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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <com/sun/star/animations/XAnimationNode.hpp>
#include <com/sun/star/animations/XTimeContainer.hpp>
#include <com/sun/star/animations/XAudio.hpp>
#include <com/sun/star/drawing/XShape.hpp>
#include <com/sun/star/util/XChangesListener.hpp>
#include <rtl/ref.hxx>
#include <vcl/timer.hxx>
#include <tools/long.hxx>
#include "sddllapi.h"
#include <list>
#include <vector>
#include <map>
#include <memory>
class SdrPathObj;
class SdrModel;
namespace sd {
enum class EValue { To, By };
class CustomAnimationEffect;
class CustomAnimationPreset;
typedef std::shared_ptr< CustomAnimationPreset > CustomAnimationPresetPtr;
typedef std::shared_ptr< CustomAnimationEffect > CustomAnimationEffectPtr;
typedef std::list< CustomAnimationEffectPtr > EffectSequence;
class EffectSequenceHelper;
class CustomAnimationEffect final
{
friend class MainSequence;
friend class EffectSequenceHelper;
public:
CustomAnimationEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
~CustomAnimationEffect();
const css::uno::Reference< css::animations::XAnimationNode >& getNode() const { return mxNode; }
void setNode( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
void replaceNode( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
CustomAnimationEffectPtr clone() const;
// attributes
const OUString& getPresetId() const { return maPresetId; }
const OUString& getPresetSubType() const { return maPresetSubType; }
const OUString& getProperty() const { return maProperty; }
sal_Int16 getPresetClass() const { return mnPresetClass; }
void setPresetClassAndId( sal_Int16 nPresetClass, const OUString& rPresetId );
sal_Int16 getNodeType() const { return mnNodeType; }
void setNodeType( sal_Int16 nNodeType );
css::uno::Any getRepeatCount() const;
void setRepeatCount( const css::uno::Any& rRepeatCount );
css::uno::Any getEnd() const;
void setEnd( const css::uno::Any& rEnd );
sal_Int16 getFill() const { return mnFill; }
void setFill( sal_Int16 nFill );
double getBegin() const { return mfBegin; }
void setBegin( double fBegin );
double getDuration() const { return mfDuration; }
void setDuration( double fDuration );
double getAbsoluteDuration() const { return mfAbsoluteDuration; }
sal_Int16 getIterateType() const { return mnIterateType; }
void setIterateType( sal_Int16 nIterateType );
double getIterateInterval() const { return mfIterateInterval; }
void setIterateInterval( double fIterateInterval );
const css::uno::Any& getTarget() const { return maTarget; }
void setTarget( const css::uno::Any& rTarget );
bool hasAfterEffect() const { return mbHasAfterEffect; }
void setHasAfterEffect( bool bHasAfterEffect ) { mbHasAfterEffect = bHasAfterEffect; }
const css::uno::Any& getDimColor() const { return maDimColor; }
void setDimColor( const css::uno::Any& rDimColor ) { maDimColor = rDimColor; }
bool IsAfterEffectOnNext() const { return mbAfterEffectOnNextEffect; }
void setAfterEffectOnNext( bool bOnNextEffect ) { mbAfterEffectOnNextEffect = bOnNextEffect; }
sal_Int32 getParaDepth() const { return mnParaDepth; }
bool hasText() const { return mbHasText; }
sal_Int16 getCommand() const { return mnCommand; }
double getAcceleration() const { return mfAcceleration; }
void setAcceleration( double fAcceleration );
double getDecelerate() const { return mfDecelerate; }
void setDecelerate( double fDecelerate );
bool getAutoReverse() const { return mbAutoReverse; }
void setAutoReverse( bool bAutoReverse );
css::uno::Any getProperty( sal_Int32 nNodeType, std::u16string_view rAttributeName, EValue eValue );
bool setProperty( sal_Int32 nNodeType, std::u16string_view rAttributeName, EValue eValue, const css::uno::Any& rValue );
css::uno::Any getTransformationProperty( sal_Int32 nTransformType, EValue eValue );
bool setTransformationProperty( sal_Int32 nTransformType, EValue eValue, const css::uno::Any& rValue );
css::uno::Any getColor( sal_Int32 nIndex );
void setColor( sal_Int32 nIndex, const css::uno::Any& rColor );
sal_Int32 getGroupId() const { return mnGroupId; }
