPrstCameraIndex(oox::drawingml::Generic3DProperties::getCameraPrstName(nCameraPrstID));
    if (nPrstCameraIndex < 0 or nPrstCameraIndex >= nCameraPresetCount)
        return false; // error in document. OOXML specifies a fixed set of preset camera types.
    mnPrstCameraIndex = nPrstCameraIndex;

    // Extrusion color is not handled as extrusion property but as shape property. Thus deliver it
    // in any case, so that Shape::createAndInsert() knows about it.
    rExtrusionColor = (*p3DProperties).maExtrusionColor;

    // Even if we do not extrude an image, we still want to get the z-Rotation.
    if (bBlockExtrusion)
    {
        rRotZ = basegfx::deg2rad<60000>((*p3DProperties).maCameraRotation.mnRevolution.value_or(0)
                                        - rnMSOShapeRotation);
        return false;
    }

    // We use extrusion, if there is a rotation around x-axis or y-axis,
    // or if there is no such rotation but we have a perspective projection with true depth,
    // or we have a parallel projection other than a 'front' type.
    // In other cases the rendering as normal shape is better than any current extrusion.
    double fX = 0.0;
    double fY = 0.0;
    Scene3DHelper::getAPIAnglesFrom3DProperties(p3DProperties, rnMSOShapeRotation, fX, fY, rRotZ);
    sal_Int32 nDepthAmount = (*p3DProperties).mnExtrusionH.value_or(0);
    bool bIsParallel = aPrstCameraValuesArray[mnPrstCameraIndex].mbIsParallel;
    bool bIsParallelFrontType
        = (nCameraPrstID == XML_legacyObliqueFront) || (nCameraPrstID == XML_orthographicFront);
    bool bCreateExtrusion = (!basegfx::fTools::equalZero(fX) || !basegfx::fTools::equalZero(fY))
                            || (!bIsParallel && nDepthAmount > 0)
                            || (bIsParallel && !bIsParallelFrontType);

    if (!bCreateExtrusion)
        return false;

    // Create the extrusion properties in rPropertyMap so that they can be directly used.
    // Turn extrusion on
    rPropertyMap.setProperty(oox::PROP_Extrusion, true);

    // Dummy value. Will be changed from evaluating the material properties.
    rPropertyMap.setProperty(oox::PROP_Diffusion, 100.0);

    // Camera properties
    css::drawing::ProjectionMode eProjectionMode = bIsParallel
                                                       ? css::drawing::ProjectionMode_PARALLEL
                                                       : css::drawing::ProjectionMode_PERSPECTIVE;
    rPropertyMap.setProperty(oox::PROP_ProjectionMode, eProjectionMode);

    Scene3DHelper::addRotateAngleToMap(rPropertyMap, fX, fY);

    Scene3DHelper::addProjectionGeometryToMap(p3DProperties, rPropertyMap, bIsParallel,
                                              rnMSOShapeRotation);

    // Shape properties
    Scene3DHelper::addExtrusionDepthToMap(p3DProperties, rPropertyMap);

    // The 'automatic' extrusion color is different in MS Office. Thus we enable it in any case.
    // CreateAndInsert method will set a suitable 'automatic' color, if rExtrusionColor is not used.
    rPropertyMap.setProperty(oox::PROP_Color, true);
    // ToDo: Some materials might need ShadeMode_Smooth or ShadeMode_PHONG.
    rPropertyMap.setProperty(oox::PROP_ShadeMode, css::drawing::ShadeMode_FLAT);

    return true;
}

namespace
{
/* This struct is used to hold light properties for a light in a preset light rig.*/
struct MSOLight
{
    // Values are as specified in [MS-OI29500], see commit message.
    // The color is specified as RGBA, but alpha value is always 1.0 and ignored anyway, so it is
    // dropped here. The RGB values are in decimal, but might exceed the usual [0;1] range.
    double fMSOColorR;
    double fMSOColorG;
    double fMSOColorB;
    // MSO uses 4 decimals precision, some light directions are not normalized.
    double fMSOLightDirectionX;
    double fMSOLightDirectionY;
    double fMSOLightDirectionZ;
    double fScale;
    double fOffset;
    bool bSpecular;
    bool bDiffuse;
};

