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|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <editeng/outliner.hxx>
#include <editeng/outlobj.hxx>
#include <svx/svdotext.hxx>
#include <svx/svdouno.hxx>
#include <sfx2/dispatch.hxx>
#include "fuconstr.hxx"
#include "fudraw.hxx"
#include "tabvwsh.hxx"
#include "futext.hxx"
#include "sc.hrc"
#include "drawview.hxx"
#include "document.hxx"
#include "gridwin.hxx"
// Maximal erlaubte Mausbewegung um noch Drag&Drop zu starten
//! fusel,fuconstr,futext - zusammenfassen!
#define SC_MAXDRAGMOVE 3
/*************************************************************************
|*
|* Konstruktor
|*
\************************************************************************/
FuConstruct::FuConstruct(ScTabViewShell* pViewSh, Window* pWin, ScDrawView* pViewP,
SdrModel* pDoc, SfxRequest& rReq) :
FuDraw(pViewSh, pWin, pViewP, pDoc, rReq)
{
}
/*************************************************************************
|*
|* Destruktor
|*
\************************************************************************/
FuConstruct::~FuConstruct()
{
}
sal_uInt8 FuConstruct::Command(const CommandEvent& rCEvt)
{
return FuDraw::Command( rCEvt );
}
// Calculate and return offset at current zoom. rInOutPos is adjusted by
// the calculated offset. rInOutPos now points to the position than when
// scaled to 100% actually would be at the position you see at the current zoom
// ( relative to the grid ) note: units are expected to be in 100th mm
Point FuConstruct::CurrentGridSyncOffsetAndPos( Point& rInOutPos )
{
Point aRetGridOff;
ScViewData& rViewData = pViewShell->GetViewData();
ScDocument* pDoc = rViewData.GetDocument();
if ( pDoc )
{
// rInOutPos mightn't be where you think it is if there is zoom
// involved. Lets calculate where aPos would be at 100% zoom
// that's the actual correct position for the object ( when you
// restore the zoom.
bool bNegative = pDoc->IsNegativePage(pView->GetTab());
Rectangle aObjRect( rInOutPos, rInOutPos );
ScRange aRange = pDoc->GetRange( pView->GetTab(), aObjRect );
ScAddress aOldStt = aRange.aStart;
Point aOldPos( pDoc->GetColOffset( aOldStt.Col(), aOldStt.Tab() ), pDoc->GetRowOffset( aOldStt.Row(), aOldStt.Tab() ) );
aOldPos.X() = sc::TwipsToHMM( aOldPos.X() );
aOldPos.Y() = sc::TwipsToHMM( aOldPos.Y() );
ScSplitPos eWhich = rViewData.GetActivePart();
ScGridWindow* pGridWin = (ScGridWindow*)rViewData.GetActiveWin();
// and equiv screen pos
Point aScreenPos = pViewShell->GetViewData().GetScrPos( aOldStt.Col(), aOldStt.Row(), eWhich, true );
MapMode aDrawMode = pGridWin->GetDrawMapMode();
Point aCurPosHmm = pGridWin->PixelToLogic(aScreenPos, aDrawMode );
Point aOff = ( rInOutPos - aCurPosHmm );
rInOutPos = aOldPos + aOff;
aRetGridOff = aCurPosHmm - aOldPos;
// fdo#64011 fix the X position when the sheet are RTL
if ( bNegative )
{
aRetGridOff.setX( aCurPosHmm.getX() + aOldPos.getX() );
rInOutPos.setX( aOff.getX() - aOldPos.getX() );
}
}
return aRetGridOff;
}
/*************************************************************************
|*
|* MouseButtonDown-event
|*
\************************************************************************/
bool FuConstruct::MouseButtonDown(const MouseEvent& rMEvt)
{
// remember button state for creation of own MouseEvents
SetMouseButtonCode(rMEvt.GetButtons());
bool bReturn = FuDraw::MouseButtonDown(rMEvt);
if ( pView->IsAction() )
{
if ( rMEvt.IsRight() )
pView->BckAction();
return true;
}
aDragTimer.Start();
aMDPos = pWindow->PixelToLogic( rMEvt.GetPosPixel() );
if ( rMEvt.IsLeft() )
{
pWindow->CaptureMouse();
SdrHdl* pHdl = pView->PickHandle(aMDPos);
if ( pHdl != NULL || pView->IsMarkedHit(aMDPos) )
{
pView->BegDragObj(aMDPos, (OutputDevice*) NULL, pHdl, 1);
bReturn = true;
}
else if ( pView->AreObjectsMarked() )
{
pView->UnmarkAll();
bReturn = true;
}
}
bIsInDragMode = false;
return bReturn;
}
/*************************************************************************
|*
|* MouseMove-event
|*
\************************************************************************/
bool FuConstruct::MouseMove(const MouseEvent& rMEvt)
{
FuDraw::MouseMove(rMEvt);
if (aDragTimer.IsActive() )
{
Point aOldPixel = pWindow->LogicToPixel( aMDPos );
Point aNewPixel = rMEvt.GetPosPixel();
if ( std::abs( aOldPixel.X() - aNewPixel.X() ) > SC_MAXDRAGMOVE ||
std::abs( aOldPixel.Y() - aNewPixel.Y() ) > SC_MAXDRAGMOVE )
aDragTimer.Stop();
}