void setGroupId( sal_Int32 nGroupId );
sal_Int16 getTargetSubItem() const { return mnTargetSubItem; }
void setTargetSubItem( sal_Int16 nSubItem );
OUString getPath() const;
void setPath( const OUString& rPath );
bool checkForText( const std::vector<sal_Int32>* paragraphNumberingLevel = nullptr );
bool calculateIterateDuration();
void setAudio( const css::uno::Reference< css::animations::XAudio >& xAudio );
bool getStopAudio() const;
void setStopAudio();
void createAudio( const css::uno::Any& rSource );
void removeAudio();
const css::uno::Reference< css::animations::XAudio >& getAudio() const { return mxAudio; }
EffectSequenceHelper* getEffectSequence() const { return mpEffectSequence; }
// helper
/// @throws css::uno::Exception
css::uno::Reference< css::animations::XAnimationNode > createAfterEffectNode() const;
css::uno::Reference< css::drawing::XShape > getTargetShape() const;
// static helpers
static sal_Int32 get_node_type( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
static sal_Int32 getNumberOfSubitems( const css::uno::Any& aTarget, sal_Int16 nIterateType );
rtl::Reference<SdrPathObj> createSdrPathObjFromPath(SdrModel& rTargetModel);
void updateSdrPathObjFromPath( SdrPathObj& rPathObj );
void updatePathFromSdrPathObj( const SdrPathObj& rPathObj );
private:
void setEffectSequence( EffectSequenceHelper* pSequence ) { mpEffectSequence = pSequence; }
sal_Int16 mnNodeType;
OUString maPresetId;
OUString maPresetSubType;
OUString maProperty;
sal_Int16 mnPresetClass;
sal_Int16 mnFill;
double mfBegin;
double mfDuration; // this is the maximum duration of the subeffects
double mfAbsoluteDuration; // this is the maximum duration of the subeffects including possible iterations
sal_Int32 mnGroupId;
sal_Int16 mnIterateType;
double mfIterateInterval;
sal_Int32 mnParaDepth;
bool mbHasText;
double mfAcceleration;
double mfDecelerate;
bool mbAutoReverse;
sal_Int16 mnTargetSubItem;
sal_Int16 mnCommand;
EffectSequenceHelper* mpEffectSequence;
css::uno::Reference< css::animations::XAnimationNode > mxNode;
css::uno::Reference< css::animations::XAudio > mxAudio;
css::uno::Any maTarget;
bool mbHasAfterEffect;
css::uno::Any maDimColor;
bool mbAfterEffectOnNextEffect;
};
struct stl_CustomAnimationEffect_search_node_predict
{
stl_CustomAnimationEffect_search_node_predict( const css::uno::Reference< css::animations::XAnimationNode >& xSearchNode );
bool operator()( const CustomAnimationEffectPtr& pEffect ) const;
const css::uno::Reference< css::animations::XAnimationNode >& mxSearchNode;
};
/** this listener is implemented by UI components to track changes in the animation core */
class ISequenceListener
{
public:
virtual void notify_change() = 0;
protected:
~ISequenceListener() {}
};
/** this class keeps track of a group of animations that build up
a text animation for a single shape */
class CustomAnimationTextGroup
{
friend class EffectSequenceHelper;
public:
CustomAnimationTextGroup( const css::uno::Reference< css::drawing::XShape >& rTarget, sal_Int32 nGroupId );
void reset();
void addEffect( CustomAnimationEffectPtr const & pEffect );
const EffectSequence& getEffects() const { return maEffects; }
/* -1: as single object, 0: all at once, n > 0: by n Th paragraph */
sal_Int32 getTextGrouping() const { return mnTextGrouping; }
bool getAnimateForm() const { return mbAnimateForm; }
bool getTextReverse() const { return mbTextReverse; }
double getTextGroupingAuto() const { return mfGroupingAuto; }
private:
EffectSequence maEffects;
css::uno::Reference< css::drawing::XShape > maTarget;
enum { PARA_LEVELS = 5 };
sal_Int32 mnTextGrouping;
bool mbAnimateForm;
bool mbTextReverse;
double mfGroupingAuto;
sal_Int32 mnLastPara;
sal_Int8 mnDepthFlags[PARA_LEVELS];
sal_Int32 mnGroupId;
};
typedef std::shared_ptr< CustomAnimationTextGroup > CustomAnimationTextGroupPtr;
typedef std::map< sal_Int32, CustomAnimationTextGroupPtr > CustomAnimationTextGroupMap;
class SD_DLLPUBLIC EffectSequenceHelper
{
friend class MainSequence;
public:
SAL_DLLPRIVATE EffectSequenceHelper();
SAL_DLLPRIVATE EffectSequenceHelper( css::uno::Reference< css::animations::XTimeContainer > xSequenceRoot );