/* This struct is used to hold properties of a light rig*/
struct PrstLightRigValues
{
    // values are as specified in [MS-OI29500], see commit message.
    std::u16string_view sLightRigName; // identifies the light rig, mandatory in OOXML
    // The ambient color is specified as RGBA, but alpha value is always 1.0 and R = B = G. Thus we
    // store here only one value.
    std::optional<double> fAmbient;
    // Each rig has at least one light and maximal four lights
    MSOLight aLight1;
    std::optional<MSOLight> aLight2;
    std::optional<MSOLight> aLight3;
    std::optional<MSOLight> aLight4;
    // Light rig rotation is not contained in the presets.
};
} // end anonymous namespace

// The values are taken from [MS-OI29500]. For details see the spreadsheet attached to
// tdf#70039 and the commit message.
constexpr sal_uInt16 nLightRigPresetCount(27); // Fix value, specified in OOXML standard.
constexpr PrstLightRigValues aPrstLightRigValuesArray[nLightRigPresetCount] = {
    { u"balanced",
      { 0.13 },
      { 1.05, 1.05, 1.05, 0.5263, -0.4092, -0.7453, 1, 0, true, true },
      { { 1, 1, 1, -0.9386, 0.3426, -0.041, 1, 0, true, true } },
      { { 0.5, 0.5, 0.5, 0.0934, 0.763, 0.6396, 1, 0, true, true } },
      {} },
    { u"brightRoom",
      { 1.5 },
      { 1, 1, 1, 0, -1, 0, 1, 0, false, true },
      { { 1, 1, 1, 0.8227, -0.1882, -0.5364, 1, 0, true, false } },
      { { -0.5, -0.5, -0.5, 0, 0, -1, 1, 0, false, true } },
      { { 0.5, 0.5, 0.5, 0, 1, 0, 1, 0, false, true } } },
    { u"chilly",
      { 0.11 },
      { 0.31, 0.32, 0.32, 0.6574, -0.7316, -0.1806, 1, 0, true, true },
      { { 0.45, 0.45, 0.45, -0.3539, -0.1505, -0.9231, 1, 0, false, true } },
      { { 1.03, 1.02, 1.15, 0.672, -0.6185, -0.4073, 1, 0, false, true } },
      { { 0.41, 0.45, 0.48, -0.5781, 0.7976, 0.1722, 1, 0, true, true } } },
    { u"contrasting",
      { 1 },
      { 1, 1, 1, 0, -1, 0, 1, 0, true, false },
      { { 1, 1, 1, 0, 1, 0, 1, 0, true, false } },
      {},
      {} },
    { u"flat",
      { 1 },
      { 0.821, 0.821, 0.821, -0.9546, -0.1619, -0.2502, 1, 0, true, false },
      { { 2.072, 2.54, 2.91, 0.0009, 0.8605, 0.5095, 1, 0, true, false } },
      { { 3.843, 3.843, 3.843, 0.6574, -0.7316, -0.1806, 1, 0, true, false } },
      {} },
    { u"flood",
      { 0.13 },
      { 1.1, 1.1, 1.1, 0.5685, -0.7651, -0.3022, 1, 0, true, true },
      { { 1.1, 1.1, 1.1, -0.2366, -0.9595, -0.1531, 1, 0, true, true } },
      { { 0.55, 0.55, 0.55, -0.8982, 0.1386, -0.4171, 1, 0, true, true } },
      {} },
    { u"freezing",
      {},
      { 0.53, 0.567, 0.661, 0.6574, -0.7316, -0.1806, 1, 0, true, true },
      { { 0.37, 0.461, 0.461, -0.2781, -0.4509, -0.8482, 1, 0, false, true } },
      { { 0.649, 0.638, 0.904, 0.672, -0.6185, -0.4073, 1, 0, false, true } },
      { { 0.971, 1.19, 1.363, -0.1825, 0.968, 0.1722, 1, 0, true, true } } },
    { u"glow",
      { 1 },
      { 1, 1, 1, 0, -1, 0, 1, 0, true, true },
      { { 0.7, 0.7, 0.7, 0, 1, 0, 1, 0, true, true } },
      {},
      {} },
    { u"harsh",
      { 0.28 },
      { 0.88, 0.88, 0.88, 0.6689, -0.6755, -0.3104, 1, 0, true, true },
      { { 0.88, 0.88, 0.88, -0.592, -0.7371, -0.326, 1, 0, true, true } },
      {},
      {} },
    { u"legacyFlat1",
      { 0.305 },
      { 0.58, 0.58, 0.58, 0, 0, -0.2, 1, 0, true, true },
      { { 0.58, 0.58, 0.58, 0, 0, -0.2, 0.5, 0, false, true } },
      {},
      {} },
    { u"legacyFlat2",
      { 0.305 },
      { 0.58, 0.58, 0.58, -1, -1, -0.2, 1, 0, true, true },
