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path: root/sc/source/ui/miscdlgs/teamdlg.cxx
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/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_sc.hxx"



//------------------------------------------------------------------

#include <tools/shl.hxx>

#include "teamdlg.hxx"
#include "scmod.hxx"
#include "scresid.hxx"
#include "sc.hrc"


//------------------------------------------------------------------

void ShowTheTeam()
{
    SC_MOD()->OpenTeamDlg();
}

//========================================================================
//  ScTeamDlg
//========================================================================

ScTeamDlg::ScTeamDlg( Window* pParent )
    : FloatingWindow( pParent, ScResId( RID_SCDLG_TEAM ) ),
      aBmpTeam      ( this, ScResId( 1 ) )
{
    FreeResource();
    SC_MOD()->SetTeamDlg( this );

    Bitmap aBmp( ScResId( RID_SCTEAMDLGBMP1 ) );

    Size    aSize   = aBmp.GetSizePixel();
    USHORT  nOff    = (USHORT)aBmpTeam.GetPosPixel().X();

    aBmpTeam.SetSizePixel( aSize );
    aBmpTeam.SetBitmap( aBmp );
    aSize.Width()  += (2*nOff);
    aSize.Height() += (2*nOff);
    SetOutputSizePixel( aSize );
    Center();
    Point aPos = GetPosPixel();
    if (aPos.Y() < 0)
    {
        //  #87164# title bar must be visible
        aPos.Y() = 0;
        SetPosPixel(aPos);
    }
    Show();
}

//------------------------------------------------------------------------

__EXPORT ScTeamDlg::~ScTeamDlg()
{
}

//------------------------------------------------------------------------

BOOL __EXPORT ScTeamDlg::Close()
{
    BOOL bReturn = FloatingWindow::Close();

    SC_MOD()->SetTeamDlg( NULL );
    delete this;

    return bReturn;
}

//------------------------------------------------------------------------

void ScTeamDlg::Center()
{
    if ( IsRollUp() ) RollDown();

    Size  aSizeDesktop  = GetParent()->GetSizePixel();
    Size  aSize         = GetSizePixel();
    Point aNewPos;

    aNewPos.X() = (aSizeDesktop.Width()  - aSize.Width())  / 2;
    aNewPos.Y() = (aSizeDesktop.Height() - aSize.Height()) / 2;
    SetPosPixel( aNewPos );
}