SAL_DLLPRIVATE virtual ~EffectSequenceHelper();
SAL_DLLPRIVATE virtual css::uno::Reference< css::animations::XAnimationNode > getRootNode();
SAL_DLLPRIVATE CustomAnimationEffectPtr append( const CustomAnimationPresetPtr& pDescriptor, const css::uno::Any& rTarget, double fDuration );
SAL_DLLPRIVATE CustomAnimationEffectPtr append( const SdrPathObj& rPathObj, const css::uno::Any& rTarget, double fDuration, const OUString& rPresetId );
void append( const CustomAnimationEffectPtr& pEffect );
SAL_DLLPRIVATE void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, double fDuration );
SAL_DLLPRIVATE void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, const OUString& rPresetSubType, double fDuration );
SAL_DLLPRIVATE void remove( const CustomAnimationEffectPtr& pEffect );
SAL_DLLPRIVATE void moveToBeforeEffect( const CustomAnimationEffectPtr& pEffect, const CustomAnimationEffectPtr& pInsertBefore);
SAL_DLLPRIVATE void create( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
SAL_DLLPRIVATE void createEffectsequence( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
SAL_DLLPRIVATE void processAfterEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
SAL_DLLPRIVATE void createEffects( const css::uno::Reference< css::animations::XAnimationNode >& xNode );
SAL_DLLPRIVATE sal_Int32 getCount() const { return sal::static_int_cast< sal_Int32 >( maEffects.size() ); }
SAL_DLLPRIVATE virtual CustomAnimationEffectPtr findEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode ) const;
SAL_DLLPRIVATE virtual bool disposeShape( const css::uno::Reference< css::drawing::XShape >& xShape );
SAL_DLLPRIVATE virtual void insertTextRange( const css::uno::Any& aTarget );
SAL_DLLPRIVATE virtual void disposeTextRange( const css::uno::Any& aTarget );
SAL_DLLPRIVATE virtual bool hasEffect( const css::uno::Reference< css::drawing::XShape >& xShape );
SAL_DLLPRIVATE virtual void onTextChanged( const css::uno::Reference< css::drawing::XShape >& xShape );
/** this method rebuilds the animation nodes */
SAL_DLLPRIVATE virtual void rebuild();
SAL_DLLPRIVATE EffectSequence::iterator getBegin() { return maEffects.begin(); }
SAL_DLLPRIVATE EffectSequence::iterator getEnd() { return maEffects.end(); }
SAL_DLLPRIVATE EffectSequence::iterator find( const CustomAnimationEffectPtr& pEffect );
SAL_DLLPRIVATE EffectSequence& getSequence() { return maEffects; }
SAL_DLLPRIVATE void addListener( ISequenceListener* pListener );
SAL_DLLPRIVATE void removeListener( ISequenceListener* pListener );
// text group methods
SAL_DLLPRIVATE CustomAnimationTextGroupPtr findGroup( sal_Int32 nGroupId );
CustomAnimationTextGroupPtr createTextGroup(const CustomAnimationEffectPtr& pEffect,
sal_Int32 nTextGrouping, double fTextGroupingAuto,
bool bAnimateForm, bool bTextReverse);
SAL_DLLPRIVATE void setTextGrouping( const CustomAnimationTextGroupPtr& pTextGroup, sal_Int32 nTextGrouping );
SAL_DLLPRIVATE void setAnimateForm( const CustomAnimationTextGroupPtr& pTextGroup, bool bAnimateForm );
SAL_DLLPRIVATE void setTextGroupingAuto( const CustomAnimationTextGroupPtr& pTextGroup, double fTextGroupingAuto );
SAL_DLLPRIVATE void setTextReverse( const CustomAnimationTextGroupPtr& pTextGroup, bool bAnimateForm );
SAL_DLLPRIVATE sal_Int32 getSequenceType() const { return mnSequenceType; }
SAL_DLLPRIVATE const css::uno::Reference< css::drawing::XShape >& getTriggerShape() const { return mxEventSource; }
SAL_DLLPRIVATE void setTriggerShape( const css::uno::Reference< css::drawing::XShape >& xTrigger ) { mxEventSource = xTrigger; }
SAL_DLLPRIVATE virtual sal_Int32 getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const;
SAL_DLLPRIVATE virtual CustomAnimationEffectPtr getEffectFromOffset( sal_Int32 nOffset ) const;
protected:
SAL_DLLPRIVATE virtual void implRebuild();
SAL_DLLPRIVATE virtual void reset();
SAL_DLLPRIVATE void createTextGroupParagraphEffects( const CustomAnimationTextGroupPtr& pTextGroup, const CustomAnimationEffectPtr& pEffect, bool bUsed );
SAL_DLLPRIVATE void notify_listeners();
SAL_DLLPRIVATE void updateTextGroups();