      { { 0.58, 0.58, 0.58, 0, 1, -0.2, 0.5, 0, false, true } },
      {},
      {} },
    { u"legacyFlat3",
      { 0.305 },
      { 0.58, 0.58, 0.58, 0, -1, -0.2, 1, 0, true, true },
      { { 0.58, 0.58, 0.58, 0, 1, -0.2, 0.5, 0, false, true } },
      {},
      {} },
    { u"legacyFlat4",
      { 0.305 },
      { 0.58, 0.58, 0.58, 1, -1, -0.2, 1, 0, true, true },
      { { 0.58, 0.58, 0.58, 0, 1, -0.2, 0.5, 0, false, true } },
      {},
      {} },
    { u"legacyHarsh1",
      { 0.061 },
      { 0.793, 0.793, 0.793, 0, 0, -0.2, 1, 0, true, true },
      { { 0.214, 0.214, 0.214, 0, 0, -0.2, 1, 0, false, true } },
      {},
      {} },
    { u"legacyHarsh2",
      { 0.061 },
      { 0.793, 0.793, 0.793, -1, -1, -0.2, 1, 0, true, true },
      { { 0.214, 0.214, 0.214, 0, 1, -0.2, 1, 0, false, true } },
      {},
      {} },
    { u"legacyHarsh3",
      { 0.061 },
      { 0.793, 0.793, 0.793, 0, -1, -0.2, 1, 0, true, true },
      { { 0.214, 0.214, 0.214, 0, 1, -0.2, 1, 0, false, true } },
      {},
      {} },
    { u"legacyHarsh4",
      { 0.061 },
      { 0.793, 0.793, 0.793, 1, -1, -0.2, 1, 0, true, true },
      { { 0.214, 0.214, 0.214, 0, 1, -0.2, 1, 0, false, true } },
      {},
      {} },
    { u"legacyNormal1",
      { 0.153 },
      { 0.671, 0.671, 0.671, 0, 0, -0.2, 1, 0, true, true },
      { { 0.366, 0.366, 0.366, 0, 0, -0.2, 0.5, 0, false, true } },
      {},
      {} },
    { u"legacyNormal2",
      { 0.153 },
      { 0.671, 0.671, 0.671, -1, -1, -0.2, 1, 0, true, true },
      { { 0.366, 0.366, 0.366, 0, 1, -0.2, 0.5, 0, false, true } },
      {},
      {} },
    { u"legacyNormal3",
      { 0.153 },
      { 0.671, 0.671, 0.671, 0, -1, -0.2, 1, 0, true, true },
      { { 0.366, 0.366, 0.366, 0, 1, -0.2, 0.5, 0, false, true } },
      {},
      {} },
    { u"legacyNormal4",
      { 0.153 },
      { 0.671, 0.671, 0.671, 1, -1, -0.2, 1, 0, true, true },
      { { 0.366, 0.366, 0.366, 0, 1, -0.2, 0.5, 0, false, true } },
      {},
      {} },
    { u"morning",
      {},
      { 0.669, 0.648, 0.596, 0.6574, -0.7316, -0.1806, 0.5, 0.5, true, true },
      { { 0.459, 0.454, 0.385, -0.2781, -0.4509, -0.8482, 1, 0, false, true } },
      { { 0.9, 0.86, 0.83, 0.672, -0.6185, -0.4073, 1, 0, false, true } },
      { { 0.911, 0.846, 0.728, -0.1825, 0.968, 0.1722, 1, 0, true, true } } },
    { u"soft", { 0.3 }, { 0.8, 0.8, 0.8, -0.6897, 0.2484, -0.6802, 1, 0, true, true }, {}, {}, {} },
    { u"sunrise",
      {},
      { 0.667, 0.63, 0.527, 0.6574, -0.7316, -0.1806, 1, 0, true, true },
      { { 0.459, 0.459, 0.371, -0.2781, -0.4509, -0.8482, 1, 0, false, true } },
      { { 0.826, 0.712, 0.638, 0.672, -0.6185, -0.4073, 1, 0, false, true } },
      { { 1.511, 1.319, 0.994, -0.1825, 0.968, 0.1722, 1, 0, false, true } } },
    { u"sunset",
      {},
      { 0.672, 0.169, 0.169, 0.6574, -0.7316, -0.1806, 1, 0, true, true },
      { { 0.459, 0.448, 0.327, 0.0922, -0.3551, -0.9303, 1, 0, false, true } },
      { { 0.775, 0.612, 0.502, 0.672, -0.6185, -0.4073, 1, 0, false, true } },
      { { 0.761, 0.69, 0.397, -0.424, 0.8891, 0.1722, 1, 0, false, true } } },
    { u"threePt",
      {},
      { 1.141, 1.141, 1.141, -0.6515, -0.2693, -0.7093, 1, 0, true, true },
      { { 0.5, 0.5, 0.5, 0.8482, 0.2469, -0.4686, 1, 0, true, true } },
      { { 1, 1, 1, 0.5634, -0.2812, 0.7769, 1, 0, true, true } },
      {} },
    { u"twoPt",
      { 0.25 },
      { 0.84, 0.84, 0.84, 0.5266, -0.4089, -0.7454, 0, 0, true, true },
      { { 0.3, 0.3, 0.3, -0.8983, 0.2365, -0.3704, 1, 0, true, true } },
      {},
      {} }
};