Point aPix(rMEvt.GetPosPixel());
Point aPnt( pWindow->PixelToLogic(aPix) );
// if object is being created then more than likely the mouse
// position has been 'adjusted' for the current zoom, need to
// restore the mouse position here to ensure resize works as expected
if ( pView->GetCreateObj() )
aPnt -= pView->GetCreateObj()->GetGridOffset();
if ( pView->IsAction() )
{
ForceScroll(aPix);
pView->MovAction(aPnt);
}
else
{
SdrHdl* pHdl=pView->PickHandle(aPnt);
if ( pHdl != NULL )
{
pViewShell->SetActivePointer(pHdl->GetPointer());
}
else if ( pView->IsMarkedHit(aPnt) )
{
pViewShell->SetActivePointer(Pointer(POINTER_MOVE));
}
else
{
pViewShell->SetActivePointer( aNewPointer );
}
}
return true;
}
/*************************************************************************
|*
|* MouseButtonUp-event
|*
\************************************************************************/
bool FuConstruct::MouseButtonUp(const MouseEvent& rMEvt)
{
// remember button state for creation of own MouseEvents
SetMouseButtonCode(rMEvt.GetButtons());
bool bReturn = SimpleMouseButtonUp( rMEvt );
// Doppelklick auf Textobjekt? (->fusel)
sal_uInt16 nClicks = rMEvt.GetClicks();
if ( nClicks == 2 && rMEvt.IsLeft() )
{
if ( pView->AreObjectsMarked() )
{
const SdrMarkList& rMarkList = pView->GetMarkedObjectList();
if (rMarkList.GetMarkCount() == 1)
{
SdrMark* pMark = rMarkList.GetMark(0);
SdrObject* pObj = pMark->GetMarkedSdrObj();
// bei Uno-Controls nicht in Textmodus
if ( pObj->ISA(SdrTextObj) && !pObj->ISA(SdrUnoObj) )
{
OutlinerParaObject* pOPO = pObj->GetOutlinerParaObject();
bool bVertical = ( pOPO && pOPO->IsVertical() );
sal_uInt16 nTextSlotId = bVertical ? SID_DRAW_TEXT_VERTICAL : SID_DRAW_TEXT;
pViewShell->GetViewData().GetDispatcher().
Execute(nTextSlotId, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD);
// jetzt den erzeugten FuText holen und in den EditModus setzen
FuPoor* pPoor = pViewShell->GetViewData().GetView()->GetDrawFuncPtr();
if ( pPoor && pPoor->GetSlotID() == nTextSlotId ) // hat keine RTTI
{
FuText* pText = (FuText*)pPoor;
Point aMousePixel = rMEvt.GetPosPixel();
pText->SetInEditMode( pObj, &aMousePixel );
}
bReturn = true;
}
}
}
}
FuDraw::MouseButtonUp(rMEvt);
return bReturn;
}
// SimpleMouseButtonUp - ohne Test auf Doppelklick
bool FuConstruct::SimpleMouseButtonUp(const MouseEvent& rMEvt)
{
bool bReturn = true;
if (aDragTimer.IsActive() )
{
aDragTimer.Stop();
}
Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
if ( pView->IsDragObj() )
pView->EndDragObj( rMEvt.IsMod1() );
else if ( pView->IsMarkObj() )
pView->EndMarkObj();
else bReturn = false;
if ( !pView->IsAction() )
{
pWindow->ReleaseMouse();
if ( !pView->AreObjectsMarked() && rMEvt.GetClicks() < 2 )
{
pView->MarkObj(aPnt, -2, false, rMEvt.IsMod1());
SfxDispatcher& rDisp = pViewShell->GetViewData().GetDispatcher();
if ( pView->AreObjectsMarked() )
rDisp.Execute(SID_OBJECT_SELECT, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD);
else
rDisp.Execute(aSfxRequest.GetSlot(), SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD);
}
}
return bReturn;
}
/*************************************************************************
|*
|* Tastaturereignisse bearbeiten
|*
|* Wird ein KeyEvent bearbeitet, so ist der Return-Wert sal_True, andernfalls
|* FALSE.
|*
\************************************************************************/
bool FuConstruct::KeyInput(const KeyEvent& rKEvt)
{
bool bReturn = false;
switch ( rKEvt.GetKeyCode().GetCode() )
{
case KEY_ESCAPE:
if ( pView->IsAction() )
{
pView->BrkAction();
pWindow->ReleaseMouse();
bReturn = true;
}
else // Zeichenmodus beenden
{
pViewShell->GetViewData().GetDispatcher().
Execute(aSfxRequest.GetSlot(), SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD);
}
break;
case KEY_DELETE:
pView->DeleteMarked();
bReturn = true;
break;
}
if ( !bReturn )
{
bReturn = FuDraw::KeyInput(rKEvt);
}
return bReturn;
}
/*************************************************************************
|*
|* Function aktivieren
|*
\************************************************************************/
void FuConstruct::Activate()
{
FuDraw::Activate();
}
/*************************************************************************
|*
|* Function deaktivieren
|*
\************************************************************************/
void FuConstruct::Deactivate()
{
FuDraw::Deactivate();
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|