SAL_DLLPRIVATE bool getParagraphNumberingLevels( const css::uno::Reference< css::drawing::XShape >& xShape, std::vector< sal_Int32 >& rParagraphNumberingLevel );
protected:
css::uno::Reference< css::animations::XTimeContainer > mxSequenceRoot;
EffectSequence maEffects;
std::list< ISequenceListener* > maListeners;
CustomAnimationTextGroupMap maGroupMap;
sal_Int32 mnSequenceType;
css::uno::Reference< css::drawing::XShape > mxEventSource;
};
class MainSequence;
class InteractiveSequence final : public EffectSequenceHelper
{
friend class MainSequence;
friend class MainSequenceChangeGuard;
public:
InteractiveSequence( const css::uno::Reference< css::animations::XTimeContainer >& xSequenceRoot, MainSequence* pMainSequence );
/** this method rebuilds the animation nodes */
virtual void rebuild() override;
private:
virtual void implRebuild() override;
MainSequence* mpMainSequence;
};
typedef std::shared_ptr< InteractiveSequence > InteractiveSequencePtr;
typedef std::vector< InteractiveSequencePtr > InteractiveSequenceVector;
class MainSequence final : public EffectSequenceHelper, public ISequenceListener
{
friend class UndoAnimation;
friend class MainSequenceRebuildGuard;
friend class MainSequenceChangeGuard;
public:
MainSequence();
MainSequence( const css::uno::Reference< css::animations::XAnimationNode >& xTimingRootNode );
virtual ~MainSequence() override;
virtual css::uno::Reference< css::animations::XAnimationNode > getRootNode() override;
void reset( const css::uno::Reference< css::animations::XAnimationNode >& xTimingRootNode );
/** this method rebuilds the animation nodes */
virtual void rebuild() override;
virtual CustomAnimationEffectPtr findEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode ) const override;
virtual bool disposeShape( const css::uno::Reference< css::drawing::XShape >& xShape ) override;
virtual void insertTextRange( const css::uno::Any& aTarget ) override;
virtual void disposeTextRange( const css::uno::Any& aTarget ) override;
virtual bool hasEffect( const css::uno::Reference< css::drawing::XShape >& xShape ) override;
virtual void onTextChanged( const css::uno::Reference< css::drawing::XShape >& xShape ) override;
const InteractiveSequenceVector& getInteractiveSequenceVector() const { return maInteractiveSequenceVector; }
virtual void notify_change() override;
bool setTrigger( const CustomAnimationEffectPtr& pEffect, const css::uno::Reference< css::drawing::XShape >& xTriggerShape );
/** starts a timer that recreates the internal structure from the API core after 1 second */
void startRecreateTimer();
/** starts a timer that rebuilds the API core from the internal structure after 1 second */
void startRebuildTimer();
virtual sal_Int32 getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const override;
virtual CustomAnimationEffectPtr getEffectFromOffset( sal_Int32 nOffset ) const override;
private:
/** permits rebuilds until unlockRebuilds() is called. All rebuild calls during a locked sequence are
process after unlockRebuilds() call. lockRebuilds() and unlockRebuilds() calls can be nested. */
void lockRebuilds();
void unlockRebuilds();
DECL_LINK(onTimerHdl, Timer *, void);
virtual void implRebuild() override;
void init();
void createMainSequence();
virtual void reset() override;
InteractiveSequencePtr createInteractiveSequence( const css::uno::Reference< css::drawing::XShape >& xShape );
InteractiveSequenceVector maInteractiveSequenceVector;
css::uno::Reference< css::util::XChangesListener > mxChangesListener;
css::uno::Reference< css::animations::XTimeContainer > mxTimingRootNode;
Timer maTimer;
bool mbTimerMode;
bool mbRebuilding;
::tools::Long mnRebuildLockGuard;
bool mbPendingRebuildRequest;
sal_Int32 mbIgnoreChanges;
};
typedef std::shared_ptr< MainSequence > MainSequencePtr;
class MainSequenceRebuildGuard
{
public:
MainSequenceRebuildGuard( MainSequencePtr pMainSequence );
~MainSequenceRebuildGuard();
private:
MainSequencePtr mpMainSequence;
};
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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