namespace
{
/** Searches for the item in aPrstLightRigValuesArray with given sPresetName.
    @param [in] sPresetName name as specified in OOXML standard
    @return returns the index if item exists, otherwise -1.*/
sal_Int16 lcl_getPrstLightRigIndex(std::u16string_view sPresetName)
{
    sal_Int16 nIt(0);
    while (nIt < nLightRigPresetCount && aPrstLightRigValuesArray[nIt].sLightRigName != sPresetName)
        ++nIt;
    if (nIt >= nLightRigPresetCount)
    {
        nIt = -1; // Error is handled by caller
    }
    return nIt;
}

/** Extracts the light directions from the preset lightRig.
    @param [in] rLightRig from which the lights are extracted
    @param [out] rLightDirVec contains the preset lights but each as B3DVector*/
void lcl_getLightDirectionsFromRig(const PrstLightRigValues& rLightRig,
                                   std::vector<basegfx::B3DVector>& rLightDirVec)
{
    auto addLightDir = [&](const MSOLight& aMSOLight) {
        basegfx::B3DVector aLightDir(aMSOLight.fMSOLightDirectionX, aMSOLight.fMSOLightDirectionY,
                                     aMSOLight.fMSOLightDirectionZ);
        rLightDirVec.push_back(std::move(aLightDir));
    };
    // aLight1 always exists, the others are optional
    addLightDir(rLightRig.aLight1);
    if (rLightRig.aLight2.has_value())
        addLightDir(rLightRig.aLight2.value());
    if (rLightRig.aLight3.has_value())
        addLightDir(rLightRig.aLight3.value());
    if (rLightRig.aLight4.has_value())
        addLightDir(rLightRig.aLight4.value());
}

/** Converts the directions from MSO specification to coordinates in the shape coordinate system.
    @details The extruded shape uses a left-hand Cartesian coordinate system with x-axis right, y-axis
    down and z-axis towards observer. When L(Lx,Ly,Lz) is the specified light direction, then
    V(-Ly, -Lx, Lz) is the direction in the shape coordinate system.
    @param [in,out] rLightDirVec contains for each individual light its direction.*/
void lcl_AdaptAndNormalizeLightDirections(std::vector<basegfx::B3DVector>& rLightDirVec)
{
    basegfx::B3DHomMatrix aTransform; // unit matrix
    aTransform.set(0, 0, 0.0);
    aTransform.set(0, 1, -1.0);
    aTransform.set(1, 0, -1.0);
    aTransform.set(1, 1, 0.0);
    for (auto& rDirection : rLightDirVec)
    {
        rDirection *= aTransform;
        rDirection.normalize();
    }
}

/** Gets the rotation angles fX and fY from the extrusion property RotateAngle in the map.
    Does nothing if property does not exist.
    @param [in] rPropertyMap should contain valid value in RotateAngle property
    @param [out] fX, fY rotation angle in unit rad with orientation as in API.*/
void lcl_getXYAnglesFromMap(oox::PropertyMap& rPropertyMap, double& rfX, double& rfY)
{
    if (!rPropertyMap.hasProperty(oox::PROP_RotateAngle))
        return;
    css::drawing::EnhancedCustomShapeParameterPair aAnglePair;
    css::uno::Any aAny = rPropertyMap.getProperty(oox::PROP_RotateAngle);
    if (aAny >>= aAnglePair)
    {
        rfX = basegfx::deg2rad(aAnglePair.First.Value.get<double>());
        rfY = basegfx::deg2rad(aAnglePair.Second.Value.get<double>());
    }
}

/** Applies the rotations given in fX, fY, fZ to the light directions.
    @details The rotations are applied in the order fZ, fY, fX. All angles have unit rad. The
        orientation of the angles fX and fY is the same as in the extrusion property RotateAngle in
        API. The orientation of angle fZ is the same as in shape property RotateAngle in API.
    @param [in, out] rLightDirVec contains the to be transformed light directions
    @param [in] fX angle for rotation around x-axis
    @param [in] fY angle for rotation around y-axis
    @param {in] fZ angle for rotation around z-axis*/
void lcl_ApplyShapeRotationToLights(std::vector<basegfx::B3DVector>& rLightDirVec, const double& fX,
                                    const double& fY, const double& fZ)
{
    basegfx::B3DHomMatrix aTransform; // unit matrix
    // rotate has the order first x, then y, last z. We need order z, y, x.
    aTransform.rotate(0.0, 0.0, -fZ);
    aTransform.rotate(0.0, -fY, 0.0);
    aTransform.rotate(fX, 0.0, 0.0);
    for (auto it = rLightDirVec.begin(); it != rLightDirVec.end(); ++it)
        (*it) *= aTransform;
}

/** Applies the light rig rotation to the directions of the individual lights
    @details A light rig has a mandatory attribute 'dir' for rotating the rig in 45deg steps. It might
        have an element 'rot', that describes a rotation by spherical coordinates 'lat', 'lon' and
        'rev'. The element has precedence over the attribute.
    @param [in] p3DProperties contains info about light rig.
    @param {in, out] rLightDirVec contains for each individual light its direction in shape coordinate
        system with x-axis right, y-axis down, z-axis toward observer.*/
void lcl_IncorporateRigRotationIntoLightDirections(
    const oox::drawingml::Shape3DPropertiesPtr p3DProperties,
    std::vector<basegfx::B3DVector>& rLightDirVec)
{
    basegfx::B3DHomMatrix aTransform; // unit matrix
    // if a 'rot' element exists, then all of 'lat', 'lon' and 'rev' needs to exist.
    if ((*p3DProperties).maLightRigRotation.mnLatitude.has_value())
    {
        double fLat
            = basegfx::deg2rad<60000>((*p3DProperties).maLightRigRotation.mnLatitude.value_or(0));
        double fLon
            = basegfx::deg2rad<60000>((*p3DProperties).maLightRigRotation.mnLongitude.value_or(0));
        double fRev
            = basegfx::deg2rad<60000>((*p3DProperties).maLightRigRotation.mnRevolution.value_or(0));
        aTransform.rotate(0.0, 0.0, fRev);
        aTransform.rotate(fLat, fLon, 0.0);
    }
    else
    {
        sal_Int32 nDir = 0;
        switch ((*p3DProperties).mnLightRigDirection.value_or(XML_t))
        {
            case XML_t:
                nDir = 0;
                break;
            case XML_tr:
                nDir = 45;
                break;
            case XML_r:
                nDir = 90;
                break;
            case XML_br:
                nDir = 135;
                break;
            case XML_b:
                nDir = 180;
                break; // or -180
            case XML_bl:
                nDir = -135;
                break;
            case XML_l:
                nDir = -90;
                break;
            case XML_tl:
                nDir = -45;
                break;
            default:
                nDir = 0;
        }
        // Rotation is always only around z-axis
        aTransform.rotate(0.0, 0.0, basegfx::deg2rad(nDir));
    }
    for (auto& rDirection : rLightDirVec)
        rDirection *= aTransform;
}

/** The lights in OOXML are basically incompatible with our lights. We try to tweak some rigs to
    reduce obvious problems.
    @param [in, out] rLightDirVec light directions with already incorporated rotations
    @param [in, out] rLightRig the to be tweaked rig
*/
void lcl_tweakLightRig(std::vector<basegfx::B3DVector>& rLightDirVec, PrstLightRigValues& rLightRig)
{
    if (rLightRig.sLightRigName == u"brightRoom")
    {
        // The fourth light has more significant direction.
        if (rLightDirVec.size() >= 4 && rLightRig.aLight2.has_value()
            && rLightRig.aLight4.has_value())
        {
            std::swap(rLightDirVec[1], rLightDirVec[3]);
            // swap fourth and second in light rig too, swap their other properties too.
            MSOLight aTemp = rLightRig.aLight4.value();
            rLightRig.aLight4 = rLightRig.aLight2.value();
            rLightRig.aLight2 = aTemp;
            // and make it brighter, 1.0 instead of 0.5
            rLightRig.aLight2.value().fMSOColorR = 1.0;
            rLightRig.aLight2.value().fMSOColorG = 1.0;
            rLightRig.aLight2.value().fMSOColorB = 1.0;
        }
        // The object is far too bright.
        rLightRig.fAmbient = 0.6; // instead 1.5
    }
    else if (rLightRig.sLightRigName == u"chilly" || rLightRig.sLightRigName == u"flood")
    {
        // They are too dark.
        rLightRig.fAmbient = 0.35; // instead 0.11 resp. 0.13
    }
    else if (rLightRig.sLightRigName == u"freezing" || rLightRig.sLightRigName == u"morning"
             || rLightRig.sLightRigName == u"sunrise")
    {
        // These rigs have no ambient color but four lights. The objects are too dark with only
        // two lights.
        rLightRig.fAmbient = 0.4;
    }
    else if (rLightRig.sLightRigName == u"sunset")
    {
        // The fourth light is more significant.
        if (rLightDirVec.size() >= 4 && rLightRig.aLight4.has_value())
        {
            MSOLight aTemp = rLightRig.aLight2.value();
            rLightRig.aLight2 = rLightRig.aLight4.value();
            rLightRig.aLight4 = aTemp;
            std::swap(rLightDirVec[1], rLightDirVec[3]);
        }
    }
    else if (rLightRig.sLightRigName == u"soft")
    {
        // This is the only modern light rig with Scale=0.5 and Offset=0.5. It would be harsh=false
        // and specular=true at the same time. We switch specular off as that is used to set harsh on.
        rLightRig.aLight1.bSpecular = false;
    }
}

} // end anonymous namespace

void Scene3DHelper::setLightingProperties(const oox::drawingml::Shape3DPropertiesPtr p3DProperties,
                                          const double& rfRotZ, oox::PropertyMap& rPropertyMap)
{
    if (!p3DProperties || !(*p3DProperties).mnLightRigType.has_value())
        return;

    // get index of light rig in aPrstLightRigValuesArray
    const sal_Int32 nLightRigPrstID((*p3DProperties).mnLightRigType.value()); // token
    sal_Int16 nPrstLightRigIndex = lcl_getPrstLightRigIndex(
        oox::drawingml::Generic3DProperties::getLightRigName(nLightRigPrstID));
    if (nPrstLightRigIndex < 0 or nPrstLightRigIndex >= nLightRigPresetCount)
        return; // error in document. OOXML specifies a fixed set of preset light rig types.

    // The light rig is copied because it might be tweaked later.
    PrstLightRigValues aLightRig = aPrstLightRigValuesArray[nPrstLightRigIndex];

    std::vector<basegfx::B3DVector> aLightDirVec;
    aLightDirVec.reserve(4);
    lcl_getLightDirectionsFromRig(aLightRig, aLightDirVec);
    lcl_AdaptAndNormalizeLightDirections(aLightDirVec);

    lcl_IncorporateRigRotationIntoLightDirections(p3DProperties, aLightDirVec);

    // Parts (1) to (6) are workarounds for the problem that our current model as well as API and
    // ODF are not able to describe or use the capabilities of extruded custom shapes of MS Office.
    // If the implementation is improved one day, the parts will need to be adapted.

    // (1) Moving the camera around does not change shape or light directions for modern cameras in
    // MS Office. For legacy cameras MS Office behaves same as LibreOffice: Not the camera is moved
    // but the shape is rotated. For modern cameras we need to rotate the light rig the same way as
    // the shape to get a similar illumination as in MS Office.
    if (mnPrstCameraIndex < 20 || 37 < mnPrstCameraIndex)
    {
        double fX = 0.0; // unit rad, orientation as in API
        double fY = 0.0; // unit rad, orientation as in API
        lcl_getXYAnglesFromMap(rPropertyMap, fX, fY);
        lcl_ApplyShapeRotationToLights(aLightDirVec, fX, fY, rfRotZ);
    }

    // (2) We try to tweak some light rigs a little bit, e.g. make sure the first light is specular
    // or add some ambient light instead of not possible third or forth light.
    lcl_tweakLightRig(aLightDirVec, aLightRig);

    rPropertyMap.setProperty(oox::PROP_Brightness, aLightRig.fAmbient.value_or(0) * 100);

    // (3) A 3D-scene of an extruded custom shape has currently no colored light, but only a
    // level. We get the level from Red.
    rPropertyMap.setProperty(oox::PROP_FirstLightLevel, aLightRig.aLight1.fMSOColorR * 100);

    // (4) 'Specular' and 'Diffuse' in the MSO specification belong to modern 3D geometry. That is not
    // available in our legacy one. Here we treat 'Specular' as property 'Harsh' and ignore 'Diffuse'.
    rPropertyMap.setProperty(oox::PROP_FirstLightHarsh, aLightRig.aLight1.bSpecular);

    // (5) In fact we have stored position in FirstLightDirection and SecondLightDirection,
    // not direction, thus the minus sign.
    css::drawing::Direction3D aLightPos;
    aLightPos.DirectionX = -aLightDirVec[0].getX();
    aLightPos.DirectionY = -aLightDirVec[0].getY();
    aLightPos.DirectionZ = -aLightDirVec[0].getZ();
    rPropertyMap.setProperty(oox::PROP_FirstLightDirection, aLightPos);

    // (6) For extruded custom shapes only two lights are possible although our rendering engine has
    // eight lights. We will loose lights.
    if (aLightDirVec.size() > 1)
    {
        rPropertyMap.setProperty(oox::PROP_SecondLightLevel,
                                 aLightRig.aLight2.value().fMSOColorR * 100);
        rPropertyMap.setProperty(oox::PROP_SecondLightHarsh, aLightRig.aLight2.value().bSpecular);
        aLightPos.DirectionX = -aLightDirVec[1].getX();
        aLightPos.DirectionY = -aLightDirVec[1].getY();
        aLightPos.DirectionZ = -aLightDirVec[1].getZ();
        rPropertyMap.setProperty(oox::PROP_SecondLightDirection, aLightPos);
    }
    else
        rPropertyMap.setProperty(oox::PROP_SecondLightLevel, 0.0); // prevent defaults.
}

namespace
/** This struct is used to hold material values for extruded custom shapes. Because we cannot yet
    render all material properties MS Office uses, the values are adapted to our current abilities.*/
{
struct MaterialValues
{
    std::u16string_view msMaterialPrstName; // identifies the material type
    // Corresponds to MS Office 'Diffuse Color' and 'Ambient Color'.
    double fDiffusion;
    double fSpecularity; // Corresponds to MS Office 'Specular Color'.
    // Corresponds to our 'Shininess' as 2^(Shininess/10) = nSpecularPower.
    sal_uInt8 nSpecularPower;
    bool bMetal; // Corresponds to MS Office 'Metal'
    // constants com::sun::star::drawing::EnhancedCustomShapeMetalType
    // MetalMSCompatible belongs to 'legacyMetal' material type.
    std::optional<sal_Int16> oMetalType; // MetalODF = 0, MetalMSCompatible = 1
    // MS Office properties 'Emissive Color', 'Diffuse Fresnel', 'Alpha Fresnel' and 'Blinn Highlight'
    // are not contained.
};
} // end anonymous namespace

// OOXML standard has a fixed amount of 15 material types. The type 'legacyWireframe' is special and
// thus is handled separately. A spreadsheet with further remarks is attached to tdf#70039.
constexpr sal_uInt16 nPrstMaterialCount(14);
constexpr MaterialValues aPrstMaterialArray[nPrstMaterialCount]
    = { { u"clear", 100, 60, 20, false, {} },
        { u"dkEdge", 70, 100, 35, false, {} },
        { u"flat", 100, 80, 50, false, {} },
        { u"legacyMatte", 100, 0, 0, false, {} },
        { u"legacyMetal", 66.69921875, 122.0703125, 32, true, { 1 } },
        { u"legacyPlastic", 100, 122.0703125, 32, false, {} },
        { u"matte", 100, 0, 0, false, {} },
        { u"metal", 100, 100, 12, true, { 0 } },
        { u"plastic", 100, 60, 12, true, { 0 } },
        { u"powder", 100, 30, 10, false, {} },
        { u"softEdge", 100, 100, 35, false, {} },
        { u"softmetal", 100, 100, 8, true, { 0 } },
        { u"translucentPowder", 100, 30, 10, true, { 0 } },
        { u"warmMatte", 100, 30, 8, false, {} } };

void Scene3DHelper::setMaterialProperties(const oox::drawingml::Shape3DPropertiesPtr p3DProperties,
                                          oox::PropertyMap& rPropertyMap)
{
    if (!p3DProperties)
        return;

    // PowerPoint does not write aus prstMaterial="warmMatte", but handles it as default.
    const sal_Int32 nMaterialID = (*p3DProperties).mnMaterial.value_or(XML_warmMatte); // token

    // special handling for 'legacyWireframe'
    if (nMaterialID == XML_legacyWireframe)
    {
        // This is handled via shade mode of the scene.
        rPropertyMap.setProperty(oox::PROP_ShadeMode, css::drawing::ShadeMode_DRAFT);
        // Notice, the color of the strokes will be different from MS Office, because LO uses the
        // shape line color even if the line style is 'none', whereas MS Office uses contour color or
        // Black.
        return;
    }

    sal_Int16 nIdx(0); // Index into aPrstMaterialArray
    while (nIdx < nPrstMaterialCount
           && aPrstMaterialArray[nIdx].msMaterialPrstName
                  != oox::drawingml::Generic3DProperties::getPresetMaterialTypeString(nMaterialID))
        ++nIdx;
    if (nIdx >= nPrstMaterialCount)
        return; // error in document

    // extrusion-diffuse, extrusion-specularity-loext
    rPropertyMap.setProperty(oox::PROP_Diffusion, aPrstMaterialArray[nIdx].fDiffusion);
    rPropertyMap.setProperty(oox::PROP_Specularity, aPrstMaterialArray[nIdx].fSpecularity);

    // extrusion-shininess
    double fShininess = 0.0;
    // Conversion 2^(fShininess/10) = nSpecularPower
    if (aPrstMaterialArray[nIdx].nSpecularPower > 0)
        fShininess = 10.0 * std::log2(aPrstMaterialArray[nIdx].nSpecularPower);
    rPropertyMap.setProperty(oox::PROP_Shininess, fShininess);

    // extrusion-metal, extrusion-metal-type
    rPropertyMap.setProperty(oox::PROP_Metal, aPrstMaterialArray[nIdx].bMetal);
    if (aPrstMaterialArray[nIdx].bMetal)
    {
        sal_Int16 eMetalType = aPrstMaterialArray[nIdx].oMetalType.value_or(0) == 1
                                   ? css::drawing::EnhancedCustomShapeMetalType::MetalMSCompatible
                                   : css::drawing::EnhancedCustomShapeMetalType::MetalODF;
        rPropertyMap.setProperty(oox::PROP_MetalType, eMetalType);
    }
}

} // end namespace oox

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */